Critical Damage Change
While I think access to certain conditions needs restricted to lower spam/burst, berserk still needed nerfed in WvW. Conditions in a zerg are absolutely worthless. It is so incredibly easy to have them removed either from a friendly removing them, combo fields, or just using your own. Condition specs are mainly a big problem in roaming and small group battles. Now crit damage is a problem in zergs because with the amount of damage flying around the instant deaths aren’t that fun. You’re very wrong if you think the “meta” isn’t survivable high power damage builds, most of which utilized crit damage to get the damage. When you can depend on having fury like you do in a zerg, you can really concentrate on power and crit damage on top of survivability.
I still think precision is what really needed nerfed as 60%+ crit chance is stupid high, but I’ll take what I can get. In another two years they might actually get around to fixing the condition system!
Actually, you are wrong with you think the meta is anything but survivability in zerg fights. Two well coordinated groups can go round and round for a long time. The fact is that in a zerg fight, the only people who die quickly are those who do not know how to dodge or are running as a pug and have no access to stability. Direct damage is not a problem.
AOE condi spam is a problem which is why the -40% condi duration food is so popular. How many people do you see running a crit % build in a zerg? They might be a few, but they are definitely in the minority.