Constructive Solution to Crit Problem.

Constructive Solution to Crit Problem.

in Profession Balance

Posted by: Cyvien.8049

Cyvien.8049

Crit defense.

We can do it in one of the two ways:
- introduce a new stat call crit defense (not recommended)
- embed it into vitality (higher vit = higher crit defense)

I recommend the 2nd option since it makes sense that higher hp pool is the natural defense against high critical damage. At the current state of the game, it is not the case and by adding some additional crit defense rate (or reducing effective crit rate on you) will fix this issue. Giving dungeon bosses higher crit defense will also lessen the effectiveness of zerker gears and thus, promotes gear diversity. This also promotes toughness vit build as natural counter measure against zerker build in PVP.

In conclusion, this is better than just nerfing crit damage.

I’m a scholar, thus I don’t take stance.

Constructive Solution to Crit Problem.

in Profession Balance

Posted by: Mixchimmer.7230

Mixchimmer.7230

Hmm, that’s rather interesting. I sort of like your idea.

Personlly, I would change your suggestion by one small detail. Instead of tying vitality to crit defense, I would tie toughness to crit defense (if it is to be tied to a stat at all). Generally speaking Vitality is used as a defense against large amounts of condition damage, and Toughness is used as a defense against raw damage — making one stat mitigate both seems like it might be slightly unbalanced.

You would also have to make sure that npc mobs come with crit defense. The DPS meta only really dominates in PvE. You see a lot more build variety in the other game modes.