Conditions are killing the fun.
Okay, so you tick for 1.1k for one second every five hits. You have a few other sources of burning, but I hit that high with just 7 bleeds on a condition build with any other class. Or 1-1/2 times that on a Knight’s build auto attack.
Translation: if you’re “owning” people with a condition guardian, it’s because they really suck.
You need to have a look at “Runes of the Guardian” and then experiment with some builds… you’ll get the picture soon enough, it’s quite easy to maintain 100% burn uptime with a guard even on the highest of condi-removal classes.. Not saying condi guard is an excellent choice, but it can be very effective.
Even with a 100% burn uptime, it would take you roughly 15-20 seconds to kill someone, depending on their health. That doesn’t even take into account their heals, condition cleanses, or condition reduction.
I am highly suspicious that you can actually kill anyone who knows what they’re doing as a condition guardian. Could I see your build, please? I’d love to try it. I’m not even being sarcastic, I’d love to see a viable condition spec for my guardian.
So I did an experiment, I used an ele and fought another ele (in spvp, where direct dmg has not been nerfed) we used scepter and spammed water auto at each other. I was using berserker while the other ele was using settler which was typical because that ele was using a condi build. We tested it out, I had 3 might the whole entire fight and only managed to won with 1k hp left over. Therefore I conclude that this is completely unacceptable and shows how op condi classes are. They have toughness and vitality to take all your dmg while spamming condi at you, <—- don’t deny this, most of you condi people run dire.
So I did an experiment, I used an ele and fought another ele (in spvp, where direct dmg has not been nerfed) we used scepter and spammed water auto at each other. I was using berserker while the other ele was using settler which was typical because that ele was using a condi build. We tested it out, I had 3 might the whole entire fight and only managed to won with 1k hp left over. Therefore I conclude that this is completely unacceptable and shows how op condi classes are. They have toughness and vitality to take all your dmg while spamming condi at you, <—- don’t deny this, most of you condi people run dire.
I’m wondering how this can be true when the Tournament of Legends had a larger amount of direct damage builds than condition damage builds. If condition builds can have all the damage of berserker, but remain high defense, shouldn’t we have seen this reflected in the tournament?
Is it possible your test was awful?
You actually replied to the statements? Probably shouldn’t have even acknowledge it. He is literally using scepter auto attacks on two character with entirely different trait set ups as a basis to claim balance or imbalance. You cannot take that seriously.
As well, you can never take anyone seriously that claims to tell you what everyone in the entire game wears for gear.
You actually replied to the statements? He is literally using scepter auto attacks on two character with entirely different trait set ups as a basis to claim balance or imbalance. You cannot take that seriously.
As well, you can never take anyone seriously that claims to tell you what everyone in the entire game wears for gear.
Oh, no. I don’t take him seriously at all. It’s literally one of the worst scenarios I’ve ever heard in this “condition vs power” debate. But you have to give props where props are due. Like a prize for most losses.
If a organized guild of decent players comes out with 4+ thieves and 2-3 mesmers and they can be all power or it can be 4+ mesmers and 2-3 thieves. Your ability to roam is limited if they are in your area which is usually the down south camps and ruins. We know it’s true and I have a thief and mesmer but for small scale roaming those classes are king and if there are enough of those 2 classes you can’t do jack with a engi except stand back and lob nades before they spot you and stand back and epi behind the front lines with a necro until your spotted and focused.
This whole condi vs direct argument for small scale fights in WvW is out the window if you have enough direct damage thieves and mesmers around then you can either grab your alt thief or mesmer or swap maps.
I am fine with how both of those classes are balanced but let us be honest they can dictate what you can solo roam on. I don’t know how conditions are killing the fun when thieves and mesmers can almost force you to swap to another alt just so you can solo roam.
I might be ranting just a bit but this matchup so far a group is running alot of thieves and mesmers. They are semi organized I can’t step far outside of my spawn with my guardian to roam like I could in my last matchup. This matchup I’ll probably have to be on my thief most of the time or my engi when it’s late and not alot of population out. So condi’s aren’t keeping me from what I would like to play right now which is my guardian.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
So I did an experiment, I used an ele and fought another ele (in spvp, where direct dmg has not been nerfed) we used scepter and spammed water auto at each other. I was using berserker while the other ele was using settler which was typical because that ele was using a condi build. We tested it out, I had 3 might the whole entire fight and only managed to won with 1k hp left over. Therefore I conclude that this is completely unacceptable and shows how op condi classes are. They have toughness and vitality to take all your dmg while spamming condi at you, <—- don’t deny this, most of you condi people run dire.
Wut.
Please tell me this was an Onion style troll.
You were both in water, spamming the auto with like 0 condi damage scaling, you were in a glass damage array, they were in a defensive array spamming an attack that did not scale off of what offensive stats they did have, you win and you conclude condi’s are OP?
You were both in water, spamming the auto with like 0 condi damage scaling, you were in a glass damage array, they were in a defensive array spamming an attack that did not scale off of what offensive stats they did have, you win and you conclude condi’s are OP?
It’s sarcasm. :P
I sure hope so, because if they were serious that sort of disconnect from reality is hard to reason with. Like I said before, people seem to not realize just how crappy the coefficients and limitations condition damage gets in exchange for being able to bypass armor and boons.
Conditions are killing the fun? I don’t know, I think it’s pretty fun to kill people with conditions.
You actually replied to the statements? Probably shouldn’t have even acknowledge it. He is literally using scepter auto attacks on two character with entirely different trait set ups as a basis to claim balance or imbalance. You cannot take that seriously.
As well, you can never take anyone seriously that claims to tell you what everyone in the entire game wears for gear.
Dire is the what most people use for condi, it gives you vitality toughness and condition dmg. Also this just shows that as a berserker i needed 3 stacks of might to be able to beat a condi ele and i only won with 1k hp left. I don’t know but that makes condi sound pretty op to me, the condi ele doesnt even need condi to win.
So I did an experiment, I used an ele and fought another ele (in spvp, where direct dmg has not been nerfed) we used scepter and spammed water auto at each other. I was using berserker while the other ele was using settler which was typical because that ele was using a condi build. We tested it out, I had 3 might the whole entire fight and only managed to won with 1k hp left over. Therefore I conclude that this is completely unacceptable and shows how op condi classes are. They have toughness and vitality to take all your dmg while spamming condi at you, <—- don’t deny this, most of you condi people run dire.
Wut.
Please tell me this was an Onion style troll.
You were both in water, spamming the auto with like 0 condi damage scaling, you were in a glass damage array, they were in a defensive array spamming an attack that did not scale off of what offensive stats they did have, you win and you conclude condi’s are OP?
Yes i concluded that condi’s op, the condi ele was built for condi, i used berserker and was built for dmg, I had 3 stacks of might the entire time and only managed to win with 1k hp left, this shows that condi builds can negate most of the direct dmg. If the ele actually applied condi to me i would have died much faster. Also don’t tell me to use condi removal, when i actually fought that condi ele (not just spamming auto attacks, a real fight) I used ether renewal never once was i interrupted while using it, so i enjoyed the full effect of ether renewal, which removed 8 conditions, plus the conditions i removed while in water form. It wasn’t nearly enough, condi was quickly spammed on me as quickly it was removed.
Dire is the what most people use for condi, it gives you vitality toughness and condition dmg. Also this just shows that as a berserker i needed 3 stacks of might to be able to beat a condi ele and i only won with 1k hp left. I don’t know but that makes condi sound pretty op to me, the condi ele doesnt even need condi to win.
It is? Where did you find this information? My personal experience suggest that a much larger portion use rabid. I do not claim to know what every one uses though, I am just basing this off my experience and those I talk to in game. I have trouble taking anyone seriously, who claims they can know that 3+ million players across 56 servers, without any evidence.
Yes i concluded that condi’s op, the condi ele was built for condi, i used berserker and was built for dmg, I had 3 stacks of might the entire time and only managed to win with 1k hp left, this shows that condi builds can negate most of the direct dmg. If the ele actually applied condi to me i would have died much faster. Also don’t tell me to use condi removal, when i actually fought that condi ele (not just spamming auto attacks, a real fight) I used ether renewal never once was i interrupted while using it, so i enjoyed the full effect of ether renewal, which removed 8 conditions, plus the conditions i removed while in water form. It wasn’t nearly enough, condi was quickly spammed on me as quickly it was removed.
Actually, all this shows it that using a skill that has an extremely low power coefficient and no condition to scale with as your baseline for a test is both unreasonable and unsound.
(edited by dancingmonkey.4902)
Dire is the what most people use for condi, it gives you vitality toughness and condition dmg. Also this just shows that as a berserker i needed 3 stacks of might to be able to beat a condi ele and i only won with 1k hp left. I don’t know but that makes condi sound pretty op to me, the condi ele doesnt even need condi to win.
It is? Where did you find this information? My personal experience suggest that a much larger portion use rabid. I do not claim to know what every one uses though, I am just basing this off my experience and those I talk to in game. I have trouble taking anyone seriously, who claims they can know that 3+ million players across 56 servers, without any evidence.
Yes i concluded that condi’s op, the condi ele was built for condi, i used berserker and was built for dmg, I had 3 stacks of might the entire time and only managed to win with 1k hp left, this shows that condi builds can negate most of the direct dmg. If the ele actually applied condi to me i would have died much faster. Also don’t tell me to use condi removal, when i actually fought that condi ele (not just spamming auto attacks, a real fight) I used ether renewal never once was i interrupted while using it, so i enjoyed the full effect of ether renewal, which removed 8 conditions, plus the conditions i removed while in water form. It wasn’t nearly enough, condi was quickly spammed on me as quickly it was removed.
Actually, all this shows it that using a skill that has an extremely low power coefficient and no condition to scale with as your baseline for a test is both unreasonable and unsound.
First of all, unless you are in spvp people don’t use rabid, they use dire. condition dmg, vitality, toughness <———— see these 3 stats? This combination is extremely strong. Also using water attack proves that condi build could do the same dmg as a berserker with 3 might stacks. The toughness they have negates most of the direct dmg, especially since condi only need 1 stack to work, you can stack toughness and vitality, of course you can add other stats that rabid in it as well, which also gives toughness. My experiment shows how condi builds negate dmg and with the crit dmg nerf, berserker builds are becoming less viable.
First of all, unless you are in spvp people don’t use rabid, they use dire.
As said already. Prove it. I use rabid, and in my experience 3 out of 4 use rabid in WvW. This is just based on my experience though. I agree with the previous poster, I find it absurd, as well, that anyone believes they have a full scope about what happens across all the servers. I do not believe you.
condition dmg, vitality, toughness <———— see these 3 stats? This combination is extremely strong. Also using water attack proves that condi build could do the same dmg as a berserker with 3 might stacks.
Prove it. There are too many videos demonstrating the opposite. The situations your suggesting, will vary greatly depending on skill level.
The toughness they have negates most of the direct dmg,
You appear to have a massively loose definition of “most” .
https://www.youtube.com/watch?v=6q3em9s5I4c
You actually replied to the statements? Probably shouldn’t have even acknowledge it. He is literally using scepter auto attacks on two character with entirely different trait set ups as a basis to claim balance or imbalance. You cannot take that seriously.
As well, you can never take anyone seriously that claims to tell you what everyone in the entire game wears for gear.
Dire is the what most people use for condi, it gives you vitality toughness and condition dmg. Also this just shows that as a berserker i needed 3 stacks of might to be able to beat a condi ele and i only won with 1k hp left. I don’t know but that makes condi sound pretty op to me, the condi ele doesnt even need condi to win.
The only condition build I know of that uses dire more often than rabid is a P/D thief. Every other build gets more out of rabid and crit procs.
Mesmers need crit for sharper images, necros for barbed precision, and engies for incendiary powder. And all three benefit greatly from the sigil of earth. I know warriors have a bleed on crit proc, but I haven’t seen enough condition warriors to know if they bother to spec for it.
The point is that condition builds do give up damage when they use dire stats. P/D thieves use dire because they don’t benefit as much from crits as the other builds, and their damage is lower by comparison.
Also, the test you did was awful. The way the game actually plays doesn’t match up with your results. I’d stop referring to it, for your own sake.