Critical Dmg changes.

Critical Dmg changes.

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Posted by: Nury.3062

Nury.3062

Q:

“Critical Dmg changes” can’t mean anything else than nerfing.
My main is a Ranger and since i am a big fan of archers i use Longbow.
I used another build before but the last 3 weeks i played only with Berserker build and i like it a lot and i mean in WvW mostly(i do instanced pve /dung/fract etc. with my guardian), i can’t find any other build that goes nice with the longbow.The problem that i have and i think most of the players have is the ascended gear,spent so much gold and time on that and now to see it nerfed,and let’s be honest zerk ranger in wvw is not op or even one of the strongest builds.I am considering leaving the game for the second time now.I have 2 question: What do you think about a nerfed zerk ranger in wvw? Would you consider leaving GW2 if they nerf Zerk build and they don’t give any way to change the stats on the owned items?

(you might say that a “nerf” is not confirmed but a “critical dmg change” can’t mean a buff).

—-Balthazar Order [Gods]—-
“We are now! We are forever!”

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Posted by: Sakri.7234

Sakri.7234

I will stop playing if they nerf zerker after gearing 5 characters with ascended zerker stuff. Unless, of course, they allow free swap of stats.

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Posted by: KarlusDavius.1024

KarlusDavius.1024

Why? Have you ever thought about them changing how it works so they can give a little more to things like ascended armor?

Maybe the turn the % in a number and allow critical damage to be into the decimal places? So 100 critical damage turns out to be 1%. So maybe ascended might have 120?

Don’t bother posting until you watch the stream. Your wasting your time.

Cmdr. Kiro Heimdahl
Warrior
Far Shiverpeaks

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Posted by: Nury.3062

Nury.3062

I will stop playing if they nerf zerker after gearing 5 characters with ascended zerker stuff. Unless, of course, they allow free swap of stats.

My problem is that i don’t find any other build satisfying for the ranger.So,being “forced” to change my build because it will not be viable anymore (barely viable atm in WvW) is not something that i would like.Idk….can they nerf it in a way i will like?

—-Balthazar Order [Gods]—-
“We are now! We are forever!”

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Posted by: Jski.6180

Jski.6180

I will stop playing if they nerf zerker after gearing 5 characters with ascended zerker stuff. Unless, of course, they allow free swap of stats.

Will you hold your breath too? Your not going to get any where with threads like that they are simply not constrictive. More then likely you will see some of the boss mobs get high def vs crit dmg.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Nury.3062

Nury.3062

Why? Have you ever thought about them changing how it works so they can give a little more to things like ascended armor?

Maybe the turn the % in a number and allow critical damage to be into the decimal places? So 100 critical damage turns out to be 1%. So maybe ascended might have 120?

Don’t bother posting until you watch the stream. Your wasting your time.

Players are complaining about zerk meta and they want to change zerk meta so tell me how can you make someone not play a build if you change it and not nerf it? If they chnage it in a way that will get the same dmg ,who played zerk before will still play zerk.

—-Balthazar Order [Gods]—-
“We are now! We are forever!”

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Posted by: DeathPanel.8362

DeathPanel.8362

I will stop playing if they nerf zerker after gearing 5 characters with ascended zerker stuff. Unless, of course, they allow free swap of stats.

I have 16 characters and 10 of them are geared entirely in zerker so I understand your pain. I’m definitely leaving if the nerf is significant because I simply don’t have the time and patience to regear everyone again in the next best thing only to risk having that nerfed as well in some undetermined future date.

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Posted by: DeathPanel.8362

DeathPanel.8362

Why? Have you ever thought about them changing how it works so they can give a little more to things like ascended armor?

Maybe the turn the % in a number and allow critical damage to be into the decimal places? So 100 critical damage turns out to be 1%. So maybe ascended might have 120?

Don’t bother posting until you watch the stream. Your wasting your time.

Players are complaining about zerk meta and they want to change zerk meta so tell me how can you make someone not play a build if you change it and not nerf it? If they chnage it in a way that will get the same dmg ,who played zerk before will still play zerk.

The point is that’s not how ANET operates. When they say “change” it’s basically Orwellian doublespeak for “nerf into the ground”.

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Posted by: Gnat.9405

Gnat.9405

I think there is way too much hype. It will probably be a change that affects the viability of all builds, while not doing much to change zerker. I will admit that it is dangerous to make huge stages shortly after ascended gear’s launch, but also keep in mind that there will probably be a few months between the stream and patch that will be filled with feedback.

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Posted by: mtpelion.4562

mtpelion.4562

I will stop playing if they nerf zerker after gearing 5 characters with ascended zerker stuff. Unless, of course, they allow free swap of stats.

I have 16 characters and 10 of them are geared entirely in zerker so I understand your pain. I’m definitely leaving if the nerf is significant because I simply don’t have the time and patience to regear everyone again in the next best thing only to risk having that nerfed as well in some undetermined future date.

No matter what they do to Critical Damage, Berzerker Gear will remain the TOP DPS gear. No regearing necessary.

Server: Devona’s Rest

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Posted by: DeathPanel.8362

DeathPanel.8362

I will stop playing if they nerf zerker after gearing 5 characters with ascended zerker stuff. Unless, of course, they allow free swap of stats.

I have 16 characters and 10 of them are geared entirely in zerker so I understand your pain. I’m definitely leaving if the nerf is significant because I simply don’t have the time and patience to regear everyone again in the next best thing only to risk having that nerfed as well in some undetermined future date.

No matter what they do to Critical Damage, Berzerker Gear will remain the TOP DPS gear. No regearing necessary.

That depends, if they nerf crit damage down so that zerk gear provides only marginal dps increase over for example knights then it would be preferable to be in full knights gear. That’s why I stipulated that it’s gotta be a significant nerf for me to quit.

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Posted by: mtpelion.4562

mtpelion.4562

Knight’s is primary Toughness, so it wouldn’t be a contender to replace the DPS of Berzerker. If anything it would be Rampager’s as that would be the only all DPS set unaffected.

Server: Devona’s Rest

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Posted by: Gnat.9405

Gnat.9405

Speculation is that the meta may change to 3 “DPS”(whatever they may become), a Rampager, and a mild support hybrid. My Necro is ready.

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Posted by: DeathPanel.8362

DeathPanel.8362

Knight’s is primary Toughness, so it wouldn’t be a contender to replace the DPS of Berzerker. If anything it would be Rampager’s as that would be the only all DPS set unaffected.

The point is if the dps increase of the zerker gear gets nerfed to a certain point it would no longer override the benefits from added survivability of other sets such as knights or even soldiers.

And I think that’s exactly what ANET is trying to go for which is why I am worried.

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Posted by: TooBz.3065

TooBz.3065

Everything gets nerfed. People scream about theives, eles, warriors, usable items in WvW, tombs of knowledge, etc… all nerfed. Beserker’s is just next on the list.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: coolmanx.5726

coolmanx.5726

“Critical Dmg changes” can’t mean anything else than nerfing.

Not true, they could buff the base crit damage and nerf crit damage on gear to compensate for the increased base crit. While the gear loses some crit damage it would gain it right back through the base increase. I doubt they will nerf just zerkers gear as it doesn’t solve the overall problem.

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Posted by: LittleLepton.8915

LittleLepton.8915

“Critical Dmg changes” can’t mean anything else than nerfing.

Not true, they could buff the base crit damage and nerf crit damage on gear to compensate for the increased base crit. While the gear loses some crit damage it would gain it right back through the base increase. I doubt they will nerf just zerkers gear as it doesn’t solve the overall problem.

Important fact, they aren’t used to logical approaches.

You don’t know me.

#LilithFan#1

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Posted by: DeathPanel.8362

DeathPanel.8362

Everything gets nerfed. People scream about theives, eles, warriors, usable items in WvW, tombs of knowledge, etc… all nerfed. Beserker’s is just next on the list.

The difference here is that zerker is used by like 90% of all players in pve so there’s going to be a backlash depending on how hard it gets nerfed.

It’s also simply lazy. Rather than fixing their game mechanics or improving the other stats to make them more viable they are just mindlessly nerfing down everything. It doesn’t give players like me confidence that the next set I use on my chars going forward won’t suffer the same fate and I end up wasting even more time. It’s already a grind as it is to gear characters. There are limits to one’s patience even for a huge fan of gw2 like me.

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Posted by: Fenrir.3609

Fenrir.3609

Everything gets nerfed. People scream about theives, eles, warriors, usable items in WvW, tombs of knowledge, etc… all nerfed. Beserker’s is just next on the list.

Be sure to check back next month for a whole new round of crying and nerfs.

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Posted by: Gnat.9405

Gnat.9405

The difference here is that zerker is used by like 90% of all players in pve so there’s going to be a backlash depending on how hard it gets nerfed.

Come on guy, 90%? Be realistic. PvE is broad, and I would wager not even 20% of the population that does dungeons run full zerk.

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Posted by: HELLruler.4820

HELLruler.4820

If you are playing rangers because you like archers, you are probably playing the wrong game, just saying – play how you want, ok, it doesn’t matter

They changed MFind and we could select your stats. They are obviously going to chance crit and berserker stuff, and will let us select your stats again. They are aware that we spent time, money and effort to get geared

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Posted by: Jski.6180

Jski.6180

Knight’s is primary Toughness, so it wouldn’t be a contender to replace the DPS of Berzerker. If anything it would be Rampager’s as that would be the only all DPS set unaffected.

The point is if the dps increase of the zerker gear gets nerfed to a certain point it would no longer override the benefits from added survivability of other sets such as knights or even soldiers.

And I think that’s exactly what ANET is trying to go for which is why I am worried.

The main dps increase from zerker is the power the crit dmg is a smaller part. If crit dmg was every thing then your best dmg would be celestas armor because it gives higher crit dmg.

If it was all about crit dmg then zerker would not be the best gear in the game it would of been calveares because it gives you both crit dmg at the same amount as zerker but give you max def. Your talking as if they did not add in these 2 sets of armor that give high crit dmg and high means of staying alive.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: DeathPanel.8362

DeathPanel.8362

Knight’s is primary Toughness, so it wouldn’t be a contender to replace the DPS of Berzerker. If anything it would be Rampager’s as that would be the only all DPS set unaffected.

The point is if the dps increase of the zerker gear gets nerfed to a certain point it would no longer override the benefits from added survivability of other sets such as knights or even soldiers.

And I think that’s exactly what ANET is trying to go for which is why I am worried.

The main dps increase from zerker is the power the crit dmg is a smaller part. If crit dmg was every thing then your best dmg would be celestas armor because it gives higher crit dmg.

If it was all about crit dmg then zerker would not be the best gear in the game it would of been calveares because it gives you both crit dmg at the same amount as zerker but give you max def. Your talking as if they did not add in these 2 sets of armor that give high crit dmg and high means of staying alive.

I never said it was all about crit damage. Crit chance is a big part too. Cavalier would never be as effective since it has no crit chance. My point was that if crit damage was nerfed significantly gear sets with same crit chance as zerk will be far more viable.

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Posted by: Jski.6180

Jski.6180

Knight’s is primary Toughness, so it wouldn’t be a contender to replace the DPS of Berzerker. If anything it would be Rampager’s as that would be the only all DPS set unaffected.

The point is if the dps increase of the zerker gear gets nerfed to a certain point it would no longer override the benefits from added survivability of other sets such as knights or even soldiers.

And I think that’s exactly what ANET is trying to go for which is why I am worried.

The main dps increase from zerker is the power the crit dmg is a smaller part. If crit dmg was every thing then your best dmg would be celestas armor because it gives higher crit dmg.

If it was all about crit dmg then zerker would not be the best gear in the game it would of been calveares because it gives you both crit dmg at the same amount as zerker but give you max def. Your talking as if they did not add in these 2 sets of armor that give high crit dmg and high means of staying alive.

I never said it was all about crit damage. Crit chance is a big part too. Cavalier would never be as effective since it has no crit chance. My point was that if crit damage was nerfed significantly gear sets with same crit chance as zerk will be far more viable.

But your leaving out the major point of zerk is the power that is the primary combo for it that why you don’t see assiton being the main typed used. With the current changes you can make crit dmg the primer combo think a primary crit dmg off power off crit chase. Its means more horizontal progression and chose on how you play the game. PvE before this changes is nothing but one way of play it sux and most ppl know it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Orpheal.8263

Orpheal.8263

Nerfing Critical Damage is a good thing, it would decrease the massive synergy of power and precision/crit damage and it would massively reduce the way too high damage amounts players can dish out with very high crits with that they are able to kill players in like 2 to 3 hits.

This meta has just to get removed out of this game, otherwise there will be NEVER Support and Control builds equal to Damage.

This behavior of “if they do this, I’ll quit instantly the game” really shows only, how unmature some people are here, trying to convince Anet with such cheap warnings not to do something, what is quite important to be done, if this game should ever get balanced at all with a meta gameplay, where the trinity of damage, support and control works well together on equal basis and not on a basis, where just 1 of three gameplay philosophies overtrumps permanently everything.

ANet needs to put for every class certain different hard caps for maximum critical damage each class should get differently – only this way it is guaranteed, that Anet can balance Critical Damage and use it as a balancing parameter for overall class balance.

Critical Damage should get influenced by the amount of foes of a specific type we have killed, so that it shows basicalyl the progression towards specific foe types and that we “progress” agaisnt fighting specificenemies, learnign their weaknesses basically and becoming more effective against our foes, so more we battle agaisnt them, so that we can kill them quicker.

Damage Numbers have to get finally toned down for WvW/PvP to make battles last also a bit longer, that they they will feel also more epic, when you win them, because theres nothing epic in a battle, when a battle already ends after a few strikes of you instat killing a fow with your critical hits.

I had like 1 week ago an real awesome battle with my guardian against a ranger under water. I had no critical build with him, like when I play with my thief, that has way more critical damage and better crit chance,
That battle was awesome and god darn it, it felt really challegign agaisnt that playe,r because it took every skill of gameplay from me that i have and all my my reflexes to react on everythign as best as possible to turn thetide to my favor.
I had to brign that sturdy ranger with their overpowered underwater regeneration through their pets down like 5 times in a row, before Icould finally manage to kill that player.

And you you know what? That kind of 10 minute battle felt so super epic to have won it, a feeling, I would have never had, if i would have been able to kill that player with super high critical damage in like a few seconds.
That way, how i beat that player with my guardian, that victory truly felt like a little achievement and was far more entertaining, than every victory with overpowered critical builds could ever be.

If ANet massively changes something on critical damage, what I hope so, then they surely will add into all berserker equipment something like what they did when they removed Magic Find from equipment, which was also a massive change that affected really alot of players.

Do you really think that Anet is so dumb to make a change like nerfing critical damage, without having somethign on their backhand as mechanic to calm the guaranteed shizzstorm that will follow down ?
There are fully aware of it, that really alot of players use Berserker Equipment and rely currently on it as their basically “Main Equipment”.

I don’t get it. Seriously, this unmature kind of community I haven’t seen before in my life in any other game, than GW2. People weren’t like this in GW1.
People in GW1 just accepted things, how they came and they tried always to make the best out of the new situations and to adapt to the new situations.

Everything you see and hear here always only, whenever something is about to get changed is just only one whining after another – pure QQ at its best.

Seriously people, get over it. Nothing will stay forever. Things can and will always change in life, especially in new MMORPG with developers, that have no FEAR about it to make changes, when they are required to balance the game – also if this means that something has to get drastically nerfed, what alot of players like.

But they can’t simply buff support and control up into eternity, just so that both gets on par with the imbalance level of what is the Damage Synergy of Power/Precision/Critical Damage now, because if they would do that, we would end up only in a much more unbalanced game full of power creep, that will quickly feel, like some kind of “cold war of balance”

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Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Fenrir.3609

Fenrir.3609

Zerk isn’t the dominant meta in spvp or WvW, condi/bunker is. How come you aren’t asking for nerfs to the specs which are dominant in two thirds of the game? Oh wait, are you a PVT and/or bunker guard by any chance?

Are ANet dumb enough to drop a nerf on players and not allow them to switch out their gear? Yes.

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Posted by: Asumita.2174

Asumita.2174

Why? Have you ever thought about them changing how it works so they can give a little more to things like ascended armor?

Maybe the turn the % in a number and allow critical damage to be into the decimal places? So 100 critical damage turns out to be 1%. So maybe ascended might have 120?

Don’t bother posting until you watch the stream. Your wasting your time.

Players are complaining about zerk meta and they want to change zerk meta so tell me how can you make someone not play a build if you change it and not nerf it? If they chnage it in a way that will get the same dmg ,who played zerk before will still play zerk.

No matter what they do to gear or stats, DPS will still be favored simply because of the game mechanics.

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Posted by: Asumita.2174

Asumita.2174

The difference here is that zerker is used by like 90% of all players in pve so there’s going to be a backlash depending on how hard it gets nerfed.

Come on guy, 90%? Be realistic. PvE is broad, and I would wager not even 20% of the population that does dungeons run full zerk.

wouldn’t count on that. Just look at the zerker gear prices at the TP and you see how high of a demand they are.

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Posted by: Big Tower.5423

Big Tower.5423

Thief nerfed into oblivon..

7800 hours ingame, and counting.