Confusion about Ferocity

Confusion about Ferocity

in Profession Balance

Posted by: NJsteez.5913

NJsteez.5913

Okay so I hear that the personality trait ferocity will be replacing the critical damage attribute in an upcoming patch. Does that mean players who chose ferocity when they created their characters have an unfair advantage over players who did not for builds that rely on critical damage?

I recently made my first character and chose charm, if that is the case I don’t want to be at a disadvantage for not choosing ferocity.

Confusion about Ferocity

in Profession Balance

Posted by: Turamarth.3248

Turamarth.3248

I´m pretty sure that the attribute ferocity will have nothing to do with the personality ferocity.

Brandar – Kodash [DE]
[SPQR]

Confusion about Ferocity

in Profession Balance

Posted by: CMstorm.8679

CMstorm.8679

No. That’s not the Ferocity that everyone is talking about. the personality thing has nothing whatsoever to do with the critical damage change. Two entirely different ferocities…
Critical Damage being changed to Ferocity will mean that in Pve, your critical damage will be changed to say something like Ferocity “X” amount instead of Critical Damage “X%.” The stat will pretty much be the same, except for a 10% overall reduction in the critical damage that you can do, and it won’t be a percentage anymore.
Make sense?

Confusion about Ferocity

in Profession Balance

Posted by: NJsteez.5913

NJsteez.5913

I´m pretty sure that the attribute ferocity will have nothing to do with the personality ferocity.

That’s what I’d like to assume but come on! Cannot get more lazy than that…

Thank you CMstorm, for clearing this up.

(edited by NJsteez.5913)