Dagger, Swords, and Greatsword

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Krisztian.8405

Krisztian.8405

Do you know what all these weapons have in common?

They all have the same attack range. Yep dagger range = sword range = greatsword range. Why is that?

All this time I thought I was swinging a greatsword when i might as well have been swinging a fork. Could we increase the range proportionally to their length in-game?

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Simon.3794

Simon.3794

great idea, greatsword needs to be atleast 150, dagger and sword can have the same

(edited by Simon.3794)

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Atherakhia.4086

Atherakhia.4086

daggers don’t cleave. There’s your balance.

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Krisztian.8405

Krisztian.8405

Cleaving is soo great in 1v1
>.>

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Nike.2631

Nike.2631

1v1… that mode the whole game is balanced around. Not.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Neko.9021

Neko.9021

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Jocksy.3415

Jocksy.3415

Do you know what all these weapons have in common?

They all have the same attack range. Yep dagger range = sword range = greatsword range. Why is that?

Not all… at least Rangers got that going for them

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Krisztian.8405

Krisztian.8405

All i’m saying is this doesn’t make sense. Dagger attacks are quick because the weapon is small. Swords are slower because they are larger, and Greatswords are slower still. However when the range is the same for dagger and gs, why does gs swing have to be twice as slow. True, gs are supposed to do more damage per hit, but the trade off for daggers is that they have more hits per second. Damage is a direct result from the force required to sling the blade, and that force is determined by the blade’s moment of inertia, and the moment of inertia is calculated by using the length of the blade. They are totally ignoring length of the blade. Sure gs would have a range advantage, but daggers should be more precise.

Here’s my solution.

Increase range on swords and gs
Increase precision on daggers.

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Krisztian.8405

Krisztian.8405

or decrease precision on sword and gs

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Berengar.6951

Berengar.6951

Or ignore real world science in our video game where I can shoot lightning out of my hands and people apparently aren’t corporeal since I can run right through them.

Engineer, Thief, Mesmer, Elementalist, Guardian,Warrior, Necro
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Zutha.5091

Zutha.5091

Or ignore real world science in our video game where I can shoot lightning out of my hands and people apparently aren’t corporeal since I can run right through them.

Best think I’ve read all day.

Dagger, Swords, and Greatsword

in Profession Balance

Posted by: Krisztian.8405

Krisztian.8405

Sure, as long as we are disregarding the laws of physics on which the game is loosely based, I want nike boots with tiny wings so I can fly.

But really, the point of a Greatsword is to have a bit extra range.

Well, since this is currently a null issue, I’ll have to tell myself that the tip of the sword deals damage and simultaneously heals the damage dealt with magic.

Please delete thread.