Death Shroud Degen- Out of Combat

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Posted by: Susanoo.2586

Susanoo.2586

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

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Posted by: Chokolata.1870

Chokolata.1870

I think they should increase the window of opportunity for the warrior to use adrenaline. Losing it right after you leave combat is a bit too much. Perhaps give them 10-15 s delay.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

No.

I think they should increase the window of opportunity for the warrior to use adrenaline. Losing it right after you leave combat is a bit too much. Perhaps give them 10-15 s delay.

Yes.

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Posted by: unlucky.9285

unlucky.9285

i tried warrior again after the nerf and did not notice much difference really -.- your adrenaline builds ridiculously fast if anything it needs to be toned down lol! and you got more ways to build it quicker on your skills. the only dif is you cant miss switch hit with your burst, and that’s a good thing

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

i tried warrior again after the nerf and did not notice much difference really -.- your adrenaline builds ridiculously fast if anything it needs to be toned down lol! and you got more ways to build it quicker on your skills. the only dif is you cant miss switch hit with your burst, and that’s a good thing

The problem is not missing a burst, that is a design choice that has made combat for Warriors several times more enjoyable…

It is the Decay hitting too quickly, killing Adrenal Surge, thus locking you right back into Healing Signet… That is, imho, not a good thing…

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Posted by: unlucky.9285

unlucky.9285

shouldn’t you be using that during combat anyway?

(edited by unlucky.9285)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Well, yes and no(?)

Follow me on this;

I had a build theorycrafted pre-patch, which was a glassier build with a GS, required the mobility to get out of combat, heal up, and get back in… Meanwhile, you could check your statusses, such as poison and whatnot to get those cleansed…

This is sadly now not as much possible as the decay hits quicker than the standard health return gets to you…

Plus, if you want to stay in combat and heal, why bother even using Healing Surge? Healing Signet is made for that, to sustain yourself while being in combat

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Posted by: unlucky.9285

unlucky.9285

what you just described is just as if not more annoying then a warrior that is in my face with heal signet…. at least any skills i used that are dot do not go to waste and shoved on cd while you run off to reset the fight constantly.

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Posted by: Wyrden.4713

Wyrden.4713

different proffessions, different mechanics

and btw, u do realise that life force is sooooooooooooo much different than adrenaline right?
if u were to balance it the way u said it, then u also gotta do dis: necros regen lifeforce with every strike on enemy now instead with just few selected ones, they regen it as fat as warriors build up adrenaline..

and trust me, u dont want that..

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

what you just described is just as if not more annoying then a warrior that is in my face with heal signet…. at least any skills i used that are dot do not go to waste and shoved on cd while you run off to reset the fight constantly.

I cannot believe you really…

Do you honestly want Warriors to be stuck with freaking Hambow forever or what? Because what you just did is giving a biased comment as to why you’d dislike a change in combat without even taking into consideration as to what it might do with the meta, the playability of the class, and the way combat works into several levels of this game…

Build diversity, any class wants it, not just us necromancers – it is completely ridiculous that the “Meta build” and the most boring and braindead spec for Warriors is almost becomming the only viable thing to run – as much as it is for Necromancers to run Terror…

Open your eyes for the love of myself… It is not just Necromancers suffering from not having enough diversity – even if Warriors dominated…

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Posted by: Carighan.6758

Carighan.6758

Yeah I agree, or well, a 6-8s delay would be enough. Just so that if you kill one enemy, then immediately target someone at range, you can still use a 3-bar skill.

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Posted by: Etienne.3049

Etienne.3049

While there are alternative ways of gaining life force (like the incredibly bad staff autoattack) the default manner of aquiring life force is by things dying around the necromancer, when stuff dies often the combat is mostly over.
Adrenaline is gained by attacking, which tends to happen a lot during combat.

Summary:
Life force: Gained by things dying, so after combat.
Adrenaline: Gained by attacking, so during combat.

Also the idea behind them is completely different, adrenaline is, well, adrenaline while life force must be something like STORING the life force (or souls?) of the dead to power certain spells.

Just because both use a bar doesn’t mean they are anything alike.

Although, considering only power and not what it’s supposed to represent, I wouldn’t mind life force decaying out of combat if in exchange necromancers would gain it as quickly in combat as warriors gain adrenaline; which probably wouldn’t excactly make necromancers any weaker.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Sure just change the way necros gain lifeforce so it is as easy to get as adrenaline and give necros the same mobility as a warrior.

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Posted by: Necrotize.2974

Necrotize.2974

As others said, when life force builds as easily as adrenaline, we can talk. For warriors, every hit builds adrenaline. Necros have 1 weapon skill on each MH weapon that does it and some utilities that can be traited to do it. Sometimes that weapon skill isn’t even the autoattack and is actually on like a 10 second cd.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

As the two professional mechanics do not function even remotely similar, I have to disagree. Unless you offer a more reasonable justification for a change, you are going to struggle to rally posters to your cause.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

As the two professional mechanics do not function even remotely similar, I have to disagree. Unless you offer a more reasonable justification for a change, you are going to struggle to rally posters to your cause.

You’d be surprised. Just look at how many warriors rallied to the whole hundred blades/rapid fire comparison.

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Posted by: MethaneGas.8357

MethaneGas.8357

So what you are proposing is for Elementalists to slowly lose each attunement, down to only fire, when out of combat. Thieves gaining revealed debuff when outside combat, etc. If we’re going to compare things like that, sure

“cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills”
Cheat-y? Really? …. really?
Do you know how hard it can be to build life force when you start from 0? The swapping you are referring to is minions, which die, and regen your life force. In sPvP… this is pretty much necessary in my opinion- starting with 0 life force is silly. In PvE it doesn’t matter, and in WvW, no one does it xD and even if they did it, would it really matter when a zerg rolls over you? ….so I don’t understand the problem.

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(edited by MethaneGas.8357)

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Posted by: Holl.3109

Holl.3109

HAHAHA…………. no

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Posted by: GreyWraith.8394

GreyWraith.8394

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

When LF builds as fast and as easily as adrenaline, we’ll talk.

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Posted by: Dagins.5163

Dagins.5163

If I understand the game’s lore correctly, life force is supposed be slowly harvested and stay with necromancer for some time, even prepared before fight – as opposed to warrior’s adrenaline. I doubt this will ever change, this is an RPG after all. Besides, the change is not even needed.

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Posted by: Roe.3679

Roe.3679

If I could build life force like warriors build adrenaline, sure. Otherwise you’re just asking to nerf the class.

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Posted by: Muchacho.2390

Muchacho.2390

The problem with Lifeforce degeneration outside of combat makes the gain Lifeforce by things dieing around the necro pointless.

Unlike adrenaline, Deathshroud and the necromancer profession as whole would need a complete rework if Anet would ever want to introduce a degeneration of Lifeforce out of combat. And given how slow balance changes are i dont see that happen until a expension hits (if we ever get one…).

But i am not saying that a complete rework of DS is a bad thing. Actually it could be a good thing for necromancers and the game in general to make DS more consistent.

But as it stands simply adding a out of combat degeneration for Lifeforce without reworking necromancers will destroy what DS is currently meant to be (a Soul reaping and storing mechanic).

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

As the two professional mechanics do not function even remotely similar, I have to disagree. Unless you offer a more reasonable justification for a change, you are going to struggle to rally posters to your cause.

You’d be surprised. Just look at how many warriors rallied to the whole hundred blades/rapid fire comparison.

So? That is just as backwards as this comparison, it doesn’t make it right. The warrior community will naturally rally to anything they feel will buff them. Even before they received nerfs, many, but not all, would clamor to anything they could use to try to justify more, unnecessary buffs to their profession.

The only way this discussion could even remotely be had, is if a necro could fill life force as fast as warriors can fill adrenaline. At that point though, the only discussion it would open it up to, is how necros would need some of the other very powerfully defensive options available to them, that warriors have, before you could make a reasonable comparison. At least that is my opinion.

(edited by dancingmonkey.4902)

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

As the two professional mechanics do not function even remotely similar, I have to disagree. Unless you offer a more reasonable justification for a change, you are going to struggle to rally posters to your cause.

You’d be surprised. Just look at how many warriors rallied to the whole hundred blades/rapid fire comparison.

So? That is just as backwards as this comparison, it doesn’t make it right. The warrior community will naturally rally to anything they feel will buff them. Even before they received nerfs, many, but not all, would clamor to anything they could use to try to justify more, unnecessary buffs to their profession.

The only way this discussion could even remotely be had, is if a necro could fill life force as fast as warriors can fill adrenaline. At that point though, the only discussion it would open it up to, is how necros would need some of the other very powerfully defensive options available to them, that warriors have, before you could make a reasonable comparison. At least that is my opinion.

I wasn’t arguing it was justified, I was just saying it wouldn’t shock me to see warriors grasping on to this straw for all the reasons you just mentioned. Warriors have been so brain dead easy to play for so long that their first reaction seems to be to cry nerf rather than adapt.

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Posted by: drtoszi.2967

drtoszi.2967

These warrior responses…is this what it’s like when Gods become mortal?/jk

I did make and try out a warrior for a bit and even as a Necro main who LOSES LIFE FORCE JUST BY BEING IN DEATH SHROUD AS WELL AS SKILLS DRAINING LIFE FORCE, the Adrenaline drain is horrible.

I have no idea how it was before (I assume from the forums that it was mainly permanent and basically never actually drained), but as it is now, it’s almost irrelevant in combat.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

These warrior responses…is this what it’s like when Gods become mortal?/jk

I did make and try out a warrior for a bit and even as a Necro main who LOSES LIFE FORCE JUST BY BEING IN DEATH SHROUD AS WELL AS SKILLS DRAINING LIFE FORCE, the Adrenaline drain is horrible.

I have no idea how it was before (I assume from the forums that it was mainly permanent and basically never actually drained), but as it is now, it’s almost irrelevant in combat.

What profession were you fighting? What adrenaline increasing traits were you using in your build? What build were you using for that matter? How many hours did you spend on your warrior at level 80?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

These warrior responses…is this what it’s like when Gods become mortal?/jk

I did make and try out a warrior for a bit and even as a Necro main who LOSES LIFE FORCE JUST BY BEING IN DEATH SHROUD AS WELL AS SKILLS DRAINING LIFE FORCE, the Adrenaline drain is horrible.

I have no idea how it was before (I assume from the forums that it was mainly permanent and basically never actually drained), but as it is now, it’s almost irrelevant in combat.

1. No skill use drains life force, only the natural degeneration and incoming damage reduce life force.

2. Adrenaline did drain, but it took like a minute of being out of combat for it to do so. You were usually back in combat well before then. This was a bit ridiculous, really. It needed to get nerfed, though this recent patch does seem to have gone overboard. Now Warriors effectively don’t get their class mechanic in PvE until ~level 15, when enemies might live long enough to let you build a full bar of adrenaline and still have an opportunity to use a burst skill.

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Posted by: drtoszi.2967

drtoszi.2967

“1. No skill use drains life force, only the natural degeneration and incoming damage reduce life force.”

I somehow had it in my head the whole time that Life Blast, at least, drained some LF on top of the constant drain and incoming damage. Weird, maybe it was something that I heard that stayed with me. I never stayed in DS long enough to test this, so I just didn’t notice.

“What profession were you fighting? What adrenaline increasing traits were you using in your build? What build were you using for that matter? How many hours did you spend on your warrior at level 80?”

I said I made one to try, so at most I made it to level 11 post patch. However, even without any traits it just seemed so kitten fast. I fought a mob, made half a bar, and lost it before I took a few steps away. It needed work, but this is a bit of a hack job.

I dunno, maybe they intended it for being used against bosses only?? Anet doesn’t make sense sometimes.

All said and returning to the topic at hand: Adrenaline and Death Shroud are just so incomparable. Let’s start with the fact that DS drains in use, depletes when taking damage and has a cooldown. Let’s also mention losing your utilities, Elite, and once you leave it your HP is still the same (outside of using a trait slot for DS healing) if you used it as a panic button. Also, not as easy to build up.

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Posted by: unlucky.9285

unlucky.9285

skills do drain lf in deathshroud

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Posted by: Sarrs.4831

Sarrs.4831

I think it both decays a little bit too quickly, and decaying immediately on leaving combat is a bit much.

Either slightly knocking down the adren loss rate from 2 to 1 per second (at least i think 2/sec is the current rate) or giving 5-10 seconds leeway after leaving combat would make it feel a lot better.

Nalhadia – Kaineng

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

skills do drain lf in deathshroud

I don’t know where this rumor started, but I assure you, they do not. The only drain you get from using skills in death shroud is the natural drain for being in death shroud long enough to cast the skill.

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Posted by: Muchacho.2390

Muchacho.2390

skills do drain lf in deathshroud

I don’t know where this rumor started, but I assure you, they do not. The only drain you get from using skills in death shroud is the natural drain for being in death shroud long enough to cast the skill.

Well technically DS4 drains Lifeforce into the necromancer but that is not a negative one.^^

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Life force isn’t Adrenaline.

Life force for Necromancers is like Healing Signet for Warriors, it just accumulates over time instead of ticking for a little constantly.

Adrenaline is better equated to their minion-oh hey look MM got a nerf

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

kitten it why not.. not much to mess up on the class anways..

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Posted by: Sylent.3165

Sylent.3165

You need to understand most neco players including myself would love that.

Let me explain. Warriors who do insane damage with no effort got a small nerf where they need a few seconds in combat to build that adreneline. Then lose it. While it takes necromancer a lot longer to fill there bar. If they changed it to it degenerate over time it would mean it would need to fill faster. This would mean we could enter fights without death shroud and an empty bar and within a couple seconds fill it and actually use it more often. This would be a huge buff for us.

Also please visit the below link and read on the warrior.

https://www.guildwars2.com/en/the-game/professions/

The longer a warrior stays in combat the stronger they become. This was anets words from before release. I don’t think they actually intended on making the warrior have extra damage for doing nothing.

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Posted by: Liewec.2896

Liewec.2896

warrior is not a necromancer,
if you want to play this game then we could list all of the warrior skills that are ridiculously above the competition,

Wells have 40s cooldown, lets give Combustive shot a 40s cooldown.
Signet of vampirism requires you to get hit to heal, lets make healing signet require you to get hit to heal.
hundred blades deals 20k dmg, lets make necro axe #2 deal 20k damage.

you can’t compare them…

warrior is not necromancer,
adrenaline is not life force.

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Posted by: Jerus.4350

Jerus.4350

Seeing as Warrior Adrenaline degens quicker outside of Combat, I think Death shroud should match that speed, It seems a little cheat-y fighting a Necro that has just built up their life force outside of combat by swapping skills.

No.

I think they should increase the window of opportunity for the warrior to use adrenaline. Losing it right after you leave combat is a bit too much. Perhaps give them 10-15 s delay.

Yes.

Yes

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Failed topic. Adrenaline =/= DS

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Posted by: Dark FQ.1038

Dark FQ.1038

No Adrenaline isn t the same as Death Shroud. We can t build Life Force as fast as warriors build adrenaline. Also DS is made to put us in combat, we can t use mobilty to leave.

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Posted by: Anchoku.8142

Anchoku.8142

It is not exactly easy to leave combat with the intent to get back in right away. Not sure there is functionally much difference in having adrenaline degen or empty when leaving combat.

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Posted by: Sagat.3285

Sagat.3285

Failed topic. Adrenaline =/= DS

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Posted by: Solori.6025

Solori.6025

HAHAHA…………. no

^


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Posted by: lorndarken.3702

lorndarken.3702

during a fight a necro unless they are built for ds generates very little life force . and this would be a nerf to the class overall because their skills in ds are limited . the compensation for this idea would have to be increased effectiveness of the listed skills to begin with like a 5 second fear pbaoe , a 1500 ranged skill 2 and faster speed for teleport with break stun , condi damage from malice would need to be increased , and skill 1 attack would have to faster is projectile , nothing to insane but something to compensate it , other than that i don’t like the watered down version of you idea

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Someone got upset by necro’s laughing and decided to nerf DS CD.

OP wins.

hahahahahahahaaaaa.aaaagahahahahahahahahah…… ha..snif..starts crying

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Posted by: Stand The Wall.6987

Stand The Wall.6987

sure man, play necro for more then 10 minutes and say that again. or you could get good and adapt, not that any adaption is necessary cuz adren builds up way the kitten faster then DS.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I agree death shroud should degen out of combat. When we make this change can we also consider;

1) Giving necro a block-we have none.
2) giving them an evade on use skill-we have none.
3) giving them a leap finisher, that can also act as a escape-we have none.
4) giving a mobility boost-we have none.
5)giving a reflect skill-we have none.
6) giving us an aura effect-we have none.
7) more easily acessible stability-we have 3 seconds at grandmaster level only.
8)Giving us more user friendly blast finishers-we have one.
9)giving us combo fields. We have only one type.

Now, what were we saying about life force should degen OOC..

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

9)giving us combo fields. We have only one type.

We got four ._.

Light – Well of Blood
Dark – Well of Suffering – and all the others actually
Poison – Chillblains
Ethereal – Spectral Wall

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

9)giving us combo fields. We have only one type.

We got four ._.

Light – Well of Blood
Dark – Well of Suffering – and all the others actually
Poison – Chillblains
Ethereal – Spectral Wall

CPC is a poison field as well.

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Posted by: Tao.5096

Tao.5096

I’m playing a warrior, pvping a lot.
I have no problem building full 3 bars of adrenaline from 0.

If OP does have problem building adrenaline, then maybe Warrior is too hard to play for OP.

Did I ever tell you, the definition, of Insanity?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

9)giving us combo fields. We have only one type.

We got four ._.

Light – Well of Blood
Dark – Well of Suffering – and all the others actually
Poison – Chillblains
Ethereal – Spectral Wall

CPC is a poison field as well.

Upon rereading i didn’t make it very clear, I meant method of application pardon me. However I did forget about spectral wall. Ty for clarification.