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Posted by: Simc.9235

Simc.9235

This probably has been discussed already but i want to mention it maybe again.

Decrase the Ride the Lightning cooldown!
At least to 25-30.

I agree that 15 was too short, but 40 is way too long!

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

If Rush does not get fixed the the extra long cool down SHOULD be removed, but seeing as how many of the Devs main Ele? Yeah i dont see that happening. Anyone else find it a little odd that the class ALL the devs main just so happens to be to the most broken class in the game…

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Posted by: piffdaddy.8014

piffdaddy.8014

Ride the lightning used to actually be 1550 range….the tooltip was “bugged” or so they say so the range was cut by 350 and then the cooldown increased to 40 seconds. If the range was just cut, the skill would have been fine at 20 sec cd. It needs to be reduced because 40 sec cd is ridiculous when warriors can run around trolling all day with their greatsword weapon skills. And don’t say gs isn’t viable as your excuse warriors, you shouldn’t have the option for best mobility in the game and most sustain all in one

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

I agree the earlier nerf to RtL can be partially reverted. The extra mechanic on it atm encourages skillful play, so I’d say keep that but reduce the recharge from 40 (20 on hit) to 30 (15 on hit).

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

No. If Rush and other skills don’t get the same “balance” then the whole neef needs to be removed. You can’t say “Oh you need to use this skill offensively and stop using it defenselessly” to Ele and then allow the SAME skill on another class be used the same way and not punish them – Do you know why it wont be fixed? Because the Devs are BIAS! We know it, they know it.

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Except they’re not the same. Rush is easily countered with conditions, whereas conditions don’t have an effect on RtL. RtL’s effect is stronger, so a longer CD is warranted.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Except they’re not the same. Rush is easily countered with conditions, whereas conditions don’t have an effect on RtL. RtL’s effect is stronger, so a longer CD is warranted.

You know you can be stunned, interrupted and knockedback in it right? I know i have plenty of times

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Sure, I know. That’s why I mentioned conditions, and not CC. They’re not equal regarding CC either though:
http://wiki.guildwars2.com/wiki/Ride_the_Lightning_
You can’t be stunned, except for knockdowns. http://wiki.guildwars2.com/wiki/Control_effect

Unless wiki is incorrect.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Sure, I know. That’s why I mentioned conditions, and not CC. They’re not equal regarding CC either though:
http://wiki.guildwars2.com/wiki/Ride_the_Lightning_
You can’t be stunned, except for knockdowns. http://wiki.guildwars2.com/wiki/Control_effect

Unless wiki is incorrect.

You can be immobilized in RTL as well, which is a condition.
You could also see the flip side of this, in that swiftness does not boost the effectiveness of RTL, while it does improve other movement skills.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Finally a topic about RTL buff. I was getting tired about people ask to nerf other classes just because ANet nerf yours.
I actualy agree with a lower Cd from RTL. The reasons why they nerfed it are long gone.
Hope they will give you that.
Best regards

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Posted by: Kyon.9735

Kyon.9735

Sarcastic question: Since when were warriors afraid of immobilize, chill, and cripple?

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Posted by: Leuca.5732

Leuca.5732

Except they’re not the same. Rush is easily countered with conditions, whereas conditions don’t have an effect on RtL. RtL’s effect is stronger, so a longer CD is warranted.

RtL cannot be traited to remove all snares on activation. RtL can have its CD reduction canceled by block, blind, evade, etc. RtL is the only significant movement ability eles have access to on a weapon set aside from Burning Retreat.

Sure, I know. That’s why I mentioned conditions, and not CC. They’re not equal regarding CC either though:
http://wiki.guildwars2.com/wiki/Ride_the_Lightning_
You can’t be stunned, except for knockdowns. http://wiki.guildwars2.com/wiki/Control_effect

Unless wiki is incorrect.

Wiki mentions that you can be knocked down. It does not specifically exclude stun, which will still happen if for example a Thief uses Steal on you with Mug+Basilisk Venom.

(edited by Leuca.5732)

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Not to mention rubber banding, terrain glitches, pathing when target is moving. It’s basically a suicidal skill in most cases.

But hey! It has double CD, the only one of it’s kind! Be grateful for it’s uniqueness.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: JoxerNL.3752

JoxerNL.3752

how about people focus on the topic, instead of whine about warriors?
The title is about RtL : Yes RtL needs a buff in the current build to bring it up to parr with other skills that have the same use.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

A slight CD buff should be ok, but I’d rather see all gap-closers in this game reworked to the current RtL functionality. Short CD on hit, high CD on miss.

For RTL, I think a 20/30 CD sounds about right.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: Aberrant.6749

Aberrant.6749

A slight CD buff should be ok, but I’d rather see all gap-closers in this game reworked to the current RtL functionality. Short CD on hit, high CD on miss.

For RTL, I think a 20/30 CD sounds about right.

Agreed. There should be some penalty for using a gap closer as an escape tool. RTL is too long. 20/30 seems good to me too.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Shadowscamp.8065

Shadowscamp.8065

Sarcastic question: Since when were warriors afraid of immobilize, chill, and cripple?

Since always. Why do you think so many warriors take Dogged March, Melandru runes, and -Condi food?

It was a big source of complaint before the addition of Dogged March.

Warriors tend to take all three because they tend to need it. Other classes can do it too, but they don’t need to, or rather it’s not their strongest setup.

I’m not going to try to debate on balance, but just to answer your question, full melee warriors have always been “afraid of” and weak to soft CC. That’s the nature of full melee, and is why Dogged March was added in the first place.

Edit: For the record so I don’t seem like I’m trying to derail the thread, I also think RTL’s non-contact CD is way too high right now.

Qoo ~

Quaggan may or may not like you ~

(edited by Shadowscamp.8065)

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Posted by: ATMAvatar.5749

ATMAvatar.5749

Agreed. There should be some penalty for using a gap closer as an escape tool.

Then make the treatment equal and add the penalty to all gap closers.

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Posted by: Ancient Ranger.3276

Ancient Ranger.3276

A slight CD buff should be ok, but I’d rather see all gap-closers in this game reworked to the current RtL functionality. Short CD on hit, high CD on miss.

For RTL, I think a 20/30 CD sounds about right.

Agreed. There should be some penalty for using a gap closer as an escape tool. RTL is too long. 20/30 seems good to me too.

And then how would you balance thieves skills like heart seeker double the initiative? Or short bow 5; which I’m not to sure if doubling the initiative would be more that what thieves have access to. Or what about skill that are suppose to be distance creators that are sometimes used offensively Ele staff fire 4 or Rangers short bow 3 or 4.

At the time when Elementalist was first begining to be nerfed it was very early in the game. As someone said earlier all other classes didn’t have the same tools (or did just haven’t discovered them yet). Like for classes that didn’t discover them yet why did Ele get nerfed while they didn’t. They practically punished a class for figuring out its highest potential very quickly while letting others still try to figure out theirs and once they did do nothing about it.

Éleura Elementalist’s on YB
Elementalist
#Ele

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Posted by: runeblade.7514

runeblade.7514

If Rush does not get fixed the the extra long cool down SHOULD be removed, but seeing as how many of the Devs main Ele? Yeah i dont see that happening. Anyone else find it a little odd that the class ALL the devs main just so happens to be to the most broken class in the game…

Terrible suggestion.

There is a huge difference between Elementalist and Warriors.

Elementalist has 40 weapon skills.
Warriors has 12 weapon skills.

Elementalist have 9 CC, 3 mobility, 2 heals on their D/D
Warrior have 1 very slow cripple, and 2 mobility.

Elementalist has Lightning Flash to make the huge radius of Churning Earth work.
Warriors do not have any teleport to make Hundred blades work.

Elementalist have spammable CC and used to have spammable disengage.
Warriors do not have spammable CC and can only rely on semi-spammable disengage of the GS.

To say that warriors rush deserve the same treatment as Elementalist is ignorant. When warriors get to have 40 skills with 9 CC, 2 heals, and 2 mobility skills in a Greatsword, then Warrior’s rush deserve a RTL nerf.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Aberrant.6749

Aberrant.6749

HS should have increased ini if it’s being used to run away, but not double. That’s far too punishing to rip 6 ini off of a thief for a single missed hs. SB5 isn’t really a gap closer to begin with imo so shouldn’t be changed (somewhat similar to lightning flash). Ele staff 4 is meant as a retreat so no changes.

I’m totally fine with skills that are designed for mobility/retreat/escape being used for that. It’s only when gap closers are used for massive retreats without any added cost or requirements (like a target) that there is an issue.

Tarnished Coast
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(edited by Aberrant.6749)

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Posted by: Ancient Ranger.3276

Ancient Ranger.3276

If Rush does not get fixed the the extra long cool down SHOULD be removed, but seeing as how many of the Devs main Ele? Yeah i dont see that happening. Anyone else find it a little odd that the class ALL the devs main just so happens to be to the most broken class in the game…

Terrible suggestion.

There is a huge difference between Elementalist and Warriors.

Elementalist has 40 weapon skills.
Warriors has 12 weapon skills.

Elementalist have 9 CC, 3 mobility, 2 heals on their D/D
Warrior have 1 very slow cripple, and 2 mobility.

Elementalist has Lightning Flash to make the huge radius of Churning Earth work.
Warriors do not have any teleport to make Hundred blades work.

Elementalist have spammable CC and used to have spammable disengage.
Warriors do not have spammable CC and can only rely on semi-spammable disengage of the GS.

To say that warriors rush deserve the same treatment as Elementalist is ignorant. When warriors get to have 40 skills with 9 CC, 2 heals, and 2 mobility skills in a Greatsword, then Warrior’s rush deserve a RTL nerf.

Warriors have 20 weapon skills (we are talking about weapon skills here) and Ele’s do not have 9 CC’s on D/D they have two earthquake and updraft. Since we are strictly talking about mobility here on this thread lets forget all the other skills and see mobility skills alone. Elementalist have 3(4 if underwater) mobility skills across all weapon sets, 1 on dagger main hand(fire3), 1 on dagger off hand(air4), and 1 on staff(fire4). Warriors have a total of 5 mobility skills across all their weapon sets, 2 on GS, 1 on Hammer, 1 on Sword main hand , and 1 of Shield offhand. So seeing how you get half the skills as an Elementalist (being able to take two weapons) and having more mobility skills across all weapon sets.

40 skills with 9 CC, 2 heals, and 2 mobility skills in a Greatsword, then Warrior’s rush deserve a RTL nerf If you want to say this then you can only apply one of our attunments as you are only using on weapon in your 2 weapon choices which then we either get Fire:1 moblilty or Air 1 CC 1 mobility or Water: 2 heals or Earth 1 CC.

Éleura Elementalist’s on YB
Elementalist
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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

If Rush does not get fixed the the extra long cool down SHOULD be removed, but seeing as how many of the Devs main Ele? Yeah i dont see that happening. Anyone else find it a little odd that the class ALL the devs main just so happens to be to the most broken class in the game…

Terrible suggestion.

There is a huge difference between Elementalist and Warriors.

Elementalist has 40 weapon skills.
Warriors has 12 weapon skills.

Elementalist have 9 CC, 3 mobility, 2 heals on their D/D
Warrior have 1 very slow cripple, and 2 mobility.

Elementalist has Lightning Flash to make the huge radius of Churning Earth work.
Warriors do not have any teleport to make Hundred blades work.

Elementalist have spammable CC and used to have spammable disengage.
Warriors do not have spammable CC and can only rely on semi-spammable disengage of the GS.

To say that warriors rush deserve the same treatment as Elementalist is ignorant. When warriors get to have 40 skills with 9 CC, 2 heals, and 2 mobility skills in a Greatsword, then Warrior’s rush deserve a RTL nerf.

9… cc?
D/D has earthquake, updraft, and shocking aura. Out of those, updraft is sort of weak and shocking aura is a one second stun that requires you to get hit and can be applied at maximum once every two seconds on a four second duration, in melee range.
I’m only counting three, and if you think those cooldowns are spammable I don’t know what to say to you.

But I digress. The main point of all of this is that the developers have stated both that certain skills were designed as gap closers, and also that gap closers should only be used as such.
They have taken steps to ensure this for one class, but not for others, which frankly makes little sense, especially with the current state of balance.
I personally would like all of these dedicated “gap closers” to be subject to the same restrictions.

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Posted by: Kyon.9735

Kyon.9735

Sarcastic question: Since when were warriors afraid of immobilize, chill, and cripple?

Since always. Why do you think so many warriors take Dogged March, Melandru runes, and -Condi food?

It was a big source of complaint before the addition of Dogged March.

Warriors tend to take all three because they tend to need it. Other classes can do it too, but they don’t need to, or rather it’s not their strongest setup.

I’m not going to try to debate on balance, but just to answer your question, full melee warriors have always been “afraid of” and weak to soft CC. That’s the nature of full melee, and is why Dogged March was added in the first place.

Edit: For the record so I don’t seem like I’m trying to derail the thread, I also think RTL’s non-contact CD is way too high right now.

Good. You answered it yourself. Since the Dogged March addition and the start of fame of Melandru/Hoelbrak and Lemongrass, those 3 condis were basically ignored by warriors because Melandru/Hoelbrak + Dogged March + Lemongrass (optional) has become the “warrior meta setup” for warriors in WvW/PvP.

I raised this question for Doctor Orderly MD PhD DDS because he claims that [Ride the Lightning] “ignores” conditions in defense to Warriors’ [Rush] in which he claimed that Elementalists’ RTL CD is justified. This is false because with the “warrior meta setup” they are the ones who “ignores” these soft CCs and going into RTL Form does not grant invulnerability to direct or condition damage.

You can say that elementalists has the same trait and can do the same setup but at what cost? 20 points in Earth while warriors only need to sacrifice 10? Melandru/Hoelbrak runes instead of something that synergizes better with eles like boon duration or power + crit or some other stat combinations? Fact is, warriors aren’t losing that much by going in this setup because of their high base HP, damage, and armor while elementalists will sacrifice something more noticeable.

Edited to answer this:

If Rush does not get fixed the the extra long cool down SHOULD be removed, but seeing as how many of the Devs main Ele? Yeah i dont see that happening. Anyone else find it a little odd that the class ALL the devs main just so happens to be to the most broken class in the game…

Terrible suggestion.

There is a huge difference between Elementalist and Warriors.

Elementalist has 40 weapon skills.
Warriors has 12 weapon skills.

Elementalist have 9 CC, 3 mobility, 2 heals on their D/D
Warrior have 1 very slow cripple, and 2 mobility.

Elementalist has Lightning Flash to make the huge radius of Churning Earth work.
Warriors do not have any teleport to make Hundred blades work.

Elementalist have spammable CC and used to have spammable disengage.
Warriors do not have spammable CC and can only rely on semi-spammable disengage of the GS.

To say that warriors rush deserve the same treatment as Elementalist is ignorant. When warriors get to have 40 skills with 9 CC, 2 heals, and 2 mobility skills in a Greatsword, then Warrior’s rush deserve a RTL nerf.

Comparing the skills of all 4 attunements to 1 weapon set? Not to mention you’re locking the comparison to D/D. What does Staff/Scepter/Focus users have to say to this? Logic.

Burning Speed – Fire Attunement – 15 seconds, 600 range
Ride the Lightning – Air Attunement – 40 seconds if used for mobility, 1200 range

Whirling Attack – Greatsword- 10 secs, 450 range, Evades attacks
Rush – Greatsword – 20 secs, 1200 range

How many times would have you used both Whirling Attack and Rush before eles can use RTL for the second time? How much distance would have you covered?

Don’t even compare an elementalists’ CC to a Warriors’ CC because you’re embarrassing yourself. These “spammable” CC’s on the DD set both have 40 seconds cooldown untraited. Why are you even comparing weapon sets when the point of this whole thread is to reduce RTL CD?

As some XXXX people have always claimed, people have no problems if “Gap Closers” are used as they are meant to be used. But why is it that only an elementalist skill gets treated “specially”?

(edited by Kyon.9735)

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Posted by: rhodoc.2381

rhodoc.2381

They nerfed this skill into ground because of the fail Sprit Watch map.

[VcY] Velocity – Gargamell

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Posted by: LordByron.8369

LordByron.8369

Needs to be 20 ….
Ele needs a reliable gap closer.
Its too easy to evade/stealth/block/etc etc

Its the only reliable gap closing skill on a full melee weaponset.
anything more than 20 means being unable to avoid kiting etc.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Carighan.6758

Carighan.6758

I think it works fine at 20s CD.

Just:

I’d change all such skills to not work without a target. Across all classes.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: LordByron.8369

LordByron.8369

I think it works fine at 20s CD.

Just:

I’d change all such skills to not work without a target. Across all classes.

Would not work since 2 of the 3 main offender are stealth professions…..
Would still make thieves and mesmer totally unreachable.

If they find an issue to stealth not breaking the skill should be like:

20 seconds targeted, 40 seconds untargeted.
20 seconds flat in PvE.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: Carighan.6758

Carighan.6758

Erm, my charge already requires a target, Byron. It also breaks on most terrain, granted. :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Penguin.5197

Penguin.5197

I would like to see eles buffed but not like this. I want to see them being sustainable in a fight, not to be able to reset it altogether. Buffing rtl would not help at all for sustainability…just even further widen the gap between slow and fast classes, which is wide enough as it is.

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Posted by: Mbelch.9028

Mbelch.9028

Signed for a game wide revert here. Uncalled for. Keep the range correction but admit the mistake on the cool down.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: BlackBeard.2873

BlackBeard.2873

It’s apparent after some time now that the range was always the issue, not the frequency of use. RtL with 1550 range is REALLY good b/c it is “press 1 button and out of range of all damage.” At 1200 range, its "press 1 button and get pew-pew-pew’d down as you have no other way to get away.

Ele’s are a squishy class and need to be able to gtfo when things go bad (much like thieves and mesmers), but currently have no way to do that. The class won’t have any role until it has that form of defense back in some way.

At the very least 20/30 for CD change, or make the condition for higher cooldown:

If you are not in 300 range or an enemy, the CD is higher.

This makes the skill usable offensively for something more than slightly higher point-blank burst, but instead as an actual gap-closer.

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Posted by: Cufufalating.8479

Cufufalating.8479

I do think what they did to RTL was quite an interesting mechanic and I like it.. but if they are only going to do it to eles then its really a bit pointless and unfair so.. They might as well just undo it.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Phantom Master.9582

Phantom Master.9582

Yes 40 seconds is crazy and cruel, on one of the eles only mobility.

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: Cygnus.6903

Cygnus.6903

Agreed. There should be some penalty for using a gap closer as an escape tool. RTL is too long. 20/30 seems good to me too.

Then there should be more penalty for a class that can kite you forever while doing high sustained damage.

RTL can be reverted back to 20 seconds, why not.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Aberrant.6749

Aberrant.6749

Agreed. There should be some penalty for using a gap closer as an escape tool. RTL is too long. 20/30 seems good to me too.

Then there should be more penalty for a class that can kite you forever while doing high sustained damage.

RTL can be reverted back to 20 seconds, why not.

I totally agree there should be more penalties for other classes that use gap closers as escape tools… but if not then yea, revert it.

Tarnished Coast
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Posted by: Malcastus.6240

Malcastus.6240

I believe I once heard a PvP dev describe the role of the ele as “quick in, quick out” or something similar. 30/15 I would say.

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Posted by: Phantom Master.9582

Phantom Master.9582

Why do players want them to keep this system of reduced CD is opponent is hit?

It doesn’t work agaisnt any decent player, any decent playing seeing a giant ball of lightning aiming right at them THEY WILL DODGE, and guess what…? 40sec CD

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

What they should do in my opinion:

1) If they want it to that it has a longer cool down if not hitting someone – make it Unblockable. The amount of times i have used it and HIT people and it gone on full cool down thanks to Aegis, Blocks, Invul and such is VERY annoying

2) Change it to 20Seconds base and 10seconds if it hits a target. This way it can be used to be better affect in combat

3) It should remove Immbo on use which considering just how long some classes can get immbo for it pretty much kills a class with the lowest health an armor.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

If Rush does not get fixed the the extra long cool down SHOULD be removed, but seeing as how many of the Devs main Ele? Yeah i dont see that happening. Anyone else find it a little odd that the class ALL the devs main just so happens to be to the most broken class in the game…

Terrible suggestion.

There is a huge difference between Elementalist and Warriors.

Elementalist has 40 weapon skills.
Warriors has 12 weapon skills.

Elementalist have 9 CC, 3 mobility, 2 heals on their D/D
Warrior have 1 very slow cripple, and 2 mobility.

Elementalist has Lightning Flash to make the huge radius of Churning Earth work.
Warriors do not have any teleport to make Hundred blades work.

Elementalist have spammable CC and used to have spammable disengage.
Warriors do not have spammable CC and can only rely on semi-spammable disengage of the GS.

To say that warriors rush deserve the same treatment as Elementalist is ignorant. When warriors get to have 40 skills with 9 CC, 2 heals, and 2 mobility skills in a Greatsword, then Warrior’s rush deserve a RTL nerf.

Everyone has already told you how very wrong you are. Trying to compare ALL attunements to your weapon swap is just very silly. This also is about ONE skill so not quite sure why you trying to bring that into it as if it suddenly changes anything.

9CC!? what weapon set are you suing because i hink all ele would like to use this hidden weaponset with 9cc. lets just keep to Dagger/Dagger seeing as that is the weapon set most affected by this. CC wise they have: 1) Shocking Aura, 2) back draft, 3) Earthquake 4)…Oh wait there isnt any more. Well their goes your 9cc. As for heals, 1 very small heal on 1second cool down and another on a 40second cool down…wow amazing.

Seeing as you were trying to compare against all Attunements – 2 Mobility skills and 1 Cripple on Greatsword. 3 Knockbacks, cripple and weakness on hammer. warhorn offers chilled, cripple and Immbo removal as well as swiftness on 15 second cool down, sword offers leap and cripple and Immbo…I could go on but i think i have made my point about how you trying to compare against all attunements is rather silly

Right, the good old 40second cool down Lightning Flash+Churning Earth Combo that is not at all obvious to anyone that can see, not something that can be easily interrupted….oh wait Churning Earth has a HUGE cast time and easily interrupted worst comes to worse you know what will happen and can easily dodge it and lets not forget that it takes VERY good practice to even pull it off. You have PLENTY of options to make it work, just because you fail at them or the other person knows exactly what you are going to do isn’t anyone elses fault. However, yet again you can stated something that has NOTHING to do with the topic at hand.

Spammable CC!? Where!? This being about a specific skill i will keep it to those weapons. Frozen Burst, 15 second cool down. Ist the best of skills. Frozen Aura 40 second cool down and useless if you dont attack. Shock Aura 25 second cool down and useless if you dont brainlessly attack. Updraft 40 second cool down Earthquake 45 second cool down…Not quite seeing the spammable CC. You know what i bet you were looking at the Hammer with all them knockbacks and knockdowns that the Warrior can use and just lol at you thinking Warriors have no spammable CC….

You are the ignorant one, You have shown you have no idea what you are talking about. Mostly because you are a warrior and fear the class becoming balanced and finding out you weren’t killing people because you are amazing but because how broken the warrior class is.

Again we do NOT have 9cc abilities on our weapons, to say that an Ele has more CC than a Warrior is just silly talk. Stop pretending that you want the game balanced – You are just afraid that the warrior will get balanced. Nothing More.

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Posted by: Atherakhia.4086

Atherakhia.4086

How is it even a thread about the Elementalist ends up devolving into a nerf Warriors thread? RTL was nerfed at a time where the change made sense. It probably doesn’t make much sense anymore. However, one can’t simply forget that a Elementalist also has Mist Form and Blink on top of the mobility any change to RTL may cause plus movement skills built into whatever weapon set they’ve chosen.

I agree with the above poster personally. At least for now, why not set it to a 20/30 spell and see if more mobility is needed?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

How is it even a thread about the Elementalist ends up devolving into a nerf Warriors thread? RTL was nerfed at a time where the change made sense. It probably doesn’t make much sense anymore. However, one can’t simply forget that a Elementalist also has Mist Form and Blink on top of the mobility any change to RTL may cause plus movement skills built into whatever weapon set they’ve chosen.

I agree with the above poster personally. At least for now, why not set it to a 20/30 spell and see if more mobility is needed?

List of movement skills:
Staff: Burning Retreat -20second cool down
Dagger Main hand: Burning Speed – 15second cool down
Dagger Off Hand: Ride The Lightning – 40/20 second cool down
Focus: None
Scepter: None

Utilities: Lightening Flash – 40second cool down, Mist Form – 75second cool down

Even then Mist Form is used more as a defense and has a rather long cool down. So all in all they don’t really have that much compared to say a warrior….

Ride The Lightening has to have its nerf reduced or removed as it holds no purpose to have it in place any more.

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Posted by: Arganthium.5638

Arganthium.5638

I agree the earlier nerf to RtL can be partially reverted. The extra mechanic on it atm encourages skillful play, so I’d say keep that but reduce the recharge from 40 (20 on hit) to 30 (15 on hit).

Actually, quite the opposite. It encourages you to use the skill solely for damage as opposed to mobility, and so there isn’t a risk-reward tradeoff any more because it’s almost infinitely more beneficial to use the skill just for damage than it is to use the skill for mobility purposes.

Thief|Mesmer|
Theorycrafter

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Posted by: MonMalthias.4763

MonMalthias.4763

I agree the earlier nerf to RtL can be partially reverted. The extra mechanic on it atm encourages skillful play, so I’d say keep that but reduce the recharge from 40 (20 on hit) to 30 (15 on hit).

Actually, quite the opposite. It encourages you to use the skill solely for damage as opposed to mobility, and so there isn’t a risk-reward tradeoff any more because it’s almost infinitely more beneficial to use the skill just for damage than it is to use the skill for mobility purposes.

Speaking of damage, RtL still has it’s “punishment” CD of 40 seconds when Blocked, Aegis’d etc. when the developers apparently stated to not implement such a thing in both their Patch Notes and in their GW2Guru SOTG (Skip to 37:00 for precise moment, 36:39 for full context) . This has yet to have been re-addressed.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

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Posted by: Marcos.3690

Marcos.3690

RTL should have 20 sec cd. Right now the ele is free glory.

Easy to kill, easy to chase.

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Posted by: piffdaddy.8014

piffdaddy.8014

RTL should have 20 sec cd. Right now the ele is free glory.

Easy to kill, easy to chase.

Agreed. An ele is screwed once they use rtl to try and escape it’s always gg. Any competent thief will catch up to you and laugh, knowing that the ele has no way to move for another 40 seconds…

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Posted by: Paavotar.3971

Paavotar.3971

RTL was a problem in WvW scenario where ele jumps you and then if something bad happens they blink + RTL out and that way Ele got pretty much everytime out of combat and revive to full, not much to do about it.

And before anyone says “You can chase him as a warrior”. Nope, he will get far enough to reset the fight with that simple combo (still can, but then ele can’t really get back to combat efficiently without RTL).

But I wouldn’t mind it to be reduced to 20/30 or something.

And maybe, just maybe they could fix the warriors Rush to hit something, at least 50% of the time (50% of the time that you should hit, not counting evades, blocks etc.) and I would be super happy!

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: piffdaddy.8014

piffdaddy.8014

RTL was a problem in WvW scenario where ele jumps you and then if something bad happens they blink + RTL out and that way Ele got pretty much everytime out of combat and revive to full, not much to do about it.

And before anyone says “You can chase him as a warrior”. Nope, he will get far enough to reset the fight with that simple combo (still can, but then ele can’t really get back to combat efficiently without RTL)

But I wouldn’t mind it to be reduced to 20/30 or something.

And maybe, just maybe they could fix the warriors Rush to hit something, at least 50% of the time (50% of the time that you should hit, not counting evades, blocks etc.) and I would be super happy!

You fail to mention the reason that used to work was because of the 1550 RANGE. The RANGE let the ele continuously get out of combat. The range is now 1200 which is -350 range. That is pretty significant; that is 50 range more than an eles lightning whip auto attack which if you test yourself actually has a pretty crazy range….so yeah, the old range was the reason the skill was seen as “op”. Now, it sucks, with a 40 cooldown and kitten range which never let’s you get out of combat. Ever.

If the skill was still 1550 range then MAYBE the cooldown would be less harsh since then it would at least get you out of combat once. Sadly, that isn’t the case and the current version of the skill is trash and nothing more but a souvenir of when eles used to be something

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Posted by: havoc.6814

havoc.6814

Warriors have 20 weapon skills (we are talking about weapon skills here) -snip -

What is this ignorance? Warriors do not have 20 weapon skills. They have exactly twelve weapon skills available at all times, including the burst skills. Learn to Warrior.

On topic: RTL does not need a reversal of the nerf.

The skill is not really comparable to Rush. Sure, both have 1200 range, but rush does not track it’s target as RTL does. RTL is effected by knockdowns, but not by other movement imparing effects (such as cripple). Rush, on the other hand, is effected by all movement-impairing effects. RTL can be used to negate fall damage, and to even attack a foe from off of an elevation ( a cliffside) without taking the falling damage that would normally result, or to cross gaps that are too far to jump. Rush can do none of that. RTL has an AOE attack at the end of it, Rush has a single player attack, which does not even cleave. Both skills are buggy, but that is a bug issue and not a balance issue. Comparing RTL and Rush also ignores other factors related to balance between both professions.

RTL needs to be bug-fixed, as does Rush, but does not need a reversal of the previous nerf.

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Posted by: Asurmir.7956

Asurmir.7956

On topic: RTL does not need a reversal of the nerf.

The skill is not really comparable to Rush. Sure, both have 1200 range, but rush does not track it’s target as RTL does. RTL is effected by knockdowns, but not by other movement imparing effects (such as cripple). Rush, on the other hand, is effected by all movement-impairing effects. RTL can be used to negate fall damage, and to even attack a foe from off of an elevation ( a cliffside) without taking the falling damage that would normally result, or to cross gaps that are too far to jump. Rush can do none of that. RTL has an AOE attack at the end of it, Rush has a single player attack, which does not even cleave. Both skills are buggy, but that is a bug issue and not a balance issue. Comparing RTL and Rush also ignores other factors related to balance between both professions.

RTL needs to be bug-fixed, as does Rush, but does not need a reversal of the previous nerf.

You seemed to be misinformed about the RTL.

1. It is affected by another movement impairing condition: Immobilize
Also, it cannot be traited to break free from this condition

2. RTL cannot be used to negate fall damage: Neither by starting off in RTL at the beginning of the jump, nor by using RTL before landing. (Just tested this in the mist. Make an Ele and see for yourself.)

3. RTL in the beginning of the game was able to jump gaps. That has already been severely nerfed. If an ele tries to jump a gap with RTL they begin falling immediately after leaving the cliff.

Asurmir “The Heretic” Ravenclaw
http://tinyurl.com/oaxdkgt