Critical Damage Change

Critical Damage Change

in Profession Balance

Posted by: style.6173

style.6173

This should apply to PvE and be excluded from PvP and WvW. Why?

PvE: Let’s face it. A lot of the bosses are dumb. You can stand right in front of them and be fine. Zerker makes it even easier to kill. I’m fine with the change here.

PvP: Critical damage is fairly low anyway due to the armor/trinket/rune choices

WvW: The meta here is way more focused around condi spam and bunkers. Critical damage should also be a viable third option. Right now it is good for roamers, but isn’t the main part of the WvW meta.

Critical Damage Change

in Profession Balance

Posted by: Distaste.4801

Distaste.4801

While I think access to certain conditions needs restricted to lower spam/burst, berserk still needed nerfed in WvW. Conditions in a zerg are absolutely worthless. It is so incredibly easy to have them removed either from a friendly removing them, combo fields, or just using your own. Condition specs are mainly a big problem in roaming and small group battles. Now crit damage is a problem in zergs because with the amount of damage flying around the instant deaths aren’t that fun. You’re very wrong if you think the “meta” isn’t survivable high power damage builds, most of which utilized crit damage to get the damage. When you can depend on having fury like you do in a zerg, you can really concentrate on power and crit damage on top of survivability.

I still think precision is what really needed nerfed as 60%+ crit chance is stupid high, but I’ll take what I can get. In another two years they might actually get around to fixing the condition system!

Critical Damage Change

in Profession Balance

Posted by: style.6173

style.6173

Actually, you are wrong with you think the meta is anything but survivability in zerg fights. Two well coordinated groups can go round and round for a long time. The fact is that in a zerg fight, the only people who die quickly are those who do not know how to dodge or are running as a pug and have no access to stability. Direct damage is not a problem.

AOE condi spam is a problem which is why the -40% condi duration food is so popular. How many people do you see running a crit % build in a zerg? They might be a few, but they are definitely in the minority.