Divinity runes

Divinity runes

in Profession Balance

Posted by: Prince.7198

Prince.7198

Ouch that Divinity Rune nerf, right in the nuts!

Divinity runes

in Profession Balance

Posted by: Windwalker.2047

Windwalker.2047

What.
It gives 0.8% crit dmg less and +18 to all stats!

Divinity runes

in Profession Balance

Posted by: Atherakhia.4086

Atherakhia.4086

I’m not seeing this nerf you’re talking about…

Divinity runes

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

What.
It gives 0.8% crit dmg less and +18 to all stats!

+8 to all stats
+10 to all stats
+12 to all stats
+14 to all stats
+16 to all stats
+18 to all stats
= 78 / 15 = 5,2% crit damage

before
(1): +10 to All Stats; +2% Critical Damage
(2): +10 to All Stats; +2% Critical Damage
(3): +10 to All Stats; +2% Critical Damage
(4): +10 to All Stats; +2% Critical Damage
(5): +10 to All Stats; +2% Critical Damage
(6): +10 to All Stats; +2% Critical Damage

= 12% crit damage..

where do you get your math?

Divinity runes

in Profession Balance

Posted by: Atherakhia.4086

Atherakhia.4086

The crit damage was expected though? Most people were expecting +60 to all stats. This is much better than people were expecting.

Divinity runes

in Profession Balance

Posted by: Nike.2631

Nike.2631

People trying to maximize crit damage get curb-stomped. People trying to maximize general stats/rounded abilities get a 30% buff.

You may notice a trend with this patch .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.