Conditions are killing the fun.

Conditions are killing the fun.

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Posted by: Eviscera.9703

Eviscera.9703

A necro puts signet of spite or corrupt boon on you, an engi that spams grenades and bombs on the point, P/D thiefs with permanents torment and kittenloads of confusion and condi mesmers with perma stealthing with every condition in the game.

Are these fun mechanics?

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Posted by: Grebcol.5984

Grebcol.5984

Yeah Anet mean that this is really fun and skillfull to spamm condis like an idiot.

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Posted by: frans.8092

frans.8092

If you manage to complain about the torment from P/D you really need to just add a little . Torment is a pretty weak condition and Shadow Strike’s 2 stacks of 5 seconds are comparable to 3 bleed stacks of 5 seconds, while you move.

And yes, Confusion and, to a lesser extent, Torment are ‘fun’ conditions in the sense that they give you a choice.

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Posted by: Dee Jay.2460

Dee Jay.2460

Do you not like spaming conditions?

What did you expect? Well-telegraphed and avoidable attacks with a fair risk/reward game-play?

Wrong game bro. Active combat died a while ago. Now it’s all about applying conditions vs. removing them.

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Posted by: TyPin.9860

TyPin.9860

Can this thread please be merged with all the other tell tales threads about condition damage? I hear the same false arguments against condition damage again and again and also from the same few people (say “hi” to Dee Jay).

I make it short:

  • Condition damage is strongest in small scale fights against players, who do not understand how to counter the mechanic (much like Mesmer illusions).
  • reason for that is, that the number of conditions seem overwhelming, while the actual full damage of the condition appears after a time, making it hard to properly estimate cause and effect.

As for it being episodical and unstructured arguments that are being brought up against conditions I will answer with the same level of evidence:

I play mostly power builds and ripp most of the condition damage build users apart in sPvP and WvW roaming. Conclusion: Condition Damage is too weak and needs buffing…

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: oZii.2864

oZii.2864

A necro puts signet of spite or corrupt boon on you, an engi that spams grenades and bombs on the point, P/D thiefs with permanents torment and kittenloads of confusion and condi mesmers with perma stealthing with every condition in the game.

Are these fun mechanics?

Fun is subjective so you should ask yourself unless your taking a poll or something.

Is driving at 200 MPH fun? Depends on the person.
Is watching reality shows fun? Same answer.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Are these fun mechanics?

I absolutely think they are fun. In my 8 professions that I have leveled to 80 in WvW, I almost never run straight conditions. Although at times I have, and enjoyed it thoroughly. I love D/D power well necro in PvP. In WvW or PvP, engineers can solo stack 25 might and 25 vulnerability. Videos have been posted previously with hashed out damage comparison. If you think the meta is always the winning way, then you look at it wrong. Build to counter them in ways they are not prepared for and lead the meta instead of following it, and you would be surprised at what you can do against condi builds.

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Posted by: Brando.1374

Brando.1374

the real skill is learning how to counter them instead of complaining and creating duplicate topics.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Solori.6025

Solori.6025

the real skill is learning how to counter them instead of complaining and creating duplicate topics.

Are you actually suggesting people play the game and get better?

How dare you sir!!


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Eh. It’s not my cup of tea either.

I’m from the much more spartan schools of thought, like MOBAS or FPS games where conditions and removals are rare but amazingly clear and clutch. So GW2 ends up feeling waayyy too mushy in light of those experiences. I’ll probably never end up taking this game’s PvP very seriously.

But, it’s not like there’s a subscription fee, you know?
A game can’t be all things for all people. I’ve found I enjoy my GW2 experiences so much more when I have another game around to go scratch my competitive itch.

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Posted by: sinzer.4018

sinzer.4018

I build exclusively for power. I don’t have much of an issue, i kill most people i fight. That may be down to my playtime on my main though (1k hrs). I’ve never found it unfun to fight condis. It never occured to me that it could be infuriating to. Fighting against someone that relies heavily on stealth is tedious but condis? lol. /cleanse

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Posted by: Cygnus.6903

Cygnus.6903

If you manage to complain about the torment from P/D you really need to just add a little . Torment is a pretty weak condition and Shadow Strike’s 2 stacks of 5 seconds are comparable to 3 bleed stacks of 5 seconds, while you move.

And yes, Confusion and, to a lesser extent, Torment are ‘fun’ conditions in the sense that they give you a choice.

Like the choice a person on top of a 70-storey building that’s on fire has?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: frans.8092

frans.8092

Like the choice a person on top of a 70-storey building that’s on fire has?

Heh, somewhat. Choices → hesitation. Hey, fun’s subjective and they’re not supposed to help the victim, but they aren’t as one-dimensional as straight up DoT’s like bleeds.

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Posted by: Nike.2631

Nike.2631

Hmm. My current PvP character carries Well of Power and Deathly Swarm.

I find incoming conditions hilarious.

“Ha-ha! You thinking putting conditions on me helps you…”

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Grimreaper.5370

Grimreaper.5370

Can this thread please be merged with all the other tell tales threads about condition damage? I hear the same false arguments against condition damage again and again and also from the same few people (say “hi” to Dee Jay).

I make it short:

  • Condition damage is strongest in small scale fights against players, who do not understand how to counter the mechanic (much like Mesmer illusions).
  • reason for that is, that the number of conditions seem overwhelming, while the actual full damage of the condition appears after a time, making it hard to properly estimate cause and effect.

As for it being episodical and unstructured arguments that are being brought up against conditions I will answer with the same level of evidence:

I play mostly power builds and ripp most of the condition damage build users apart in sPvP and WvW roaming. Conclusion: Condition Damage is too weak and needs buffing…

Looks like you play a mesmer, necro and thief mainly? Of course you’re good at fighting against condition builds. I know thief and mesmer don’t have the best capability at removing condis but stealth is a great counter if you use it at the right time.

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Posted by: Grimreaper.5370

Grimreaper.5370

And yes, Confusion and, to a lesser extent, Torment are ‘fun’ conditions in the sense that they give you a choice.

Like the choice a person on top of a 70-storey building that’s on fire has?

LOL. Anyway, even though I don’t play a whole lot of condition builds, I do think if condition damage get nerfed at all, there should be some form of compensation, more direct damage? Longer durations?

(edited by Grimreaper.5370)

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Posted by: Grimreaper.5370

Grimreaper.5370

I build exclusively for power. I don’t have much of an issue, i kill most people i fight. That may be down to my playtime on my main though (1k hrs). I’ve never found it unfun to fight condis. It never occured to me that it could be infuriating to. Fighting against someone that relies heavily on stealth is tedious but condis? lol. /cleanse

Just wait until you run into 2+ heavy condi spam necros who are well coordinated. THAT is FUN.

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Posted by: Nike.2631

Nike.2631

Just checking, but is that flavor of 2-on-1 supposed to be higher or lower on the fun scale than being double teamed by a pair of thieves who can coordinate their routines and/or 2 warriors running interlocking immobilizes or you know, ANY pair of DPS builds looking to burry you…

I’m not seeing how two condis stand out in that field.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: randomly.6395

randomly.6395

I build exclusively for power. I don’t have much of an issue, i kill most people i fight. That may be down to my playtime on my main though (1k hrs). I’ve never found it unfun to fight condis. It never occured to me that it could be infuriating to. Fighting against someone that relies heavily on stealth is tedious but condis? lol. /cleanse

Just wait until you run into 2+ heavy condi spam necros who are well coordinated. THAT is FUN.

Yeah, we should nerf conditions based on the fact that two well coordinated players working together can make it incredibly frustrating on one player. Ignoring that two well coordinated players of any class will be a challenge to any single player.

And in the event of two necros against a group, the group should have the ability to bring in AoE condition clears that the team can cycle through on important CDs instead of on auto attack conditions. People panic when they see a bunch of conditions on them.

Also, why is using cooldowns to unload conditions on your target called spamming, but using cooldowns and all your direct damage abilities called bursting. You realize that power based builds “spam” their direct damage abilities too, right?

People have it in their head that conditions shouldn’t be viable. They don’t want to build with their defense in mind while out roaming. Condition damage already becomes increasingly worse the larger the scale of the fight gets.

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Posted by: sinzer.4018

sinzer.4018

I build exclusively for power. I don’t have much of an issue, i kill most people i fight. That may be down to my playtime on my main though (1k hrs). I’ve never found it unfun to fight condis. It never occured to me that it could be infuriating to. Fighting against someone that relies heavily on stealth is tedious but condis? lol. /cleanse

Just wait until you run into 2+ heavy condi spam necros who are well coordinated. THAT is FUN.

I really hope i do! Sadly, i’m yet to come across a necro that’s a challenge.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I build exclusively for power. I don’t have much of an issue, i kill most people i fight. That may be down to my playtime on my main though (1k hrs). I’ve never found it unfun to fight condis. It never occured to me that it could be infuriating to. Fighting against someone that relies heavily on stealth is tedious but condis? lol. /cleanse

Just wait until you run into 2+ heavy condi spam necros who are well coordinated. THAT is FUN.

Brilliant.

So I was on my necro the other day in WvW. I was solo flipping a supply camp. I wasn’t paying enough attention. Two, well coordinated Guardians caught off guard and killed me. So yes, I agre with your example. Direct damage needs a nerf.

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Posted by: Brando.1374

Brando.1374

I build exclusively for power. I don’t have much of an issue, i kill most people i fight. That may be down to my playtime on my main though (1k hrs). I’ve never found it unfun to fight condis. It never occured to me that it could be infuriating to. Fighting against someone that relies heavily on stealth is tedious but condis? lol. /cleanse

Just wait until you run into 2+ heavy condi spam necros who are well coordinated. THAT is FUN.

Brilliant.

So I was on my necro the other day in WvW. I was solo flipping a supply camp. I wasn’t paying enough attention. Two, well coordinated Guardians caught off guard and killed me. So yes, I agre with your example. Direct damage needs a nerf.

I once had 2 thives steal+CnD+BS me at the same time by that logic nerf burst even more

Xxkakarot [GF] Good Fights
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Posted by: BobbyT.7192

BobbyT.7192

so fighting 1v2 against people that know what they are doing is not fun?……

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Posted by: Advent Leader.1083

Advent Leader.1083

Hypothesis: conditions add another thing for players to watch, and a whole set of mechanics that run parallel with active combat. With GW2 combat pace, most players get overwhelmed managing both direct and condition damage, that they end up getting stressed by it, and people that come from games where damage is constrained heavily to one channel, they react aversely to the pressure.

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Posted by: Cufufalating.8479

Cufufalating.8479

Yeah and those power builds.. its like every attack they do does direct damage I mean wtf… just spamming anything they like and doing damage constantly. So op boring, only like 1-2 attacks on each weapon should do direct damage else its just spamfest. plz nerf

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Swim.6830

Swim.6830

Hypothesis: conditions add another thing for players to watch, and a whole set of mechanics that run parallel with active combat. With GW2 combat pace, most players get overwhelmed managing both direct and condition damage, that they end up getting stressed by it, and people that come from games where damage is constrained heavily to one channel, they react aversely to the pressure.

Meanwhile I can stack tons of condition damage and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Meanwhile I can stack tons of condition damage and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

Meanwhile I can stack tons of power, precision, and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

OR

Meanwhile I can stack tons of power, vitality, and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

To those who have actually tested it, compared direct damage to condition damage builds, with the same vitality and/or toughness levels, know my statements are accurate. On the other hand folks making some fairly biased statements of conjecture without having actually tested it. Statements similar to the one I quoted.

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Posted by: Swim.6830

Swim.6830

Meanwhile I can stack tons of condition damage and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

Meanwhile I can stack tons of power, precision, and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

OR

Meanwhile I can stack tons of power, vitality, and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

To those who have actually tested it, compared direct damage to condition damage builds, with the same vitality and/or toughness levels, know my statements are accurate. On the other hand folks making some fairly biased statements of conjecture without having actually tested it. Statements similar to the one I quoted.

Tested on a dummy, did you? Especially the second one. I bet they are as viable as the condition tank…

I am sorry but either way you cut it, when you stack condition damage and toughness you only have 2 stats to focus on and main, unlike your examples.

Zwim Elementalist
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Posted by: randomly.6395

randomly.6395

Meanwhile I can stack tons of condition damage and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

Meanwhile I can stack tons of power, precision, and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

OR

Meanwhile I can stack tons of power, vitality, and toughness and basically tank, while killing people, because I don’t have to pick and choose my stats carefully!

To those who have actually tested it, compared direct damage to condition damage builds, with the same vitality and/or toughness levels, know my statements are accurate. On the other hand folks making some fairly biased statements of conjecture without having actually tested it. Statements similar to the one I quoted.

Tested on a dummy, did you? Especially the second one. I bet they are as viable as the condition tank…

I am sorry but either way you cut it, when you stack condition damage and toughness you only have 2 stats to focus on and main, unlike your examples.

Then why aren’t we seeing condition damage anywhere but in small scale roaming? If they don’t have to give up toughness and vitality to do their extreme damage and burst damage, shouldn’t we see them all over tournaments and zergs compared to their direct damage counterparts?

Or is it possible that the game isn’t balanced around 1v1 duels? And that nerfing condition damage would result in seeing it nowhere in the game?

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Posted by: Carighan.6758

Carighan.6758

so fighting 1v2 against people that know what they are doing is not fun?……

It seems the people who intentionally play in a losing game expect the other side to play along and “play fair” (as in: lose intentionally, so the attacker can feel better about themselves).

My GF and me play a Thief+Mesmer specifically set up to bait&trap 1v1 roamers in WvW. They think they’re getting a “fair” 1v1 fight, they’ll lose and are unable to escape at the time.

Seriously, sometimes I wish I could look through their webcam. So much rage. So many group invited and then getting told how lame it is that we “won’t fight fair”. So much whine. :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Overkillengine.6084

Overkillengine.6084

It’s like people aren’t even aware of the actual coefficients that power and condition attacks use…go peruse them in the wiki and educate yourselves instead of baselessly complaining.

Hint: the best condition for for damage out of the box gets .4 coefficient….but only if you trait for it and another condition is already on the target! Many if not nearly all primarily power damage based auto attacks get far better coefficients at base and hit multiple targets, putting them ahead in damage output in both burst and damage over time even after you account for the actual attack+aftercast times, and that is baseline out of the box before trait boosts.

Bleeding and confusion can stack up to 1.25 and 3.75 effective coefficient at 25 stacks. A properly played power build would have already killed you and moved on to their next target in the time it takes to reliably let an an enemy stack that on you though.

Or that while condition damage bypasses armor and toughness, it also only gets one directly multiplicative stat (Damage + Duration) and an indirect damage booster in precision (if and only if you have the right traits), while power can use (Power/Precision/Ferocity).

Condition builds don’t get much of a choice in whether or not to include some tankiness in viable specs since all condition gear with the exception of Rampagers has some form of Vitality or Toughness.

Oh and did we also forget conditions get a hard cap on damage potential while power enjoys infinite stacking?

There is a reason conditions only see serious use in duels and small groups. In the rest of the game that matters, the built in limiters pretty much relegate them to trash tier.

Literally the only benefit of condition damage is bypassing armor, and making people too stubborn to educate themselves cry a lot.

Edit: the soft CC and debuff however can be pretty evil; but that is not a condition damage problem so much as it is a stacking problem similar to how problematic boon stacking is.

(edited by Overkillengine.6084)

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Posted by: Zero.6592

Zero.6592

Fun. Definitely fun.

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Posted by: Abrilete.1439

Abrilete.1439

My problem with conditions is the combat log.
Seriously, as I don’t know all the skills of every profession and what conditions they apply many times I don’t know what killed me.

Baruch Bay, Ranger.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

My problem with conditions is the combat log.
Seriously, as I don’t know all the skills of every profession and what conditions they apply many times I don’t know what killed me.

The combat log is unfortunately rather unhelpful for a lot of things. I’d love to see improvements showing condition damage ticks, hits on stealthed targets, etc.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Overkillengine.6084

Overkillengine.6084

My problem with conditions is the combat log.
Seriously, as I don’t know all the skills of every profession and what conditions they apply many times I don’t know what killed me.

The combat log is unfortunately rather unhelpful for a lot of things. I’d love to see improvements showing condition damage ticks, hits on stealthed targets, etc.

Or procs. It would be nice to not have to reverse engineer on a dummy whether or not a proc is firing.

The combat log in this game is unforgivably low detail.

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Posted by: Roe.3679

Roe.3679

Direct damage is killing the fun for me. They can swing their swords and hammers nonstop. Spam spam spam! Nerf pls kthanx.

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Posted by: oZii.2864

oZii.2864

My problem with conditions is the combat log.
Seriously, as I don’t know all the skills of every profession and what conditions they apply many times I don’t know what killed me.

The combat log is unfortunately rather unhelpful for a lot of things. I’d love to see improvements showing condition damage ticks, hits on stealthed targets, etc.

If IIIRC the combat log USE to show your damage to someone stealth. I’m not sure when it changed though.

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Posted by: Form.8741

Form.8741

This funny difference about condi damage…it’s a constant that doesn’t require you to be attacking once cast/inflicted, nor does it require that you continue to hit the enemy – which said hits are added to the effect of condi damage by being secondary physical damage. It’s basically guaranteed tick damage until removed, whereas melee/range/etc. can be dodged by being out of range or evades.

So why are people still defending undodgable per-second stacking damage?

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Posted by: oZii.2864

oZii.2864

This funny difference about condi damage…it’s a constant that doesn’t require you to be attacking once cast/inflicted, nor does it require that you continue to hit the enemy – which said hits are added to the effect of condi damage by being secondary physical damage. It’s basically guaranteed tick damage until removed, whereas melee/range/etc. can be dodged by being out of range or evades.

So why are people still defending undodgable per-second stacking damage?

Well we assume that people remove/attempt to remove their conditions unlike your example.

Not stand there you pain the picture as if you can stack a few condis at the beginning, do something else because that person won’t cleanse and die.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

This funny difference about condi damage…it’s a constant that doesn’t require you to be attacking once cast/inflicted, nor does it require that you continue to hit the enemy – which said hits are added to the effect of condi damage by being secondary physical damage. It’s basically guaranteed tick damage until removed, whereas melee/range/etc. can be dodged by being out of range or evades.

So why are people still defending undodgable per-second stacking damage?

Because there’s a funny thing about direct damage…it’s a one-time event that doesn’t require you to be attacking once cast/inflicted, nor does it require you to continue to hit the enemy. It’s basically garunteed damage because by the time your opponent can do anything about the hit they just took, you’re already done with it.

Direct damage already dealt that damage. You can’t avoid an Eviscerate after the fact, but you can negate most of the damage from Blood is Power after it already hit you. Get it, yet?

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Posted by: Form.8741

Form.8741

It’s easier to avoid direct damage by dodging blocking invincibility evadeskills etc. than to dodge aoe/unblockable conditions that take skill activations (if not already on cooldown) to remove.

It’s also easier to get toughness than to get any kind of meaningful condition resistance. Seeing as how all condition resistance is currently a duration reducer, there is no resistance to raw condition damage. There is plenty of resistance to direct damage, including toughness and the skills/abilities mentioned above.

All the while your life is ticking away from conditions and you are trying desperately to survive while your limited condition removal skills are on CD, at the same time you are also getting hit by direct damage from the same source.

(edited by Form.8741)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s easier to avoid direct damage by dodging blocking invincibility evadeskills etc. than to dodge aoe/unblockable conditions that take skill activations (if not already on cooldown) to remove.

You can dodge/block/evade/invincibility condition skills too. Only unblockable ones are traited Necro marks (which rarely see use outside WvW where group cleansing is stupidly common to the point of rendering conditions nigh useless). Direct damage unblockable skills happen too.

You avoid the application, you don’t need to cleanse or heal. Just like if you avoid a direct hit, you don’t have to heal.

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Posted by: Form.8741

Form.8741

Try avoiding all of the massive condition spam weapon skills and condispam utilities(think engineer, necro, etc.) and condispam runes and traits (think Mesmer, thief, engineer, etc.) and passives (guardian etc.). Try avoiding every single one of those skills, many with short cooldowns. Try avoiding all the Mesmer phantasms that autoconfuse/cripple, or the guardian autoattacks that autoburn, or various other attacks that automatically apply poison/bleed/torment/confusion/etc, while they also do direct damage at the same time. Then try avoiding all of the conditions that are applied to you when you happen to be in a certain AREA of effect or whenever you try to hit the enemy. Then try purging all of the conditions when the only skill you have that can purge all your damaging conditions is on a 30-60second cooldown but the enemy can reapply them every 5-20 seconds or faster.

Then try to avoid all the 1+ second castingtime direct damage burst skills that have huge telegraphs and can be evaded, dodged, blocked, invincibility-prevented, BLIND-prevented (something not so effective vs condition skills), etc. Which one is easier to not get hit by?

(edited by Form.8741)

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Posted by: oZii.2864

oZii.2864

Try avoiding all of the massive condition spam weapon skills and condispam utilities(think engineer, necro, etc.) and condispam runes and traits (think Mesmer, thief, engineer, etc.) and passives (guardian etc.). Try avoiding every single one of those skills, many with short cooldowns. Try avoiding all the Mesmer phantasms that autoconfuse/cripple, or the guardian autoattacks that autoburn, or various other attacks that automatically apply poison/bleed/torment/confusion/etc, while they also do direct damage at the same time. Then try avoiding all of the conditions that are applied to you when you happen to be in a certain AREA of effect or whenever you try to hit the enemy. Then try purging all of the conditions when the only skill you have that can purge all your damaging conditions is on a 30-60second cooldown but the enemy can reapply them every 5-20 seconds or faster.

Then try to avoid all the 1+ second castingtime direct damage burst skills that have huge telegraphs and can be evaded, dodged, blocked, invincibility-prevented, BLIND-prevented (something not so effective vs condition skills), etc. Which one is easier to not get hit by?

The 1+ casting time? Thats what a Warrior? Not all burst skills are 1+ second there are many big damage skills that are fast usually on classes aren’t a warrior.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Conditions are killing the fun.

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Posted by: Sarrs.4831

Sarrs.4831

Direct damage is killing the fun for me. They can swing their swords and hammers nonstop. Spam spam spam! Nerf pls kthanx.

They should make all attacks cost energy, and when you are completely out of energy, you have to take a quick Nap to recharge. You can’t Nap and capture a point at the same time!

Nalhadia – Kaineng

Conditions are killing the fun.

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Posted by: Carighan.6758

Carighan.6758

Try avoiding all of the massive condition spam weapon skills and condispam utilities(think engineer, necro, etc.) and condispam runes and traits (think Mesmer, thief, engineer, etc.) and passives (guardian etc.). Try avoiding every single one of those skills, many with short cooldowns. Try avoiding all the Mesmer phantasms that autoconfuse/cripple, or the guardian autoattacks that autoburn, or various other attacks that automatically apply poison/bleed/torment/confusion/etc, while they also do direct damage at the same time. Then try avoiding all of the conditions that are applied to you when you happen to be in a certain AREA of effect or whenever you try to hit the enemy. Then try purging all of the conditions when the only skill you have that can purge all your damaging conditions is on a 30-60second cooldown but the enemy can reapply them every 5-20 seconds or faster.

Then try to avoid all the 1+ second castingtime direct damage burst skills that have huge telegraphs and can be evaded, dodged, blocked, invincibility-prevented, BLIND-prevented (something not so effective vs condition skills), etc. Which one is easier to not get hit by?

“All the 1+” direct damage burst skills? You mean, all 3 of them? Wow.

The problem with the way you’re biasing your own argument is that you make it look silly in the process.
Of course all the DoT skills are super-fast, difficult to dodge, there’s an endless stream of them, cannot be prevented via blind (eh?).
And of course all the DD skills have huge cast times (they don’t), are easy to read (they aren’t, not more so than DoT skills), are easy to dodge (again, same), can be blocked (same for DoTs), can be invincibilitied (again, same for DoTs).

Of course.
Can’t be that your perspective is incredibly biased and outside of a very special and not game-supported play format DoTs are already really weak. :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Conditions are killing the fun.

in Profession Balance

Posted by: Form.8741

Form.8741

Either you preach to the choir (supporters who already know and agree) or you preach to the devil (who will never agree). Debate and forum threads are basically useless for all except venting, no matter how obviously correct you might be. People either disagree or agree before they even start reading, and no forum post has EVER changed someone’s mind if they had a strong opinion to begin with.

Have fun condi wars 2 players, that’s all you’ll have as long as you keep saying condi is fine. That’s all anyone is playing in pvp/wvw now, a bunch of condi stackers and a constant counterattempt to try to purge all the condis constantly placed. It’s no small wonder engi is king of the hill with necro not far behind.

Conditions are killing the fun.

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Posted by: Tim.6450

Tim.6450

Either you preach to the choir (supporters who already know and agree) or you preach to the devil (who will never agree). Debate and forum threads are basically useless for all except venting, no matter how obviously correct you might be. People either disagree or agree before they even start reading, and no forum post has EVER changed someone’s mind if they had a strong opinion to begin with.

Have fun condi wars 2 players, that’s all you’ll have as long as you keep saying condi is fine. That’s all anyone is playing in pvp/wvw now, a bunch of condi stackers and a constant counterattempt to try to purge all the condis constantly placed. It’s no small wonder engi is king of the hill with necro not far behind.

Didn’t you see the pvp league? It was full of wariors and guardians.

EverythingOP

Conditions are killing the fun.

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Posted by: Carighan.6758

Carighan.6758

Have fun condi wars 2 players, that’s all you’ll have as long as you keep saying condi is fine. That’s all anyone is playing in pvp/wvw now, a bunch of condi stackers and a constant counterattempt to try to purge all the condis constantly placed. It’s no small wonder engi is king of the hill with necro not far behind.

Wha?
When did you last play WvW? A different game maybe?

Conditions are really bad in WvW. There’s way too much cleansing going on, and field-combos will cleanse off whatever remains. Conditions also allow the enemy time to react, something you specifically don’t want the enemy frontliners to have. Hence direct-damage centred assist-trains.

Likewise, conditions are kinda bad at high-end-sPvP. They give the enemy too much time, and are too easily countered. All direct-damage counters minus Toughness apply, but condition cleansing flat out wipes them out, which doesn’t work against Toughness. They’re also much more susceptible to healing because the enemy isn’t dead yet.

I get your frustration – it shines though, a lot – but really, the only place Conditions are good at all is 1v1 roaming or duelling. Both of which the game specifically discourages via it’s combat mechanics. Elsewhere, WvW, sPvP, PvE, conditions are plenty underpowered. Compared to direct damage that is, I’d still call them too powerful but I’d nerf everything else even more.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Conditions are killing the fun.

in Profession Balance

Posted by: Form.8741

Form.8741

I am not a guildie or a group player who likes to join a mob, I am a person who wants to test my skill against someone else. I prefer 1v1/2v2 fights. Every argument I make about fixes/changes is based on their use/efficacy in small fights. I don’t care about huge mobs that autocleanse, autoheal, etc., in wvw. It’s a boring playstyle and has been boring since it began. The only interest games hold for me is when they challenge my skill solo or as part of a very small group where each person actually matters.

The design of this game around groups instead of solos is prone to making the single person feel insignificant and useless on their own. I don’t like that concept, and I don’t think it makes for good game longevity.