Damage in pve, the rock dog philosophy

Damage in pve, the rock dog philosophy

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

What im proposing here is a somewhat serious nerf to physical damage WITHOUT nerfing the physical damage

In the game already exist a specy of monster called the rock dog. It just happen that because the unreal armor level of the monster condition damage actualy kill it faster then raw physical damage. While increasing the armor level of all monster would definitively Give a value to condition damage in pve some build dont run on critical damage and or deals lesser damage in comparison so here i come with a theory to fill the gap between condition damage and physical damage wich is actualy called…

Piercing damage – This damage Ignore 20% of the target toughness

The principe is that Minionmancer and pet user will highly be weakened should we nerf the effectiveness of pve physical damage by increasing the monsters armor so what we should do is make pets and summon able to forego it with their attack. + some weapon deals so little damage to begin with they aint actualy usefull, one way to make for it could be to give them the option of the piercing damage (such as longbow for ranger, rifles for enginer and pistol for thief because yea dual pistol thief dont deal damage at all to begin with there need to be incentive to actualy run it in pve for other reasons then just avoiding melee range in fight)

By adding piercing damage and increasing armors we reduce the overall effectiveness of tanking, Increase the value of pet builds, revalue some unused weapon and actualy nerf critical physical damage user in pve.

NOTE: It will likely be possible for ranger to both run the piercing damage longbow and berserker build at the same time. However that build will only be highly effective against well armored unit while it will be doing ordinary damage against the rest. A 20% toughness ignore wont work if the target doesnt have toughness to begin with.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Damage in pve, the rock dog philosophy

in Profession Balance

Posted by: Swimfan.8014

Swimfan.8014

Hmm any idea what a nightmare balance-wise it would be to bring in such a change so late into the game? Sorry but if Anet shows us one thing, it’s that their current Balance-Team is useless or at the very least not up to the task.

Damage in pve, the rock dog philosophy

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

well adding the toughness penetration to pets and some of the ranged weapon could be the first step, adding some toughness to the mob could be the next one. Maybe they will keep the old mob with the same armor level but they could actualy rise the toughness level off….

1. golems
2. rock based elemental and monster
3. Icebrood
4. branded
5. world bosses wich actualy are big enought and potentialy have a high armor level such as tequatl and claw of jormag.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3