Constant interrupt, daze, immob, knockdown...

Constant interrupt, daze, immob, knockdown...

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

Half a dozen balance patch down the road it now feels the game is entirely based on making you opponent unable to use his skills. I’m not saying it’s a bad thing, it is probably how Anet think combat should be, that people should be unable to fight back once their stun breaker or stability is gone.

However isn’t that the source of all the balance problems? The Ranger making twice more damage than some other class in twice less time is not a problem per say, but when you’re knockdown, rooted and worse: sit bugged because you jumped, it is a huge problem. Same with Mesmer insane dps shatter build: the damage is fine, but when your dazed every time you try to counter it becomes a problem. Similarly the engineer turret build in PvP, knocks you down every few seconds… no problem I just have to wait… wait what? 1 minute for stability!

And some other classes depends entirely on CC just to work, like the elementalist. There is so much skill lag and the skills are so slow to go off that unless you can pin down your opponent for a few seconds most skills are literally useless.

What about the immobilize stacking? Was that necessary on top of it all?
In my opinion Guild Wars 1 had a much better fighting system: even if you couldn’t dodge at least you didn’t get stuck for 10 seconds unable to use any skills.

So is this what Anet wanted? A game where 2 hammer warriors could prevent an opponent from fighting back?

You want to know why WvW has blobs everywhere? It’s because the CC mechanics only favors the larger group. As soon as more players of the same class use their CC on another class it’s game over (specially in PvP):

2 thieves will have perma stealth and backstabs
2 rangers will knock you down twice and kill you before you can do anything
2 engi will make you immob or knock you around as they lay grenades under you
2 mesmers will daze you so that you cannot cast any skills
2 hammer warriors will knock you down ceaselessly

And then there are those class combos:
Necro boonstrip your stability and cast fear, ranger use quickness/rapidfire. Doesn’t matter if its 50 vs 1 or 2 vs 1, you still cant fight back because by the time fear is over you’ll be dead.

All this taken into consideration, I think the solution to make the combat system more enjoyable and more balanced while discouraging blobbing up is:
1- Give more stability or more stun breakers to some classes (specially light armor classes)
2- Prevent immob stacking.
3- Increase AoE limit for light armor AoE classes

(edited by Xillllix.3485)

Constant interrupt, daze, immob, knockdown...

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

This is a WvW problem not a balance problem.

it really should be posted in the WvW forums.

Constant interrupt, daze, immob, knockdown...

in Profession Balance

Posted by: Tongku.5326

Tongku.5326

Sorry OP but while you are partially correct when it comes to 1 v 1 combat, you are missing the bigger picture here. I can already tell your problems exactly and precisely and I have to tell you that you are unfortunately suffering from both personal and team oriented L2P issues.

1. How much -condi duration total are you running ? None ? Cause more then half what you mentioned is affected by this stat.

2. How many stun breakers are you running ? None ?

3. How many condi cleanses are you running ? See point 1.

4. What is your team make-up ?

5. Does your team have 2-3 support with group stun breakers and condi cleanses ? No ? Then what result do you seriously expect ? BTW if your team does not have any, are you adding to the problem or being part of the solution ?

6. MOST IMPORTANT HERE: HOW MUCH STABILITY DO YOU HAVE ? HOW MUCH STABILITY DOES YOUR TEAM SUPPORT PROVIDE FOR YOU ? Seriously, I played on teams with almost non-stop stability and condi removals. So I do not see the issue.

7. How many water fields and ligth fields do you and your team execute durign combat ? None ? kitten well I guess that must help you with your situation ….. NOT !!!!

8. Vs Hammers, what did you do to counter them ? Its plainly visible so you can move, dodge, inturrapt, etc. You can also strip them as you see the approach then use a timed stun of your own. O don’t have a strip ? Don’t have a stun ? Well, whos fault is that ?

I can go on and on more and more. But the bottom line is that the game is not balanced for 1 v 1 zerker vs zerker combat. You have to take both your own and your team build as a whole for this sort of thing.

The best battles I have been in was when we were down to about 8 vs map que and came out on top. And thats not even as good as some vids you can find on youtube, down to literally 5 vs map que. Check them out.

Your post can basically be summed up as:

I’m a zerker and expect to fight only otehr zerkers without any other playstyle and I expect to win in Me vs multiple opponents simultaneously, so its unfair.

Heavy Deedz – COSA – SF

Constant interrupt, daze, immob, knockdown...

in Profession Balance

Posted by: coglin.1867

coglin.1867

Seems to me that part of the problem with the OP are the inaccurate assumptions made in the post. You imply things about professions, but not all warriors run hammer, not all engineers run grenades, and not all rangers run long bows. You imply certain professions are problematic, when it is actually the builds that are provlems.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c