Conditions are to strong on melee classes.

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Eviscera.9703

Eviscera.9703

Have you ever dueled a longbow ranger or d/d ele? Even if you’re melee the condition damage will be your #1 damage. This kitten is broken.

MELEE SHOULD NOT DEAL THIS MUCH CONDITION DAMAGE

This is the result of dueling axe+sword/longbow warrior:

Attachments:

(edited by Eviscera.9703)

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yup. Fighting a guy built to wear you down for over a minute and a half can do that. Try finishing the fight faster next time, or backing off.

Condition builds need time to work. You gave him lots of time. Why are you surprised that you lost when you played right into his hands?

For reference, that condition DPS was 589 (assuming you were always Bleeding. If not, it was lower still). Tooootally overpowered…

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Olba.5376

Olba.5376

He is actually saying conditions are too strong even when used with a POWER build. I agree , Axe/sword LB warr is actually pretty face roll because even if you dodge 100% of eviscerates you will still die to conditions.

He’s taking an average of 150 damage per tick from Bleed. That’s not a number you can reach with a power build.

But yeah, sitting around taking condition damage for 2 minutes should get you killed. Try taking 2 minutes of direct damage and tell me how many times you died.

(edited by Olba.5376)

Conditions are to strong on melee classes.

in Profession Balance

Posted by: ShakeyStorm.7180

ShakeyStorm.7180

He is actually saying conditions are too strong even when used with a POWER build. I agree , Axe/sword LB warr is actually pretty face roll because even if you dodge 100% of eviscerates you will still die to conditions.

He’s taking an average of 150 damage per tick from Bleed. That’s not a number you can reach with a power build.

But yeah, sitting around taking condition damage for 2 minutes should get you killed. Try taking 2 minutes of direct damage and tell me how many times you died.

I agree with that. Do not sit taking condition damage. What he is trying to say is try attacking.

Conditions are to strong on melee classes.

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

If the condition damage from a power build would be the issue, than not the conditions are too strong, but simply the scaling of condition damage with… well… condition damage (or malice, as it once was called).

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

(edited by TyPin.9860)

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Sagat.3285

Sagat.3285

I play condi thief and if you don’t know I have the weakest cleansing in game. If I can handle terromancer and condi engi there is no way any other class should struggle against conditions builds unless it counters your build for example boon engi vs corruption necro or glass canon.
Solution get cleansing, a little more vitality,don’t let conditions surprise you as one my self I have timing to create a certain burst, do not stay in red circles.
The only conditions strong with power build are burning and fear. D/D ele can only reach that if he’s hybrid with 20+ might stacks.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Nick.6972

Nick.6972

Yeah. My burning on Guardian is so OP.
In fact it’s so strong I don’t run it and I don’t know anyone who does.

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Eviscera.9703

Eviscera.9703

Yup. Fighting a guy built to wear you down for over a minute and a half can do that. Try finishing the fight faster next time, or backing off.

Condition builds need time to work. You gave him lots of time. Why are you surprised that you lost when you played right into his hands?

For reference, that condition DPS was 589 (assuming you were always Bleeding. If not, it was lower still). Tooootally overpowered…

The thing is, he’s not using a condition build. Most melee builds has insane amount of condition damage. Try fighting a hambow on point, the burning will do 80% of the damage. If he was using a condi would understand why the numbers were so high. But he’s not.

(edited by Eviscera.9703)

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Kiriakulos.1690

Kiriakulos.1690

That picture shows 108 seconds of bleeding, 62 seconds of burning and 93 seconds of torment.

I see nothing OP about condi damage if it takes that freaking long to bring anyone down, in fact condition damage dealt is pretty low when you calculate the DPS.

Bleed hit is not per individual tick it’s for the whole stack once every second.

Using a calculator and the burning information page from the wiki we see that you were dealt 583 burning damage per tick. Burning is (0.25 * Condition Damage) + 328 damage every second, that means damage was dealt with average 1100 condition damage.

With 1100 condition damage you were not taking 150 bleed per individual bleed, that was the damage for the whole stack.

Attrition – A pretty name for taking longer than anyone else to kill something.

Conditions are to strong on melee classes.

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

By the way this warrior is not a power based build. He is using celestial stats for sure. And 1100 condition sounds about right as this is with a lot of might stacks.

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Aberrant.6749

Aberrant.6749

I play condi thief and if you don’t know I have the weakest cleansing in game. If I can handle terromancer and condi engi there is no way any other class should struggle against conditions builds unless it counters your build for example boon engi vs corruption necro or glass canon.
Solution get cleansing, a little more vitality,don’t let conditions surprise you as one my self I have timing to create a certain burst, do not stay in red circles.
The only conditions strong with power build are burning and fear. D/D ele can only reach that if he’s hybrid with 20+ might stacks.

Debatable… being able to cleanse all damaging conds other than torment+ regen after is pretty strong… then 1 every 3s in stealth. It’s not amazing but I wouldn’t call it the worst in the game.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Conditions are to strong on melee classes.

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

By the way this warrior is not a power based build. He is using celestial stats for sure. And 1100 condition sounds about right as this is with a lot of might stacks.

Axe/sword is a power build. A celestial warrior crits for 5-9k eviscerate depending on the target. You gonna tell me 9k crit is a condi build lol.

Axe/Bow warr is one of the most broken 1v1 builds right now. Not many things can beat it 1v1. It has the condi damage of a carrion and direct damage of a zerker.

I am here to point out that this warrior uses celestial stats, not a strictly power build. I am not here to argue whether it is OPed.

Notice in the picture eviscerate isn’t even mentioned.

Perhaps it should be nerfed, who knows. But a fight that last that long and does that much damage and not kill the target faster seems ok.

I can say as a pure conditional warrior I can kill a target way faster, of course I will do less damage than shown.

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Cogbyrn.7283

Cogbyrn.7283

Wait. No one is questioning the other details of this screenshot?

He takes 62 ticks of burning, but only 9 ticks of Combustive Shot?

What’s the last ability and how much damage did it do?

Over 62 burn ticks, he didn’t take any other physical damage above 6000? Isn’t that like, 2 arcing shots at most?

Eviscerate didn’t hit him once in this fight?

Am I really the only one intensely confused by the details of the screenshot? It’s almost as though healing you do “negates” some of the direct damage you take from a statistics perspective, but condis that tick on you are tracked through the completion. Something isn’t adding up, and it has nothing to do with the amount of condition damage a might-stacking celestial build does over a fight that spans > 60 seconds.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

36k damage in 62 burning ticks is ~600 damage per tick which means your opponent had ~1000 condition damage.

You didnt fight a power build, you most likely fought a rampagers build.

EDIT: Although lookign at the above post, he’s right, you actually probably fought a full on condition build if he had that much condition damage and seemingly did no direct damage.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Rudy.6184

Rudy.6184

Meh. Ele is mean to be hybrid, cause he couldnt match something like warrior/engi/guard otherwise. But, with those hybrid build he can apply burn every 10 sec and it is one condition. How can you fight with condi classes? I thought it is a weakness to have some condi dmg instead of more power because cleanesing one condition is extremally easy. Btw celestial works that way – it synergies well with might (fun fact that I was using it on my ele since beginning and now ppl say it’s op?). The problem may be with warriors since they were already very strong. Runes of strength and celestial stats made it.

(edited by Rudy.6184)

Conditions are to strong on melee classes.

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

(fun fact that I was using it on my ele since beginning and now ppl say it’s op?).

It’s “OP” now because it recently got a very significant buff.

Not saying I agree or disagree with that label, but the amulet does offer significantly more in stats now than it did before.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver