Condition damage from might

Condition damage from might

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Posted by: Spider.3109

Spider.3109

This is an Issue that has been present all along GW2, but now with the Rune of Strength it has even been increased. I’m not speaking about any condition builds – that’s another topic.
The problem is more, that the Condition damage through might has become too powerful. There are currently a million builds (mainly ele and warrior) which can easily keep up 20+ stacks of might and therefor without having skilled on any condition damage making an enormous amount of damage through conditions. This comes mainly through the different scaling from the condition damage. Whereas Power based damage has the weapon damage as well as a higher base stat. Condition damage is at 0 if not skilled, as well as not modified via a weapon.

So here are a few solution to this issue:
1) Make might scale with your basic power/condition damage. I’m thinking of a simple multiplication of the might-stats with “Your power/condition”/“Exotic gear max power/condition stats”. But it could also be more complicated to work out balancing.
Actually with this change all power/conditon builds would have a buff compared to the others, therefor you could change might in that way that this formula affects all stats and simply buffs the stats your build is relying on ( for instance Soldier-stats get a buff in power, as well as a minor buff in Vitality and Toughness). But it would also solve the allstat-Ele damage problem…

2) Make someone choose if his/her weapon buffs power or condition ( or maybe both? with a regulator where you can set a Number between 0 and 100% power/condi). If you set the new gained weapon condition damage + max condi stats to the same damage as now, the scaling of the condition damage via might will be decreased without affecting any condition builds. This is clearly a minor change compared to 1).

3) Simply set condition damage gain from might lower than the one for power.

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Posted by: maha.7902

maha.7902

there will come a day when people realise boon stripping exists

Serah Mahariel – Death and Taxes

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Posted by: dylan.5409

dylan.5409

For a few proff’s boon stripping exist. Necro (corrupting boons tend to be longish cd though), Mesmer and thief at least.
Mesmer has to go shatter for the ability and thief has to go s/x/traited steal.
The sigil works every 10 secs, but there’s no guarantee that you’re going to strip might or that you’re playing a toon that has a high crit rating (60% chance for1 boon every 10 on crit).
Not a whole lot tbh given how easily 25 might can be stacked and buried under several other boons.

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Posted by: Spider.3109

Spider.3109

there will come a day when people realise boon stripping exists

The boon removes are actually quite focused on necro and mesmer, all the other classes can often not remove more than one boon at a time.

Exceptions: As I sayed nec /mes which have boon remove in almost every build
An elixir/mines spaming engi? and thiefs who traited 30 on the last line and/or are spamming Larcenous Strike.
The only other class which at all can remove boons is the guardian… 1/10sec
The Sigil of Nullification is not really helping, cause it has 1. a 10 sec cd and 2. it’s just 1 boon and is therefor quite rarely used.

It’s quite seldom that someone has only might and no other boon. And the fact that you can easily keep up at least 1 stack of might let the might get covered by all the other boons. However the balance between sigils/traits/skills that give boons and the ones that take them is not given at all!

(edited by Spider.3109)

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Posted by: babazhook.6805

babazhook.6805

Sigil of nullification removes boons not sigil of Generosity.

A Thief with such a sigil can as example remove 4 boons in 21 seconds even without going the s/d route for larcenous strike.

Guardians/Thieves/Mesmers/Necroes are fully half the classes able to remove boons at a decent rate.

By the way 100 extra condition damage adds 5 more damage per tick. Condition damage starts at a base of 45 per tick. Condition damage is scaled from the get go.

850 extra POWER is around 35 percent more damage in a power build. It can then “crit” for more damage and benefits from all the percentage increases in traitlines such as 10 percent extra damage if endurance not full. Each class has several of these.

With Conditions there are far fewer traits available that magnify this damage. A single stack of bleeds on a typical 2k condition damage base will move from 143/tick to 185/tick (with 25 stacks might).This is a difference of 41 damage per tick which is not overwhelming. If one crits there not a sudden increase of 150% condition damage.

The way to get damage up is to continue to build stacks. Stacks can be cleansed.

I do not see the issue. As far as I am concerned more might still favors power users.

(edited by babazhook.6805)

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Posted by: Tim.6450

Tim.6450

The problem is more, that the Condition damage through might has become too powerful. There are currently a million builds (mainly ele and warrior) which can easily keep up 20+ stacks of might and therefor without having skilled on any condition damage making an enormous amount of damage through conditions. This comes mainly through the different scaling from the condition damage. Whereas Power based damage has the weapon damage as well as a higher base stat. Condition damage is at 0 if not skilled, as well as not modified via a weapon.

these are wrong assumptions for 2 reasons:

-conditions have a base stat it’s just different for any condition (bleeding 850, burning 1312, confusion 867, poison 840, torment 850). The values are hidden but you can calculate them by diciding the base damage by the scaling of the condition).

-weapon damage has no influence on the relative damage increase of might due the multiplicative nature of the influence between the stats.

All in all stacking might will not influence the damage of conditions relatively more then the damage of power.

EverythingOP

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Posted by: Spider.3109

Spider.3109

I do not see the issue. As far as I am concerned more might still favors power users.

I totally agree with you about the second part. It may have been not 100% clear but this topic is not about if might can be removed, but about the condition dmg which especially power users get from might.

Little example from a 1v1 I had lately vs a berz Ham/Bow at the end I died with around 15k Burning and 8k bleeding dmg (ok that was quite embarassing xD) in the first 2 spots then ways lower the Hammer/Bow dmg skills with a total of about the same.

The powergain from might may be quite op but compared to the direct dmg of a conditioner with might, the condition dmg of a dd with might is just insane and in no relation.

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Posted by: coglin.1867

coglin.1867

Sigil of nullification removes boons not sigil of Generosity.

A Thief with such a sigil can as example remove 4 boons in 21 seconds even without going the s/d route for larcenous strike.

Guardians/Thieves/Mesmers/Necroes are fully half the classes able to remove boons at a decent rate.

You forgot Engineer. I often run mine kit on mine. it is a 20 cool down AoE boon strip.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: zapv.8051

zapv.8051

This is a problem, once again with strength runes not with what might does. Due to the existence of one rune a class can stack a lot more might then they would normally be able to. In general too many people are complaining about the effects of things in this game not the cause. In this case the cause is that strength runes stack way too much might. The effect is that you get eles with 0 condition damage on gear who’s burns tick for 500 or more.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Fishsticks

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

there will come a day when people realise boon stripping exists

Not for every class. Minus the use of sigils.

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Posted by: Tim.6450

Tim.6450

Little example from a 1v1 I had lately vs a berz Ham/Bow at the end I died with around 15k Burning and 8k bleeding dmg (ok that was quite embarassing xD) in the first 2 spots then ways lower the Hammer/Bow dmg skills with a total of about the same.

This just means that you migitated the power attack better (that or he wasn’t a zerk). By the way 15K of burn at 875 is 28 seconds of burn. Do you even cleanse?

The powergain from might may be quite op but compared to the direct dmg of a conditioner with might, the condition dmg of a dd with might is just insane and in no relation.

This has nothing to do with condition themselves but the weapons themselves. Condition weapons tend to scale very poorly with power while power weapons with damaging condition do not have that limitation. So the best option is to either nerf the condition power of those weapons or buff the power scaling of condition weapons.

EverythingOP

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Posted by: Roe.3679

Roe.3679

^ or reduce durations of damaging conditions on power weapons.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

^ or reduce durations of damaging conditions on power weapons.

They also need to reduce the access to conditions power builds have. Even when its low damage When you have Burning, Bleeding, Chill, Vul and plenty of other conditions on a target it will in the end affect the fight.

For example. I see ALOT of Power Necromancers running and using Signet of Spite at the very start of a fight. Even with no condition damage, the Cripple, Blind, Vul, Weakness and Poison are just too powerful.

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Posted by: oZii.2864

oZii.2864

Nobody used strength runes because they where bugged for 1.5 years. The warrior and ele could have done this before with a 2/2/2 build remember hgh engi? I don’t see a problem this was always possible just nobody did it on warrior and ele wasn’t viable but could always do this.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Bombsaway.7198

Bombsaway.7198

Why does everyone forget that an engineer can be quite effective stripping boons?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Why does everyone forget that an engineer can be quite effective stripping boons?

Probably because they have one boon strip skill and one boon strip trait. Both of which remove a singular boon and are on decent length cooldowns. Compare to Mesmers (AoE boon strip on each shatter if traited, AoE pulsing boon strip on Null Field, Repeating boon strip on Phantasmal Disenchanter, boon strip on Sword auto, which clones inherit, 3 boon steal on Arcane Thievery) and Necros (AoE boon strip on a 15 second cooldown with Axe 3, 3 boon strip on Focus 5, 5 boon conversion on Corrupt Boon, AoE pulsing boon conversion on Well of Corruption, 2 boon conversion on a 15 second cooldown with traited Dark Path, these last three all being unblockable) and you see why people don’t think of engies ever. They have infrequent single boon strips. You want to get Might? Better hope they have no other boons at all. Mesmers and Necros don’t have that issue.

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