Considering Quiting after this Patch

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I don’t normally like these sorts of posts, but after playing these last few days I have had little to no enjoyment from it. PvP is now swamped with conditions. Every match has multiple Condi Engis, Condi Necros, Condi Mesmers, Condi Warriors, and Condi Thieves. I adjusted my build to have Cleasning Ire, Signet of Stamina, Runes of Lyssa, and Berserker’s Stance. Even with all of those, conditions are about to totally overwhelm me.

In addition to this, because power was nerfed all of these condi builds that have tons of sustain makes it very difficult to kill them before they overwhelm you. If you don’t kill them during the duration of Berserker’s Stance you’re going to get blinded what feels like constantly, and a GM trait that removes one blind every 5 seconds is not going to change that. On My Warrior I feel forced to run either Hambow or s/s condi. If I don’t run one of these chances are you will not be worth having on a team. There are a couple of exceptions but for the most part other builds will not hold up as well.

I was really looking forward to diving back into PvP again, but things are now even worse than the previous condition meta. My screen is nothing but a cluster of red circles and that is in no way enjoyable to play against. The decision to nerf power builds did not encourage build diversity, it just further encourages player to run condi.

I was and still am also put off by how much ANet talks about wanting to appeal to new players. It’s feels similar to how cable providers always offer deals for new customers while screwing the long-time consumers over. PvP now feels “dumbed down” so that it appeals to PvE players.

I know none of you care whether I quit or not but I wanted to voice my disappointment.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Spicyhash.7605

Spicyhash.7605

You will get nothing but hate from apologists on these forums for posting a thread like this. If you do not enjoy the game, don’t play it. I, too, quit after the feature pack but like to read the forums to see how other people are coping with it.

The condition cheese will eventually wipe out any PvP or WvW population and it will seem almost surreal the number of people running condition builds.

CD

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Posted by: Kukchi.6173

Kukchi.6173

I agree with OP, in addition this community is slowly becoming like League of legends… toxic. The game is not even fun anymore. Its only a matter of time before gw2 dies with this kind of people patrolling in forum and destroying classes. Really condi is fine? thanks for ruining the game.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You will get nothing but hate from apologists on these forums for posting a thread like this. If you do not enjoy the game, don’t play it. I, too, quit after the feature pack but like to read the forums to see how other people are coping with it.

The condition cheese will eventually wipe out any PvP or WvW population and it will seem almost surreal the number of people running condition builds.

Yah, I’m used to getting crap form people on these forums (mostly Thief/Mesmer players). I agree that this condi situation is only going to get worse. I’d much rather run power builds but now it feels like I hit so little while in full glass while condi users can run Dire and get sustain and damage all in one.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Forzani.2584

Forzani.2584

I agree with OP, in addition this community is slowly becoming like League of legends… toxic. The game is not even fun anymore. Its only a matter of time before gw2 dies with this kind of people patrolling in forum and destroying classes. Really condi is fine? thanks for ruining the game.

Unfortunately the trolling starts from the top ..then filters down. I agree it is getting toxic.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Vash Past.4385

Vash Past.4385

Quitters PM me, I will save your PvP hungry souls.

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Posted by: style.6173

style.6173

Condi was OP before. Now it is over the top.

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Posted by: Carighan.6758

Carighan.6758

The forum community has become horribly, and ingame the sPvP community is becoming more and more annoying, too.

That seems to drive more guildies away from sPvP than any class imbalance or whatever ever could. People just cba putting up with sPvP “chat”.

As far as PvP imbalance goes, meh. Seen so much worse. Modern balance complaints always feel a bit hollow to me because overall the classes are really well-balanced. And yes, I mean that. There’s imbalance, but it happens on a different scale than what used to be the normality in RPGs.
And if you look at the pen&paper / tabletop heritage it’s easy to see why: RPGs used to be able to balance combat performance or general power with roleplaying complexity. For example a Swordmaster in Earthdawn is generally much more powerful than a Warrior, but her roleplay keeps her in line, she has play with flourish and needless taunting, while a Warrior goes for the efficient kill.

Playing MMOs for nearly 17 years now, I really think GW2 is close to where earlier games dreamed about. Even WoW would probably have loved to be able to shun it’s base roles, which would have made their PvP headaches so much less. And WoW was already worlds above any other MMO in strict number balance (which sadly is but a fraction of overall balance, and Blizzard keeps focusing too much on it).

What I’m trying to say is, if the current amount of imbalance is truly aggravating to you, I would say you probably won’t be happy in the future. I get the feeling we’re in “acceptable imbalance”-territory, and as I said above, I kind of agree.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

As a main Elementalist, I have been having no problems wrecking in sPvP with minor condition cleanse. Rarely I run into a close 1v1 fight against any class, so far the most threatening opponent I’ve fought is the condition Warrior. It’s not the amount of conditions the can apply is the problem, but the consistency, each basic attack is basically a 1k bleed damage.

Oh and Elementalists OP as kitten now.

As for the WvW scene, I agree, conditions needs to end. Perplexity Runes needs to get the kitten out of the game. The amount of condition spam needs to stop.

ArenaNet, I’ve stated before how conditions is a bad mechanic. Do I need a degree in game design and development theory for you to listen?

(edited by Nova Stiker.8396)

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Posted by: Nike.2631

Nike.2631

Weird, because I’ve just started playing sPvP with a power-based damage wells-necromancer. I’m set up for what I think is probably mostly survival/bunker/life transfer and I keep running into opponents that simply turn to dust when I hit them. The only condition I use is vulnerability (and just a hint of blind).

Maybe matchmaking is giving me teams of similarly total newbies, but I’m not finding conditions especially threatening. ((shrug))

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Nike.2631

Nike.2631

Condi was OP before. Now it is over the top.

Really? Then why aren’t you playing it?

And what’s more, if “condi is OP” then why can’t metrics sensitive enough to detect a bird fart in outer Mongolia not picking up an actionable pattern of blow-out matches?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Brashen.2671

Brashen.2671

I keep saying this about condition application. It has seriously chronic/toxic issues with balance -

1) Most application is with a ranged weapon that either has large AOE or is spammable with low cooldowns
2) No noticable difference in attack animations except for warrior longbow. Necromancer’s scepter is especially an issue here with no projectiles at all.
3) You only have 2 stats feeding into maximum damage with conditions and 1 stat mitigating against it. Some would argue the damage only requires condition damage for maximum effectiveness. Why can’t we at the very least make toughness/armor mitigate this damage. This would give heavies a fighting chance again. Power class has 3 stats he/she needs for maximum damage and that damage is mitigated by 2 traits – health and armor. Effectively you have 3 stats trying to batter through 2 tiers of defense versus 1 stat battering through 1 tier of defense.
4) Classes like necromancer, mesmer, ranger thief, ele and engineer all have better access to condition clearance, condition mitigation and application than Guardians and Warriors. In the case of Mesmer and thief their access to stealth mechanics makes it alot harder for them to be hit with these projectiles.
5) Most power based weapons are melee – rifle/rifle/necro axe/ranger longbow and Mesmer Greatsword is the exception to this. Warrior for example needs to be toe to toe for maxium effectiveness. That means standing in all that aoe condition/being immobilized, chain feared or just plain perplexity spammed to death without even a whimper.
6) Sustained condition removal imbalances. Some classes are better than others at removing conditions, converting conditions, or eating conditions. Anet seems to be bumming up this idea of class diversity but a power warrior can realistically only run 2 rune sets, even now to stand a chance of limited survival. Cleansing Ire is now subpar and runes of lyssa have been nerfed massively. I can be terrormancered and signet of spited to death in 6 seconds at the minute. What use is signet of stamina or cleansing Ire in these circumstances? Pop stability and get boon corrupted. Lockdown mesmer can stun/daze/cripple you forever, just like terrormancer. Poor Guardian has it so bad, possibly worse. He has purging flames, F2 removes 3 conditions, purity, pure of voice, melandru/soldier runes and a small invulnerability. Sounds really good until he gets his boons corrupted and he’s dead in 5 seconds by being chain feared and signet of spited. He also does no damage with these traits so anyone that sees him coming without 3 buddies is laughing. These builds are all catching on and we now have 5 or 6 mainstream cheese builds where there is no skill involved, no active efforts to unleash crazy damage and no way to combat them as certain classes other than to go conditions yourself.
7) Condition food/stones overpowered. Same issues as 1 – 40% duration is far more effective than -40% condition duration and the price differences is massive. I can get koi cakes for buttons and buying lemongrass costs me the earth. Sharpening stones and oils again have the same issues where stat versus stats condition classes simply have less stats they need to worry about.

To the original poster I am sadly also going to either need to join them with my terrormancer Necro with signet of spite that disgusted me so much I shelved it or my apothecary/soldier rune warrior because one thing I know is that Arenanet will not undo the months of work they put into the imbalance patch from April 15th.

(edited by Brashen.2671)

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Posted by: NinjaEd.3946

NinjaEd.3946

You will get nothing but hate from apologists on these forums for posting a thread like this. If you do not enjoy the game, don’t play it. I, too, quit after the feature pack but like to read the forums to see how other people are coping with it.

The condition cheese will eventually wipe out any PvP or WvW population and it will seem almost surreal the number of people running condition builds.

Yah, I’m used to getting crap form people on these forums (mostly Thief/Mesmer players). I agree that this condi situation is only going to get worse. I’d much rather run power builds but now it feels like I hit so little while in full glass while condi users can run Dire and get sustain and damage all in one.

You have it coming, when you attack people for saying you need to L2p in a valid setting(not the exact words but I like to sum things up when I can). Sorry to say but no sympathy from me, there are enough warriors to replace you and another 300 if they quit.

I will agree though, the condi meta is getting old but power builds still have a place you just have to try a lot harder now. I already made an axe/mace hammer warrior and having some enjoyment when my aa hits for 2k+ a crit. Should try pvp, although condi builds are very common the ferocity change hardly touched pvp power builds.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Carighan.6758

Carighan.6758

4) Classes like necromancer, mesmer, ranger thief, ele and engineer all have better access to condition clearance, condition mitigation and application than Guardians and Warriors. In the case of Mesmer and thief their access to stealth mechanics makes it alot harder for them to be hit with these projectiles.

Conditions aren’t projectiles. Or well, A =/> B.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Bombsaway.7198

Bombsaway.7198

Well guardians and warriors were a bit OP.
Engineers and Mesmers have real trouble with condition removal.

Overall, it is just days into the new patch. Things change and get tweaked after any patch of this size. I’d wait it out frankly.

As for Spvp, I think some people got obsessed with getting the tracts done quickly and starting being snotty in chat when losing. But overall, I have found that you get to play with more people and it actually is friendlier. . . mostly. There will always be testosterone filled teenagers on any game and grumpy people everywhere.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You will get nothing but hate from apologists on these forums for posting a thread like this. If you do not enjoy the game, don’t play it. I, too, quit after the feature pack but like to read the forums to see how other people are coping with it.

The condition cheese will eventually wipe out any PvP or WvW population and it will seem almost surreal the number of people running condition builds.

Yah, I’m used to getting crap form people on these forums (mostly Thief/Mesmer players). I agree that this condi situation is only going to get worse. I’d much rather run power builds but now it feels like I hit so little while in full glass while condi users can run Dire and get sustain and damage all in one.

You have it coming, when you attack people for saying you need to L2p in a valid setting(not the exact words but I like to sum things up when I can). Sorry to say but no sympathy from me, there are enough warriors to replace you and another 300 if they quit.

I will agree though, the condi meta is getting old but power builds still have a place you just have to try a lot harder now. I already made an axe/mace hammer warrior and having some enjoyment when my aa hits for 2k+ a crit. Should try pvp, although condi builds are very common the ferocity change hardly touched pvp power builds.

You have never even seen me play which is why I can’t stand “L2P” comments. You obviously hold some sort of dislike for me mostly because of what class I like to play. I’ve played Warrior since launch and I play that archetype in every game I play. Even pre-buffs I have people saying I was surprising good considering how terrible the class was.

You and others on the forums always overstated how strong Warrior was, and you won. The smear campaign managed to get Warrior DPS nerfed the same patch that power damage gets nerfed overall. Warrior felt so strong because it went from being the worst class in the game PvP wise to one of the best over the course of around 6 months. Some people are never going to be satisfied with Warrior nerfs until they go back to being a free kill.

ANets balancing decisions can be described as giving into the vocal minority on the forums while making changes that few wanted (Ferocity/Power nerf).

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Krittz.6013

Krittz.6013

As a warrior, I will say that conditions SHOULD be your downfall.

You should only need 1-2 of those defensive mechanics listed (if any at all).
If you want to kill, kill. If you want to defend, defend. If you want to be balanced, then you will not kill hard enough to another balanced build. The changes to how Power works is actually better than before. For example, if thieves actually want to spike like before, they have to be a tad more squishy to do it.

Try a 6, 5, 0, 0, 3 build and just kill them before they kill you. <3
(Or be annoying and run heavy support shouts heals and remove conditions or another carry-me build. :P)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

As a warrior, I will say that conditions SHOULD be your downfall.

You should only need 1-2 of those defensive mechanics listed (if any at all).
If you want to kill, kill. If you want to defend, defend. If you want to be balanced, then you will not kill hard enough to another balanced build. The changes to how Power works is actually better than before. For example, if thieves actually want to spike like before, they have to be a tad more squishy to do it.

Try a 6, 5, 0, 0, 3 build and just kill them before they kill you. <3
(Or be annoying and run heavy support shouts heals and remove conditions or another carry-me build. :P)

I already tried that trait loadout in PvP and due to Crit damage..I’m sorry…Ferocity being lower and the fact that most condi builds are built tough you’ll end up getting kited at soon as Zerker Stance ends. I’ve hit a full Bull’s Charge + 100b followed by a Evis that crit on a Necro and it didn’t even get rid of DS.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: caveman.5840

caveman.5840

idk i think maybe they need to look at some weak condition removes and consider making them a lil better .
but over all i enjoy the patch

EDIT: when i say make them a lil better i mean a LITTLE not enough to completely keep conditions off u with out trying

(edited by caveman.5840)

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Posted by: Maugetarr.6823

Maugetarr.6823

As a warrior, I will say that conditions SHOULD be your downfall.

You should only need 1-2 of those defensive mechanics listed (if any at all).
If you want to kill, kill. If you want to defend, defend. If you want to be balanced, then you will not kill hard enough to another balanced build. The changes to how Power works is actually better than before. For example, if thieves actually want to spike like before, they have to be a tad more squishy to do it.

Try a 6, 5, 0, 0, 3 build and just kill them before they kill you. <3
(Or be annoying and run heavy support shouts heals and remove conditions or another carry-me build. :P)

I already tried that trait loadout in PvP and due to Crit damage..I’m sorry…Ferocity being lower and the fact that most condi builds are built tough you’ll end up getting kited at soon as Zerker Stance ends. I’ve hit a full Bull’s Charge + 100b followed by a Evis that crit on a Necro and it didn’t even get rid of DS.

Well, I continue to use my glass thief in PvP (no condi removal in stealth) and while I haven’t had a lot of time for solo queue, coupling lyssa runes with both sigil of generosity and purity has worked pretty well. You’ve just
got to make sure you clear/transfer poison before healing and treat condis as physical damage. Occasionally I still get condi bombed, but it’s been working decently.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Bowflex.4502

Bowflex.4502

When there’s two gameplay meta’s power, and condi. And condi is already the default meta choice…..

Why the hell would you nerf power, and leave condi alone? Stupid move is stupid.

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Posted by: BobbyT.7192

BobbyT.7192

Sorry to here your dissatisfaction with the game, …… Can I have your gold ?

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Posted by: gartz.7013

gartz.7013

sigh..i main a thief and do agree with you…thank god i had a full ascended condi engi on the side…guess its time to start maining him

solo cheese engi/ex teef

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Posted by: mistsim.2748

mistsim.2748

Can’t say I agree. A lot of people are enjoying the new runes sigils and GM’s. Condis are formidable but can easily be countered by glass. If we were all able to cleanse everything condi builds would be irrelevant like they were a year ago.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

sigh..i main a thief and do agree with you…thank god i had a full ascended condi engi on the side…guess its time to start maining him

Good luck with removing conditions on that engineer.

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Posted by: Serdoc.7261

Serdoc.7261

Conditions have been a problem for over a year now, ANET clearly does not think there is a problem, aka it is by design.

I just embrace it (if you cant beat em join em), and I am having fun in PvP once more

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Conditions have been a problem for over a year now, ANET clearly does not think there is a problem, aka it is by design.

I just embrace it (if you cant beat em join em), and I am having fun in PvP once more

I see this type of statement a lot here. Posters just make some random exclamation, while offering absolutely zero reasoning.

The counter argument could be that power builds have been an issue since release. Condition damage is under powered and needs a buff. With no argument or reasoning offered. As it offeres as much reasoning as your statement, then it is just as valid.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

My biggest problem with conditions is their presence all over runes/sigils with regard to proccing/applying conditions that you otherwise can’t with skills. Proccing AoE torment on crit, bleed on crit, confusion on being hit, confusion on interrupt. I don’t think the overall condition system is bad, really. I just think the excessive availability of additional conditions via sigils/runes is what is helping contribute even more to the issue.

To me, that isn’t a failing of conditions, it’s a failing of sigils/runes. I also don’t necessarily like sigils like Air/Fire which just proc additional damage, because they’re basically just the power equivalent. What they don’t do, however, is cause an application/cleansing arms race that the sigil/rune changes made worse.

So even though I’m not quitting the game, and I generally think conditions are fairly well done for the most part, I think sigils/runes are really exacerbating the problem more than they rightfully should.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: babazhook.6805

babazhook.6805

>>My biggest problem with conditions is their presence all over runes/sigils with regard to proccing/applying conditions that you otherwise can’t with skills.

Perhaps some runesets need to be introduced that will remove a specific condition on proc.

As in number 6 on heal remove all bleeding or some such.

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Posted by: bigmonto.4215

bigmonto.4215

There is a old saying goes….. If you can’t beat them, join them.

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Posted by: oZii.2864

oZii.2864

Conditions where always a issue for warrior they don’t really clean them like other classes but more deal with condi until they can hit something unless they run bow.

Everything is still being found out nothing is settled. You said consider quitting so you can commit to it or not. I would just wait and see.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

The patch makes a joke of balance

I really do not understand the Anet mentality…

As a mesmer this is what I have found these last couple of days:

spvp – I am like a God… I don’t need any skill whatsoever… I barely need to look at the screen anymore… but it will get nerfed and that will leave me with almost nothing worthwhile left.

wvw – I can now tank – wow – as long as I stay with a zerg and I am in a party that can do damage, I won’t die as long as we are killing people. Great for commanding as a mesmer now. Absolutely sucks if you are not in a party and if you are not in a karma train. Almost zero immediate damage… which means no loot. But RIP solo roaming and there are better professions out there for small group camp capping and skirmishes. On my own or in a small group without the kill ratio of a karma train… I go down in one or two hits even with the tough armor.

pve – same as wvw – must be in a party if you want loot because you can’t produce enough damage before someone else kills the foe. Trouble is… who wants a mesmer in their party who is not really doing anything? At least in pve we can all be Sacrx mesmers – veil, nullfield and portal. The only thing that a mesmer really has to offer for a pve party is inspiration support which I might like to remind Anet… is exactly what you promised you would not do… are mesmers really to become the new monks of pve when most classes can already take care of themselves?

So my question is… does anyone from Anet play a mesmer outside of spvp?

Sure we got a great buff with shatter torment from spvp… but we got hammered in wvw and pve and seriously… with lots of posts like this thread… how long before it gets nerfed? Then what do we have?

Nymeria Meliae | SoS
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Posted by: Carighan.6758

Carighan.6758

My biggest problem with conditions is their presence all over runes/sigils with regard to proccing/applying conditions that you otherwise can’t with skills. Proccing AoE torment on crit, bleed on crit, confusion on being hit, confusion on interrupt. I don’t think the overall condition system is bad, really. I just think the excessive availability of additional conditions via sigils/runes is what is helping contribute even more to the issue.

Agreed.
And not only that.

Boons are readily earned via runes too, and the +durations you can get to either conditions or boons is usually way past crazy.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Exedore.6320

Exedore.6320

My biggest problem with conditions is their presence all over runes/sigils with regard to proccing/applying conditions that you otherwise can’t with skills. Proccing AoE torment on crit, bleed on crit, confusion on being hit, confusion on interrupt. I don’t think the overall condition system is bad, really. I just think the excessive availability of additional conditions via sigils/runes is what is helping contribute even more to the issue.

Exactly. But don’t tell that to the condi spammers; they’ll vehemently deny it and say they need all that to compete with power.

Kirrena Rosenkreutz

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

the thing is if you take away both conditions and crit – what does the leave people who don’t play warrior?

Mesmers already had a condi nerf last year… it is becoming very difficult to play a mesmer with a viable build that is not just pure 100% support… we are fast heading in the direction of becoming the monks of GW2.

My builds now rely on runes and sigils to work… without them there is nothing to play with

I mean seriously… I don’t know why warriors are qqing about mesmers… we go down to one hit from a warrior, and two hits from a thief. We are the squishiest profession in the game now – even more squishy than a thief.

Nymeria Meliae | SoS
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Posted by: Tots.3056

Tots.3056

the thing is if you take away both conditions and crit – what does the leave people who don’t play warrior?

Mesmers already had a condi nerf last year… it is becoming very difficult to play a mesmer with a viable build that is not just pure 100% support… we are fast heading in the direction of becoming the monks of GW2.

My builds now rely on runes and sigils to work… without them there is nothing to play with

I mean seriously… I don’t know why warriors are qqing about mesmers… we go down to one hit from a warrior, and two hits from a thief. We are the squishiest profession in the game now – even more squishy than a thief.

Mesmers are still extremely viable as both condition and power, I main a mesmer and I believe they are still the most powerful class 1vX.

As power, shatter builds are still very viable. (that means no PU cheese)

As condition they are arguably overpowered. At only 1k condition damage illusionary counter can do 9.1k damage in WvW(with duration food) on an 8 second cooldown. That’s just one example, not even accounting for the fact that it is a block, and a bugged dodge for about a quarter second after an attack is blocked while you create a clone and hit them with the counter spell.

Eventually they will add condition removal to balance the rate in which conditions are applied , and at that point the meta in small scale WvW/spvp will shift to hybrid. (Celes/rampagers) Hybrid are (usually) main focus power for a large finishing burst, with enough condition damage and application to allow for sustained pressure. They are very powerful, putting out more damage than full zerker, or full condition builds by benefiting from both aspects. This allowed all classes to originally be very balanced.

This is what the game was originally designed to be, it was just too early and the meta had not yet shifted. Anet jumped the gun on buffing conditions only because it wasn’t as widely used. You cannot balance condition with power because it was never meant to be used as a primary aspect of any build, and now by doing so you have thrown the game out of balance.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

@Tots: That’s the thing. I think adding condition removal to accommodate the current rate for which conditions are applied due to sigils and runes would be an enormous mistake. That’s just an arms race waiting to create even more of a “must haves” environment from a gearing perspective.

And I don’t think they should change the classes. If the problem is all of the additional conditions from sigils/runes, then you’re balancing classes around extras, which assumes they are going to have them. It’s just like when Necros were given Dhuumfire and subsequently had bleeds stripped hither, thither, and yon from all kinds of abilities. Why? Because Dhuumfire existed. Suddenly, Dhuumfire feels needed because the rest was stripped down to accommodate its existence.

Again, I think the general condition application/cleanse system and the amount of damage conditions do is fine. I just think there are too many really good off-conditions that are too easily available regardless of class. I don’t mind that Necro scepter #1 applies bleed, bleed, poison. I just think it should only ever apply bleed, bleed, poison. I think conditions should be very specific and not just added with a crit here or interrupt there, or by… just being attacked. Application should have meaning, and from what I’ve seen, it really does from a class skill perspective.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: blakdoxa.7520

blakdoxa.7520

I feel ya man…
I recently started PvPing again with my pow/pre/fero guardian and I just hate when an engy and necro have to show up together.
I basically just lie on the ground and give them the green flag to melt me with conditions…
I’m constantly having to look down at the UI to see what conditions are on me to know whether I can still kill them or give up fighting.
Usually if I have all 4 damaging conditions my goose is cooked…

I even have to change the way I play some.
I might go find a place or corner to hide if I have stacks of torment…
If I have confusion I’ll smash the ESC to cancel actions or turn from my opponent so I don’t kill myself in 2-3 swings…

It’s just nuts….

Devona’s Rest

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Posted by: Carighan.6758

Carighan.6758

Ha, I just had an idea.

Runes and Sigils and procs apply a separate condition to a separate condition slot. Make the icon have a slightly magenta backdrop instead of the red one.

Oh, and you have a single magenta debuff “slot”. So if the enemy procs a bleed from a trait, and then right after his sigil procs chill, the bleed is gone. Likewise, the bleed won’t ever stack with itself because it actually replaces one another.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Flumek.9043

Flumek.9043

I already tried that trait loadout in PvP and due to Crit damage..I’m sorry…Ferocity being lower and the fact that most condi builds are built tough you’ll end up getting kited at soon as Zerker Stance ends. I’ve hit a full Bull’s Charge + 100b followed by a Evis that crit on a Necro and it didn’t even get rid of DS.

Im a necro, got 2x 9k eviscarate deathlogs (dont know why its seperate, it was 4x hits each time around 5k). you have 20s of “man-mode” to kill me or anyone. Of thats not enough to get him low, then im sorry, try practicing more. I hate fecorolines on any class, dont take it personal, warior is my 3rd. lets just keep it at pure math:

That spec actualy got buffed. to all ppl saying “crit dmg got nerfed in pvp”.. NO. ZERKER IS NOW MORE VIABLE THAN EVER.

Why? Before it was 15%+5% from zerker amulet and 30% crit dmg from traitline.
Now its 30% crit dmg from zerker and 20% from trailine.

Youre actualy getting more out of your zerker amulet, allowing you to maybe spend some defensive traits without losing much crit dmg, or compensate with runes or just power. If not, full zerker is still exactly the same +50% crit dmg

P.S. Yes baltazar engie burning is overpowered, yes nightmare proc in a 1v1 is too.

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Posted by: NinjaEd.3946

NinjaEd.3946

Condi meta is not that out of control, its just simply being ignored (for w/e reason). Power necro, power thief, even power warrior and I’m doing fine in spvp. Necro is my favorite because I let them stack all the bleeds in the world and then use dagger #4 and laugh as they melt. Thief I just don’t give them the chance to apply condi pressure, warrior just face tanks for the most part but I only play him for kittens and kibbles.

Still can’t find any fun in ranger though power or condi… Engineer is the only condi class I play and its also for kittens and kibbles, because I’m well aware of how annoying they are to fight against.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Ha, I just had an idea.

Runes and Sigils and procs apply a separate condition to a separate condition slot. Make the icon have a slightly magenta backdrop instead of the red one.

Oh, and you have a single magenta debuff “slot”. So if the enemy procs a bleed from a trait, and then right after his sigil procs chill, the bleed is gone. Likewise, the bleed won’t ever stack with itself because it actually replaces one another.

I think that’s a good idea, actually. With one person, the extra pressure is strong, but potentially manageable. When you add in extra, suddenly the collateral conditions start piling up a little ridiculously.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: jportell.2197

jportell.2197

I keep saying this about condition application. It has seriously chronic/toxic issues with balance -

4) Classes like necromancer, mesmer, ranger thief, ele and engineer all have better access to condition clearance, condition mitigation and application than Guardians and Warriors. In the case of Mesmer and thief their access to stealth mechanics makes it alot harder for them to be hit with these projectiles.

Look at what I bolded… If you think mesmer has better condition clearance than warriors and guards you clearly don’t know how to play a warrior and guard. While conditions are imbalanced you are lumping condition appliers in with the best condition cleansers. Engineer is now much weaker to conditions thanks to the AR nerf. Ranger has always been weak to conditions without empathetic bond, thief got hit hardest with the lyssa nerf.

When it comes to condition clearance warriors, guardians, and I’d say eles are top condition clearers right now… Hands down.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Aeolus.3615

Aeolus.3615

Well guardians and warriors were a bit OP.
Engineers and Mesmers have real trouble with condition removal.

Overall, it is just days into the new patch. Things change and get tweaked after any patch of this size. I’d wait it out frankly.

As for Spvp, I think some people got obsessed with getting the tracts done quickly and starting being snotty in chat when losing. But overall, I have found that you get to play with more people and it actually is friendlier. . . mostly. There will always be testosterone filled teenagers on any game and grumpy people everywhere.

Guardians OP, i stop reading there, stress him a bit with condition make him use his shout for cleans after they kill anytime u get bored to play with him… if he goes on full damage on u roll and aplly all condition on him and he dies on 5 seconds max…

Thats what happend when i play with guardian and thats how i kill guardians when roamming with other classes.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Fade.5904

Fade.5904

Also finding it hard to think of reasons to log in after the feature patch.

I foolishly let myself get excited that perhaps just a few of my mesmers old, annoying broken traits and skills would be fixed with the patch only to discover that most still don’t work or are broken in other ways. Not only that but out of the five new traits only one was anything like good and that was ‘fixed’ in record breaking time to be as bad as the rest.

So it’s disheartening to say the least and lately i think, not really worth wasting my time/money on.

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Posted by: sorrow.2364

sorrow.2364

I’m a bit confused.
Are we talking about WvW or sPvP? Because OP talks about PvP and then mentions Dire gear…

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Posted by: Jelzouki.4128

Jelzouki.4128

I don’t normally like these sorts of posts, but after playing these last few days I have had little to no enjoyment from it. PvP is now swamped with conditions. Every match has multiple Condi Engis, Condi Necros, Condi Mesmers, Condi Warriors, and Condi Thieves. I adjusted my build to have Cleasning Ire, Signet of Stamina, Runes of Lyssa, and Berserker’s Stance. Even with all of those, conditions are about to totally overwhelm me.

In addition to this, because power was nerfed all of these condi builds that have tons of sustain makes it very difficult to kill them before they overwhelm you. If you don’t kill them during the duration of Berserker’s Stance you’re going to get blinded what feels like constantly, and a GM trait that removes one blind every 5 seconds is not going to change that. On My Warrior I feel forced to run either Hambow or s/s condi. If I don’t run one of these chances are you will not be worth having on a team. There are a couple of exceptions but for the most part other builds will not hold up as well.

I was really looking forward to diving back into PvP again, but things are now even worse than the previous condition meta. My screen is nothing but a cluster of red circles and that is in no way enjoyable to play against. The decision to nerf power builds did not encourage build diversity, it just further encourages player to run condi.

I was and still am also put off by how much ANet talks about wanting to appeal to new players. It’s feels similar to how cable providers always offer deals for new customers while screwing the long-time consumers over. PvP now feels “dumbed down” so that it appeals to PvE players.

I know none of you care whether I quit or not but I wanted to voice my disappointment.

I’m pretty sure power builds are better now; not worse.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: Julie Yann.5379

Julie Yann.5379

@Burr

You can always going might stacking power bunker with 6 points in tactics for either healing banners or shouts. You can have enough cleansing and health o deal with conditions, enough armor to tank direct damage and still do more than enough damage to kill others with might stacks.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Exedore.6320

Exedore.6320

I’m pretty sure power builds are better now; not worse.

They’re worse in large part because of the amulet change.

Kirrena Rosenkreutz

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I play PvP and WvW about equally, I guess I could have made that more clear but things feel about the same in both: tanky condi users. And yes, I was playing last night because I don’t want to totally quit only a few days after the parch, but my initially impression is still negative. There are some decent changes, but they are overshadowed by how imbalanced condis are compared to power. Power has to invest in Power, precision, and ferocity in order to deal damage. Conditions on the other hand just need condition damage to be effective. Some need Precision to get on crit prots but nowhere near as much. Duration is not a problem because either you can constantly reapply the conditions or you can use runes and sigils to pick of the slack.

There are still some viable power builds, but players are quickly making the switch to condis because they are easier to play and offer less risk. PvP feels even less skill-based now, just dump red circles on the circle. I don’t mind WvW as much but that’s only because I’ve accepted that the PvE elements mean it will NEVER be balanced.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by Moderator)