The purpose of this thread is to understand the general and specific views of people regarding each profession and see how each class is balanced in as close to a quantified manner as possible. Please speak for only classes you yourself play. Also, please do not partially fill the form out. You can do just the General information or just the Specific or both, but not half of one, or else it creates data easily misinterpreted. If I missed anything that should also be applied to the data, please tell. Each piece of data is in a format of 1-10 or 1-5 in which 1 is the least amount of the attribute while 10 is an abundance and easy access to the attribute.
[Class]
———General———
Damage: [1-10]
Mobility: [1-10]
Control: [1-10]
Damage Mitigation(Armor, Evade, Stealth, Condition Cleansing, etc.): [1-10]
Support: [1-10]
Utility: [1-10]
———Specifics———
Melee Direct Damage: [1-10]
Ranged Direct Damage: [1-10]
Boons(To Self): [1-10]
-Fury: [1-5]
-Might: [1-5]
-Retaliation: [1-5]
Melee Condition Damage: [1-10]
-Bleeding: [1-5]
-Burning: [1-5]
-Confusion: [1-5]
-Poison: [1-5]
-Torment: [1-5]
Ranged Condition Damage: [1-10]
-Bleeding: [1-5]
-Burning: [1-5]
-Confusion: [1-5]
-Poison: [1-5]
-Torment: [1-5]
In-Combat Mobility: [1-10]
Out-of-Combat Mobility: [1-10]
Boons(To Self): [1-10]
-Stability: [1-5]
-Swiftness: [1-5]
Hard Control(Daze, Stun, Knockdown, etc.): [1-10]
Soft Control(Chill, Immobilize, Cripple, etc.): [1-10]
-Chill: [1-5]
-Cripple: [1-5]
-Immobilization: [1-5]
-Weakness: [1-5]
-Vulnerability: [1-5]
-Fear: [1-5]
-Blind: [1-5]
Indirect Soft Control[Punish]: [1-10]
-Poison: [1-5]
-Torment: [1-5]
-Confusion: [1-5]
Boon-Stripping/Conversion: [1-10]
Health: [Low, Medium, High]
Armor: [Light, Medium, Heavy]
Evasion: [1-10]
Stealth: [1-5]
Condition Cleansing: [1-10]
Self-Healing: [1-10]
Boons(To Self): [1-10]
-Aegis: [1-5]
-Protection: [1-5]
-Regeneration: [1-5]
-Vigor: [1-5]
Boons(To Others): [1-10]
-Aegis: [1-5]
-Fury: [1-5]
-Might: [1-5]
-Protection: [1-5]
-Regeneration: [1-5]
-Retaliation: [1-5]
-Stability: [1-5]
-Swiftness: [1-5]
-Vigor: [1-5]
Healing[To Others]: [1-10]
Other Support: [1-10]
Fields: [1-10]
-Dark: [1-5]
-Ethereal: [1-5]
-Fire: [1-5]
-Ice: [1-5]
-Light: [1-5]
-Lightning: [1-5]
-Poison: [1-5]
-Smoke: [1-5]
-Water: [1-5]
Finishers: [1-10]
-Blast: [1-5]
-Whirl: [1-5]
-Projectile: [1-5]
-Leap: [1-5]