Do something to fix op of rangers

Do something to fix op of rangers

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Posted by: mikeew.8607

mikeew.8607

It is clear how op it is just by the influx of ppl playing the class now as opposed to before the god mode was inserted. I just got out of a match with 3 thieves and 2 rangers and yea just ridiculous. Makes a person question why they bother supporting the game much more if this is really what is to be expected hambow warriors and lb rangers thieves spamming number 2.

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Posted by: Anymras.5729

Anymras.5729

“A lot of people have picked this class up, therefore it’s overpowered,” is all anybody’s going to get out of that post.

How about explaining what this ‘god mode’ is? It’ll more than likely lead to people telling you what you can do to deal with it.

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Posted by: coglin.1867

coglin.1867

It is clear how op it is just by the influx of ppl playing the class now as opposed to before the god mode was inserted. I just got out of a match with 3 thieves and 2 rangers and yea just ridiculous. Makes a person question why they bother supporting the game much more if this is really what is to be expected hambow warriors and lb rangers thieves spamming number 2.

By your own defining claims based on the amount of players using a professions, and using that as your metric to claim something is OP, wouldn’t that make the thief profession the OP profession in your hyperbole?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: rogerwilko.6895

rogerwilko.6895

It is clear how op it is just by the influx of ppl playing the class now

is it?…

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Posted by: Zaxares.5419

Zaxares.5419

Was on my Ranger last night. Got wrecked by an Engineer who was obviously very familiar with the usual strategies used by Rangers. He popped reflects, used CC at the right times, etc.

Rangers may be the meta class, but they’ve got obvious counters.

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Posted by: jcbroe.4329

jcbroe.4329

-sigh-

Okay, let’s start this like it’s actually going to be constructive:

First, remove the ideology that use or overuse == overpowered.

Now that that’s hopefully cleared up:

  • What god mode mechanics were being used/why do you feel these mechanics create a “god mode?”
  • How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?
Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Juba.8406

Juba.8406

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

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Posted by: Carighan.6758

Carighan.6758

They just did. :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: STRanger.5120

STRanger.5120

Again??? Seriously?

This community really make me sad, to be honest…

#ELEtism 4ever

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Posted by: STRanger.5120

STRanger.5120

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

Comparing melee skill with ranged is not ideal, that’s true. But saying that RF doesn’t need a setup to be landed is wrong too….

Take the facts, both are channeled abilities – check
Both are multi-hit abilities – check
Both can be easily countered when not set up properly – check
Both easily kill bad players – check
Melee does more dmg than ranged – check

Where’s the problem then?

#ELEtism 4ever

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Posted by: Juba.8406

Juba.8406

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

Comparing melee skill with ranged is not ideal, that’s true. But saying that RF doesn’t need a setup to be landed is wrong too….

Take the facts, both are channeled abilities – check
Both are multi-hit abilities – check
Both can be easily countered when not set up properly – check
Both easily kill bad players – check
Melee does more dmg than ranged – check

Where’s the problem then?

here ill make it easier for you :

  • ranged can get it to 1500 range
  • almost same cd
  • faster cast time
  • Combo Finisher
  • 10 hits
  • 10 stacks of Vulnerability
  • can Pierce when traited
  • it keeps tracking target
  • does not root you while channeling
  • easy to spam
  • ZERO risk unlike setting 100b

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Posted by: Abrilete.1439

Abrilete.1439

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

Comparing melee skill with ranged is not ideal, that’s true. But saying that RF doesn’t need a setup to be landed is wrong too….

Take the facts, both are channeled abilities – check
Both are multi-hit abilities – check
Both can be easily countered when not set up properly – check
Both easily kill bad players – check
Melee does more dmg than ranged – check

Where’s the problem then?

here ill make it easier for you :

  • ranged can get it to 1500 range
  • almost same cd
  • faster cast time
  • Combo Finisher
  • 10 hits
  • 10 stacks of Vulnerability
  • can Pierce when traited
  • it keeps tracking target
  • does not root you while channeling
  • easy to spam
  • ZERO risk unlike setting 100b

Cool, let’s add more facts to the list:

  • Even a small step in the terrain can obstruct it.
  • Will hit only one target unless traited, so it may not hit the intended target.
  • Won’t hit a thing if you don’t have a target.
  • Can be reflected.
Baruch Bay, Ranger.

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Posted by: STRanger.5120

STRanger.5120

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

Comparing melee skill with ranged is not ideal, that’s true. But saying that RF doesn’t need a setup to be landed is wrong too….

Take the facts, both are channeled abilities – check
Both are multi-hit abilities – check
Both can be easily countered when not set up properly – check
Both easily kill bad players – check
Melee does more dmg than ranged – check

Where’s the problem then?

here ill make it easier for you :

  • ranged can get it to 1500 range
  • almost same cd
  • faster cast time
  • Combo Finisher
  • 10 hits
  • 10 stacks of Vulnerability
  • can Pierce when traited
  • it keeps tracking target
  • does not root you while channeling
  • easy to spam
  • ZERO risk unlike setting 100b

Cool, let’s add more facts to the list:

  • Even a small step in the terrain can obstruct it.
  • Will hit only one target unless traited, so it may not hit the intended target.
  • Won’t hit a thing if you don’t have a target.
  • Can be reflected.

Some more facts:

- Have to choose if you want +5% damage and 1500 range or piercing
- Faster means easier to dodge
- Not cleaving attack
- “Zero risk” is false, one simple reflect will explain this to you
- Ranger still has only medium armor and middle-ground HP level compared to Warrior
- Any other zerker build will wipe the floor with him, only chance is to keep the range from the opponent (which is not that easy now, ‘cause the PBS nerf)
- Zerker LB Ranger is Thief breakfast (And don’t say anything about Sic’em or something, good Thief will always strike first…)

It seems that ppl should try to play the class before making assumptions, like I did. I don’t play Ranger now, but I tried it and I know there’s plenty of disadvantages in that “god mode” build

Also, I have a question, since when is the 10-hits fact considered an advantage? Anyway, it’s one hit difference, doesn’t matter much…

#ELEtism 4ever

(edited by STRanger.5120)

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Posted by: Mitch.4781

Mitch.4781

It is clear how op it is just by the influx of ppl playing the class now as opposed to before the god mode was inserted. I just got out of a match with 3 thieves and 2 rangers and yea just ridiculous. Makes a person question why they bother supporting the game much more if this is really what is to be expected hambow warriors and lb rangers thieves spamming number 2.

No offence, but you sound really really bad at the game. As always, it’s a skill issue.

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Posted by: Juba.8406

Juba.8406

It seems that ppl should try to play the class before making assumptions

Champion Hunter

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Posted by: Shanks.2907

Shanks.2907

In a game of conquest, I’m usually more wary of a rabid a/t s/d ranger. The only times a zerk LB ranger is dangerous is when it’s well positioned in a team fight. Otherwise it’s simple enough to close the gap and eat them alive.

Closing the gap has never been easier either. One dodge for PBS, another for RF, and then they’re a sitting duck. Or are rangers not suppose to be worthy of using a dodge against?

You’re not suppose to start a thread on forums each time you’re outplayed.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

he has not compaired anything , the word in bold , 1 button Burst machanics <<

nothing was said about 100b vs rf, he just used the 1 button burst machanics from warroir and ranger Lb as an Example for a Disscusion basis.

We are trying to teach Uninformed/ unexperienced players that fight rangers how to improve their gameplay and reduce their fustrations based on Real Situtations not A unplayer balanced Soloque.

were unfortunatly what the op mentioned can happen with any class in any combination.

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Posted by: STRanger.5120

STRanger.5120

It seems that ppl should try to play the class before making assumptions

Champion Hunter

Well, you have quite a problem then, but not a proffesion problem, if you know what I mean.

#ELEtism 4ever

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Posted by: caveman.5840

caveman.5840

just get over ranger.

at the end of the day anet just threw in the towel

they had no other ideas to get ranger on par with the meta but crank up rapid fire

kind sad
but ranger is in the meta now

(edited by caveman.5840)

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Posted by: jcbroe.4329

jcbroe.4329

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

…..Wrong tangent?

The design of the weapons is absolutely the exact same. Autoattack, burst skill, and the next 3 skills are mostly utility in function. The amount of setup or actual output is irrelevant. The weapon kits themselves have the same design ideology behind them, and they aren’t the only weapons in the game balanced around the “auto attack, 1 big damage skill, 3 utility functions,” I just cba to list the other weapons with the same exact design philosophy because it’s “another one of those threads.”

The point behind the question remains the same; how many buttons then should I have to press is pressing 1 isn’t acceptable? 2? 5+? etc? Who is determining what level of skill input goes into just pressing more buttons?

Not to mention that while their may be some correlation between the amount of buttons needed to be pressed and the amount of “skill” it takes to do so effectively, they are still independent events and can be largely attributed to other variables since skill means proficiency and the idea doesn’t exist only within the realm of Actions per Minute.

And that’s not even taking into account how subjective the idea of “actions per minute requirement implies difficult and skilled play” really is. I could think that elementalists and engineers are faceroll easy (I do actually, PvP meta thief/mesmer builds rank as the highest skill requirement builds currently imo), even though they have more buttons and skills they can press, so then we’re right back at clashing opinions with no measurable facts to be able support either argument.

Now, if everybody would like to talk warrior balance, that’s another thread entirely. Though I will just say flat out that I think that warriors were over-nerfed, especially in regards to how adrenaline degenerates out of combat so quickly and immediately. There is no reason why the “skill scenario” of a warrior holding their last burst of adrenaline at the end of a fight and then being able to carry that and already have full momentum in a nearby fight doesn’t exist, and it adds a level of play to warrior that otherwise makes the burst mechanic a very linear “start every fight slow and gain momentum” mechanic.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: pdavis.8031

pdavis.8031

OP = Over Populated.

Rangers are easy to play. Thats why so many people are running them now days. They work well with others in a team. I can sit at range, picking off enemies while another runs in and keeps them distracted, but I guess that means they are OP. But then any ranged profession can do exactly the same with the same outcome. There are more then enough counters to rangers that if the other team has the right setup (any blocks, reflects, gap closers, etc.) they can burn rangers like firewood. In that case rangers are more of a liability than anything. No rangers are not overpowered, they are just “ultra cheese mode” against players who don’t know how to handle them.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

OP = Over Populated.

Rangers are easy to play. Thats why so many people are running them now days.

Easy to play =/= Being effective.

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Posted by: pdavis.8031

pdavis.8031

OP = Over Populated.

Rangers are easy to play. Thats why so many people are running them now days.

Easy to play =/= Being effective.

Of course easy to play does not equal being effective. But that doesn’t mean they are overpowered either. Warrior is also easy to play, but in the hands of a poor player they are not effective.

I think many people are subscribing to the idea that rangers are OP, so “if you can’t beat em, join em”. So they roll a ranger so they can be OP in PvP, and get easy kills/wins. But unless they are a decent player to begin with, they tend to find that the opposite is true and aren’t all that OP.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Eurantien.4632

Eurantien.4632

THIS JUST IN!!!!! ANET ADDED TERRAIN FOR PLAYERS TO STAND BEHIND TO OBSTRUCT THE INCOMING ARROWS!!!! BUT THAT’S NOT ALL!!! THEY ALSO ADDED A DODGE MECHANIC FOR EVERY GLASS SO THEY CAN DODGE IT IF THEY CAN’T GET BEHIND A WALL, TREE, GRAVESTONE, OR WHATEVER!!!

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Posted by: pdavis.8031

pdavis.8031

THIS JUST IN!!!!! ANET ADDED TERRAIN FOR PLAYERS TO STAND BEHIND TO OBSTRUCT THE INCOMING ARROWS!!!! BUT THAT’S NOT ALL!!! THEY ALSO ADDED A DODGE MECHANIC FOR EVERY GLASS SO THEY CAN DODGE IT IF THEY CAN’T GET BEHIND A WALL, TREE, GRAVESTONE, OR WHATEVER!!!

Update: New weapon skills and utilities has just been confirmed. Block and reflect.
Update 2: New condition “Blind” has been added, causing any incoming damage to miss during the duration of said condition.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Artaz.3819

Artaz.3819

The counter-argument is does FotM = OP ?

The point is: Yes, yes it does. If you need to look further, look at the once-mighty other FotM classes, like Warriors. Or the OP thief stealth/backstab spam. Or pre-nerf Ele. Or … You get the point. LB Ranger is not unique in this realm.

Easy to play is just a bonus of the class (honestly, the Ranger pet mechanic is actually very clunky but because of new update, Rangers can be pretty much ignore it for the average 95% A+ rating effectiveness).

Are there counters to the Ranger’s cannon? Sure. But there are counters to all the other FotM classes that were also nerfed into the ground. Dodge/block/use LoS to avoid burst damage is same counter for all other OP’d abilities that were nerfed prior. It’s akin to yelling L2P while not-so-secretly laughing your kitten off for how easy it is.

That’s why it is OP. Because no other abilities/combination trait/utility/gear setups with as much game changing impact on combat were allowed to stay so why should LB Ranger stay as is too?

(edited by Artaz.3819)

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Posted by: Aylpse.6280

Aylpse.6280

My suggestion is to yet again Streamline Rapid fire, make it Three powerful arrows (damage is the same collectively as the 10 we shoot now) and apply the Vulnrability on the last arrow. This allows the entire attack to be dodged, punishing spam much like other classes bursts.

If the Ranger gets the gank and opens with this, or waits out dodges, cds, and plays effectively, it will still fiction as an execute and a game changer. Compressing the attack again will simply add counter play.

-A Ranger Main.

Taking the higher moral ground since 1993.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I’m going to copy/paste this response everytime I see one of these threads…here goes.

LEARN TO PLAY.

That is all.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: infantrydivEU.9670

infantrydivEU.9670

Power ranger has plenty of counters and counterplay. LoSing them is quite easy on most maps in PvP. A medi guard or thief can instantly gap close and force the ranger to blow their cooldowns, after which they can be focused down instantly.

In addition to that, there are far more useful classes for long range nuking…shatter mesmer to name just one, which also happens to be more survivable, have more utility, and deal more AoE damage.

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Posted by: Eurantien.4632

Eurantien.4632

THIS JUST IN!!!!! ANET ADDED TERRAIN FOR PLAYERS TO STAND BEHIND TO OBSTRUCT THE INCOMING ARROWS!!!! BUT THAT’S NOT ALL!!! THEY ALSO ADDED A DODGE MECHANIC FOR EVERY GLASS SO THEY CAN DODGE IT IF THEY CAN’T GET BEHIND A WALL, TREE, GRAVESTONE, OR WHATEVER!!!

Update: New weapon skills and utilities has just been confirmed. Block and reflect
Update 2: New condition “Blind” has been added, causing any incoming damage to miss during the duration of said condition.

What’s this? Blind wasn’t enough! A new condition “Weakness” has also been thrown in, this condition makes 50% of the arrows glance! pdavis.8031 can you believe this? I certainly can’t! Power rangers might as well be playing with nerf guns now!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

THIS JUST IN!!!!! ANET ADDED TERRAIN FOR PLAYERS TO STAND BEHIND TO OBSTRUCT THE INCOMING ARROWS!!!! BUT THAT’S NOT ALL!!! THEY ALSO ADDED A DODGE MECHANIC FOR EVERY GLASS SO THEY CAN DODGE IT IF THEY CAN’T GET BEHIND A WALL, TREE, GRAVESTONE, OR WHATEVER!!!

Unfortunately Anet was afraid LoS and dodge might confuse new players so you will have to wait until rank 50 to unlock them.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: SoLeciTO.3490

SoLeciTO.3490

Please tell me your profession . . .

You gotta be kidding calling rangers OP.

Having stupid things like:

Engis in general
Medi zerker guardians
Necros
celestial ele

You come here and say that ranger is op? lol

This community is going backwards

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Posted by: coglin.1867

coglin.1867

My suggestion is to yet again Streamline Rapid fire, make it Three powerful arrows (damage is the same collectively as the 10 we shoot now) and apply the Vulnrability on the last arrow. This allows the entire attack to be dodged, punishing spam much like other classes bursts.

If the Ranger gets the gank and opens with this, or waits out dodges, cds, and plays effectively, it will still fiction as an execute and a game changer. Compressing the attack again will simply add counter play.

-A Ranger Main.

No thanks. I like the way retaliation works with it now.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Atherakhia.4086

Atherakhia.4086

The largest problem with trying to say Rangers are overpowered is there’s absolutely no evidence to support that theory. Rangers aren’t dominating PvE. They aren’t making it into the meta in PvP. They are still ignored in WvW/GvG. For all their supposed power, no one wants anything to do with the class. Why is that?

The problem with trying to argue specifically that Rapid Fire is overpowered is it’s not doing significantly more damage than volley. Only 15% more in fact. 10% if you want to acknowledge that Vulnerability is a global condition. 20% if you want to stick to the notion that a Warrior’s Rifle doesn’t have access to Vulnerability.

This leaves 2 arguments we’ve seen repeated over and over again… its range going beyond the stated value and the fact that projectiles continue to path on stealthed targets. In both scenarios, the Ranger community couldn’t care less. The only thing we ask is if you’re going to nerf these things, do it globally for all classes. Don’t penalize Rangers for a faulty mechanic many others take advantage of.

Now if someone would like to have a real debate on the issues of the Ranger class, I’d honestly love to discuss why it’s still a failure of a class and why no one is taking them seriously in any aspect of the game. But if you’re going to continue down the ‘Rangers too str0nk’ path, at least come up with an argument to the points I’ve outlined.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

It is clear how op it is just by the influx of ppl playing the class now as opposed to before the god mode was inserted. I just got out of a match with 3 thieves and 2 rangers and yea just ridiculous. Makes a person question why they bother supporting the game much more if this is really what is to be expected hambow warriors and lb rangers thieves spamming number 2.

By your own defining claims based on the amount of players using a professions, and using that as your metric to claim something is OP, wouldn’t that make the thief profession the OP profession in your hyperbole?

Your logic is OP, coglin.

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Posted by: Juba.8406

Juba.8406

Cool, let’s add more facts to the list:

  • Even a small step in the terrain can obstruct it.
  • Will hit only one target unless traited, so it may not hit the intended target.
  • Won’t hit a thing if you don’t have a target.
  • Can be reflected.

hmm so you want a wallhack, an autotarget and an Unblockable Rapid Fire ?

cool.

It seems that ppl should try to play the class before making assumptions

Champion Hunter

Well, you have quite a problem then, but not a proffesion problem, if you know what I mean.

my only problem is i cant 1v3 on my ranger yet, 1v2 is easy cake.

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

…..Wrong tangent?

The design of the weapons is absolutely the exact same. Autoattack, burst skill, and the next 3 skills are mostly utility in function. The amount of setup or actual output is irrelevant. The weapon kits themselves have the same design ideology behind them, and they aren’t the only weapons in the game balanced around the “auto attack, 1 big damage skill, 3 utility functions,” I just cba to list the other weapons with the same exact design philosophy because it’s “another one of those threads.”

The point behind the question remains the same; how many buttons then should I have to press is pressing 1 isn’t acceptable? 2? 5+? etc? Who is determining what level of skill input goes into just pressing more buttons?

Not to mention that while their may be some correlation between the amount of buttons needed to be pressed and the amount of “skill” it takes to do so effectively, they are still independent events and can be largely attributed to other variables since skill means proficiency and the idea doesn’t exist only within the realm of Actions per Minute.

And that’s not even taking into account how subjective the idea of “actions per minute requirement implies difficult and skilled play” really is. I could think that elementalists and engineers are faceroll easy (I do actually, PvP meta thief/mesmer builds rank as the highest skill requirement builds currently imo), even though they have more buttons and skills they can press, so then we’re right back at clashing opinions with no measurable facts to be able support either argument.

Now, if everybody would like to talk warrior balance, that’s another thread entirely. Though I will just say flat out that I think that warriors were over-nerfed, especially in regards to how adrenaline degenerates out of combat so quickly and immediately. There is no reason why the “skill scenario” of a warrior holding their last burst of adrenaline at the end of a fight and then being able to carry that and already have full momentum in a nearby fight doesn’t exist, and it adds a level of play to warrior that otherwise makes the burst mechanic a very linear “start every fight slow and gain momentum” mechanic.

im not talking about the meta Warrior, meta warrior got no use for GS anyway.

if you do want a GS, then you want it mostly for mobility, but if you really want GS to be your main damage then you need to babysit 100b no way around it from trait investment to utilities to positioning and so much hustle to deliver a proper 100b.

compared to my range its just as simple as TAB then 2. with no utility investment at all so i can slot all utilities for just survival, GS warrior cant do that.

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Posted by: STRanger.5120

STRanger.5120

It seems that ppl should try to play the class before making assumptions

Champion Hunter

Well, you have quite a problem then, but not a proffesion problem, if you know what I mean.

my only problem is i cant 1v3 on my ranger yet, 1v2 is easy cake.

Proof? And don’t show some lame video with clueless players please, thanks

#ELEtism 4ever

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Posted by: Abrilete.1439

Abrilete.1439

Cool, let’s add more facts to the list:

  • Even a small step in the terrain can obstruct it.
  • Will hit only one target unless traited, so it may not hit the intended target.
  • Won’t hit a thing if you don’t have a target.
  • Can be reflected.

hmm so you want a wallhack, an autotarget and an Unblockable Rapid Fire ?

cool.

Maybe you should polish your reading skills, as I was just stating more plain facts about Longbow and how it compares with melee weapons:
- melee isn’t obstructed by small steps in the terrain
- melee (usually) hits more than one target
- melee can hit without having a target
- melee can’t be reflected

Am I wrong?

Baruch Bay, Ranger.

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Posted by: jcbroe.4329

jcbroe.4329

Cool, let’s add more facts to the list:

  • Even a small step in the terrain can obstruct it.
  • Will hit only one target unless traited, so it may not hit the intended target.
  • Won’t hit a thing if you don’t have a target.
  • Can be reflected.

hmm so you want a wallhack, an autotarget and an Unblockable Rapid Fire ?

cool.

It seems that ppl should try to play the class before making assumptions

Champion Hunter

Well, you have quite a problem then, but not a proffesion problem, if you know what I mean.

my only problem is i cant 1v3 on my ranger yet, 1v2 is easy cake.

How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?

dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.

i don’t have anything against rangers but putting these two skills in the same line is wrong.

…..Wrong tangent?

The design of the weapons is absolutely the exact same. Autoattack, burst skill, and the next 3 skills are mostly utility in function. The amount of setup or actual output is irrelevant. The weapon kits themselves have the same design ideology behind them, and they aren’t the only weapons in the game balanced around the “auto attack, 1 big damage skill, 3 utility functions,” I just cba to list the other weapons with the same exact design philosophy because it’s “another one of those threads.”

The point behind the question remains the same; how many buttons then should I have to press is pressing 1 isn’t acceptable? 2? 5+? etc? Who is determining what level of skill input goes into just pressing more buttons?

Not to mention that while their may be some correlation between the amount of buttons needed to be pressed and the amount of “skill” it takes to do so effectively, they are still independent events and can be largely attributed to other variables since skill means proficiency and the idea doesn’t exist only within the realm of Actions per Minute.

And that’s not even taking into account how subjective the idea of “actions per minute requirement implies difficult and skilled play” really is. I could think that elementalists and engineers are faceroll easy (I do actually, PvP meta thief/mesmer builds rank as the highest skill requirement builds currently imo), even though they have more buttons and skills they can press, so then we’re right back at clashing opinions with no measurable facts to be able support either argument.

Now, if everybody would like to talk warrior balance, that’s another thread entirely. Though I will just say flat out that I think that warriors were over-nerfed, especially in regards to how adrenaline degenerates out of combat so quickly and immediately. There is no reason why the “skill scenario” of a warrior holding their last burst of adrenaline at the end of a fight and then being able to carry that and already have full momentum in a nearby fight doesn’t exist, and it adds a level of play to warrior that otherwise makes the burst mechanic a very linear “start every fight slow and gain momentum” mechanic.

im not talking about the meta Warrior, meta warrior got no use for GS anyway.

if you do want a GS, then you want it mostly for mobility, but if you really want GS to be your main damage then you need to babysit 100b no way around it from trait investment to utilities to positioning and so much hustle to deliver a proper 100b.

compared to my range its just as simple as TAB then 2. with no utility investment at all so i can slot all utilities for just survival, GS warrior cant do that.

Look up at the sky. See that tiny little spec flying high above you? That’s the point that I made, going way over your head. All you saw was “warrior GS” and proceeded to fly off going on about something that nobody here is even discussing.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Stand The Wall.6987

Stand The Wall.6987

wow still all this qq…
if you have time to complain about ranger longbow you have enough time to memorize point blank shots animation (which was changed recently due to it being ambiguous).

the fact that there are two rangers in one match doesnt justify anything. there could be 2 of any class and it could be a nightmare if they played decently.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: STRanger.5120

STRanger.5120

The fact is, that someone who has a problem with a LB ranger, has much bigger problems, most of the other classes. Yeah, you know who you are and everybody else knows where I pointed….

#ELEtism 4ever

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Posted by: Bryzy.2719

Bryzy.2719

“Ranger LB is OP” threads are beyond a joke now.

The fact that they aren’t OP has been proven countless times, so creating these threads is basically another way of saying “pls halp I suck at player vs player combat and am too lazy to learn new counters”

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Posted by: Solori.6025

Solori.6025

my only problem is i cant 1v3 on my ranger yet, 1v2 is easy cake.

LOL..Man I have an ele that is dying to see this.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Rangers aren’t OP.

they’ve settled down into “Annoying if they show up to a 1v1 in the opponents favor./ Keep you in combat while perched”

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.