Deathly Swarm

Deathly Swarm

in Profession Balance

Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

http://wiki.guildwars2.com/wiki/Deathly_Swarm

Unleash an insect swarm, blinding multiple foes. Transfer three conditions to your target on a successful attack.

Needs a rework considering new changes, instant cast, leaps/instant attack/movement skills. Ignore this skill/blind and huge amount of bugs make this skill useless.

Note: I don’t care for the bounce, i don’t care for the condition transfer.. [nerf it into oblivion for all i care] Just make the blind actually work.

-Make the blind work.
-Make the projectile faster or work like Mesmer Archane Thievery
http://wiki.guildwars2.com/wiki/Arcane_Thievery
-Generally this skill is countered by just looking at it or cleansed without notice or simply ignored by movement autoteleport etc etc.
-Casting this skill hile moving makes the chance of it to hit even smaller.
-Make it apply blind multiple times, or rework blind so it isn;t just removed with a random AA.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

Deathly Swarm

in Profession Balance

Posted by: dandamanno.4136

dandamanno.4136

Trust me, you don’t want the skill to work like Arcane Thievery. That skill misses very regularly for seemingly no reason.

Deathly Swarm

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Deathly Swarm works perfectly fine as-is. The only change it could use is a faster projectile, but even that’s not necessary.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Deathly Swarm

in Profession Balance

Posted by: Jelzouki.4128

Jelzouki.4128

Deathly Swarm works perfectly fine as-is. The only change it could use is a faster projectile, but even that’s not necessary.

No it doesn’t.

It is extremely difficult to land this skill and makes taking a offhand dagger redundant. I’d rather spec into the warhorn for the 3.5 second cone daze

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

Deathly Swarm

in Profession Balance

Posted by: Tim.6450

Tim.6450

The only thing that I would consider changing to this skill is that right now the conditions transferred aren’t considered mine . It’s a bit inconsistant with epidemic and hinders parasic contagion due to stack limit. On the other hand it means that offhand dagger in power builds loses some strength and gains some more in conditions builds, so I’m not even sure about this change.

EverythingOP

Deathly Swarm

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The only thing that I would consider changing to this skill is that right now the conditions transferred aren’t considered mine . It’s a bit inconsistant with epidemic and hinders parasic contagion due to stack limit. On the other hand it means that offhand dagger in power builds loses some strength and gains some more in conditions builds, so I’m not even sure about this change.

Ummm…yes they are. They don’t benefit from your condition duration, but that is true of all transfers. They are still “yours” and you are considered the source for any damage dealt.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Deathly Swarm

in Profession Balance

Posted by: Muchacho.2390

Muchacho.2390

Wtf?
This is the best skill on offhand dagger and the only reason why you would take offhand dagger in a power builds.

The only change that skill maybe needs is a faster projectile speed but the rest is fine.

And why are you saying that the blind doenst work? Does it bug sometimes? If so i never had that happen.

Deathly Swarm

in Profession Balance

Posted by: Tim.6450

Tim.6450

The only thing that I would consider changing to this skill is that right now the conditions transferred aren’t considered mine . It’s a bit inconsistant with epidemic and hinders parasic contagion due to stack limit. On the other hand it means that offhand dagger in power builds loses some strength and gains some more in conditions builds, so I’m not even sure about this change.

Ummm…yes they are. They don’t benefit from your condition duration, but that is true of all transfers. They are still “yours” and you are considered the source for any damage dealt.

Take a look at those pictures. A full second has passed (take a look at consume condition) and my health hasn’t increased with a single point. I’m also sure that if you transfer a condition that the source is still the original source but I can’t show it with print screen. You should be able to see it when you transfer a condition on a conditionless foe (don’t use corruption since you are the source of those) and look at the info on the condition, don’t forget to remove all traits and sigil that apply their own conditions.

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