Confounding Suggestions is self-contradicting

Confounding Suggestions is self-contradicting

in Profession Balance

Posted by: DavyMcB.1603

DavyMcB.1603

This trait extends daze duration by 25% while also give daze a chance of stunning for 1 sec. The problem is I feel like this trait is rather self-contradicting. If I want a build that relies on daze duration (preventing enemies from using skills for a long time), I would need mesmer rune, paralyzation sigil and this trait. This would normally extend daze duration by about 88%. So a 1 second daze lasts almost about 2 seconds.

The thing is, the stun effect lasts only 1 second, and once the enemy is stunned, it overrides daze and the daze duration that I stack up become completely useless. I understand that some people think stun is a stronger effect compared to daze. yeah I agree, but the trait gives more premise toward daze duration not stunning. And supposed that I want to go for dazing build not stunning build, the 50% chance of stunning rather gimps the build instead of making it stronger.

In conclusion, can we make it so that stun doesn’t override daze or vice versa? (meaning you can be dazed and stunned at the same time) This way I can utilize both the daze duration and the stun effect. I have a perception that stun breakers still break all control effects at once (if you are dazed and stunned, one stun breaker will break both) so I don’t think there will be a problem of it being OP.

(edited by DavyMcB.1603)

Confounding Suggestions is self-contradicting

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Posted by: Carighan.6758

Carighan.6758

While I agree, I also want to point out that the Sigil of Paralyzation has been fixed and no longer provides a bonus to Daze (as per its tooltip).

But yes, the stun replacing the daze is indeed mighty weird.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: The Primary.6371

The Primary.6371

Maybe said target should be both stunned and dazed. Hmm yes that is very awkward and weird……..meh w/e.

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Posted by: MesmeForever.3612

MesmeForever.3612

I’ve never been a heavy user of the stun-lock play style but your complaint does have a lot of validity. I think it should be changed, too.

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Posted by: Sarrs.4831

Sarrs.4831

It seems that effects are always overridden by ones which occur later.

If you apply a 4 sec stun using something like Skull Crack, and then the biggest jerk Thief around taps them with Head Shot, your stun’ll get eaten by it. I don’t think you can simultaneously be affected by both Stun and Daze (or Fear, or Knockdown, or Blowout, or Knockback).

It does seem like a bizarre, self-contradictory effect, though.

Nalhadia – Kaineng

(edited by Sarrs.4831)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

While I agree, I also want to point out that the Sigil of Paralyzation has been fixed and no longer provides a bonus to Daze (as per its tooltip).

But yes, the stun replacing the daze is indeed mighty weird.

Sigil of paralyzation still applies to Daze as well. At least, it does on Necro warhorn.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Carighan.6758

Carighan.6758

Interesting, I tried it with Asura confounding suggestions. Hrm… might need to do some frame-counting.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Interesting, I tried it with Asura confounding suggestions. Hrm… might need to do some frame-counting.

It’s easier with long dazes. Wail of Doom is a 2 second base, so the extra .6 seconds is pretty noticeable. Interestingly, while the Banshee’s Wail trait changes the base duration of the cripple and swiftness on Locust Swarm, on Wail of Doom, it’s +50% duration (so Banshee’s Wail +Sigil of Paralyzation results in a 3.6 second daze, not a 3.9 second).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: StickerHappy.8052

StickerHappy.8052

Its self contradicting, id rather have torment on interrupt, or refresh phantasm attack rates on interrupt

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Xaylin.1860

Xaylin.1860

If I remember correctly the +25% Daze duration was a second thought addition which probably explains why the trait as whole contradicts itself. However, it was something we got for ‘free’. So nobody complained.

But yes… it doesn’t make a lot sense.