4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Earthshaker
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Disagree.
Hammer burst needs to be able to be blinded to have no effect with cleansing ire and cleansing ire needs to clear 1 condi per adrenaline level for all bursts. And by hammer I mean longbow.
New Earthshaker-
Jump to the targeted location and slam your hammer down, damaging, dazing, and crippling foes.
2s duration at 3 bars of adrenaline.
What it will do: Give players time to react to Backbreaker + Staggering blow. It will make the combo less unfair as Earthshaker is very cheap to use + very reliable stun.
Hammer has already been nerfed a ton of times. The only place where people consistently run Hammer is sPvP and zergs in WvW. Both of these are due to Hammer being an AoE weapon, which fits perfectly with the mechanics of both of those cases.
In case you missed with, the combo on Hammer is already capped with the high cooldown on Backbreaker. Even traited, it’s 24s, which is plenty of time to replenish your defenses between rotations.
(edited by Olba.5376)
The Hammer is fine.
The only change that it need is that the daze from the burst skill have to change to a stun.
-Charr Thief-
It’s good to be bad!
(edited by Black Teagan.9215)
Disagree.
Hammer burst needs to be able to be blinded to have no effect with cleansing ire and cleansing ire needs to clear 1 condi per adrenaline level for all bursts. And by hammer I mean longbow.
Do you realize how pathetic 1 condition every 8-10 seconds is? I’ve seen others go as far to say 1 condi, no adren gain, and make the adrenaline be consumed on a miss. Want to talk about forcing Warriors to run one build? This would be how you would do it. It would necessitate taking Burst Mastery and LB would still be a must (even more so than it currently is).
If you wanted this idea to work then you would HAVE to make Mobile Strikes remove Immob, Cripple, and Chill because in PvP simply having Dogged March will not be enough to keep Warriors from being easily kited to death (or would force the use of Hoelbrak/Mel runes which means further reducing build options).
How about this, go run Warrior without the use of Cleansing Ire, no -condi duration food, or maybe play PvP, and tell us how that goes. You would have to dedicate half your build around not being kited which means sacrificing offensive power to the point where you might as well play a S/D Thief because they would simply be better.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
As long you remove the obvious animation to Earthshaker + Backbreaker + Staggering blow, make them quicker and change UF to work with dazes i would not have problems with your sugestion.
Now people can react to the Earthshaker + Backbreaker + Staggering blow combo just by using a stun break. You should try that.
L2 evade the obviously telegraph animation of earthshaker.
Also pack a stun breaker. The majority of professions are capable of actually blinking directly away if they get caught in the hammer combo chain, so you could even pretend to be stuck for them to waste a skill and then blink away.
I disagree. The Master of Longbows doesn’t need a Hammer nerf.
New Earthshaker-
Jump to the targeted location and slam your hammer down, damaging, dazing, and crippling foes.
2s duration at 3 bars of adrenaline.
What it will do: Give players time to react to Backbreaker + Staggering blow. It will make the combo less unfair as Earthshaker is very cheap to use + very reliable stun.
Hammer has already been nerfed a ton of times. The only place where people consistently run Hammer is sPvP and zergs in WvW. Both of these are due to Hammer being an AoE weapon, which fits perfectly with the mechanics of both of those cases.
In case you missed with, the combo on Hammer is already capped with the high cooldown on Backbreaker. Even traited, it’s 24s, which is plenty of time to replenish your defenses between rotations.
So your argument is because hammer isn’t in pve, its ok?
Backbreaker isn’t a problem, earthshaker isn’t a problem, staggering blow isn’t a problem, its all of these in 1 kit that’s the problem. You can only dodge/blind so many hits before something hits, and if you don’t play aggressively to some degree their Healing signet/adrenal healing out does you.
break. I feel like they should be back by now..”
New Earthshaker-
Jump to the targeted location and slam your hammer down, damaging, dazing, and crippling foes.
2s duration at 3 bars of adrenaline.
What it will do: Give players time to react to Backbreaker + Staggering blow. It will make the combo less unfair as Earthshaker is very cheap to use + very reliable stun.
Hammer has already been nerfed a ton of times. The only place where people consistently run Hammer is sPvP and zergs in WvW. Both of these are due to Hammer being an AoE weapon, which fits perfectly with the mechanics of both of those cases.
In case you missed with, the combo on Hammer is already capped with the high cooldown on Backbreaker. Even traited, it’s 24s, which is plenty of time to replenish your defenses between rotations.
So your argument is because hammer isn’t in pve, its ok?
Backbreaker isn’t a problem, earthshaker isn’t a problem, staggering blow isn’t a problem, its all of these in 1 kit that’s the problem. You can only dodge/blind so many hits before something hits, and if you don’t play aggressively to some degree their Healing signet/adrenal healing out does you.
Oh yeah with the staggering 1 sec push + the wow 2 sec knowdown (backbreaker) and the amazing 2s full adrenaline earthshaker…! 3 skills that does jack damage, and force you to trait : Merciless Hammer: Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills, if you want a little more damage of course, trading off any stability or Cleansing Ire.
Btw you just need to evade\block 1 of those skills or snare a warrior to break the chain.
(edited by xbutcherx.3861)
New Earthshaker-
Jump to the targeted location and slam your hammer down, damaging, dazing, and crippling foes.
2s duration at 3 bars of adrenaline.
What it will do: Give players time to react to Backbreaker + Staggering blow. It will make the combo less unfair as Earthshaker is very cheap to use + very reliable stun.
Hammer has already been nerfed a ton of times. The only place where people consistently run Hammer is sPvP and zergs in WvW. Both of these are due to Hammer being an AoE weapon, which fits perfectly with the mechanics of both of those cases.
In case you missed with, the combo on Hammer is already capped with the high cooldown on Backbreaker. Even traited, it’s 24s, which is plenty of time to replenish your defenses between rotations.
So your argument is because hammer isn’t in pve, its ok?
Backbreaker isn’t a problem, earthshaker isn’t a problem, staggering blow isn’t a problem, its all of these in 1 kit that’s the problem. You can only dodge/blind so many hits before something hits, and if you don’t play aggressively to some degree their Healing signet/adrenal healing out does you.
Oh yeah with the staggering 1 sec push + the wow 2 sec knowdown (backbreaker) and the amazing 2s full adrenaline earthshaker…! 3 skills that does jack damage, and force you to trait : Merciless Hammer: Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills, if you want a little more damage of course, trading off any stability or Cleansing Ire.
Btw you just need to evade\block 1 of those skills or snare a warrior to break the chain.
They don’t need to trait merciless hammer, and they don’t need to get every one of those off, the few seconds of cc is enough for them to start a combo. Even without a zerker set up you can hit hard with hammer, and in general mess up over and over on many warrior builds and still pick yourself up. There is too little a risk for playing (most) warrior builds. I understand frontline builds are supposed to be beefy but the amount of screw ups I can do on them is a joke. They get the necessities of a well rounded build far easier than the rest, and that’s the problem.
I understand their condi clear outside of cleansing ire is bad, and cleansing ire for the most part is a well thought trait, but at the same time its not hard to utilize. Healing signet is most definitely the worst designed healing skill when its punishing to use the active, cc spam (an issue with everyone not just warrior), etc complaints go on. There is just too much in their kit atm and that’s the reason why they are incredibly popular in every part of the game.
break. I feel like they should be back by now..”
Disagree.
Hammer burst needs to be able to be blinded to have no effect with cleansing ire and cleansing ire needs to clear 1 condi per adrenaline level for all bursts. And by hammer I mean longbow.
Do you realize how pathetic 1 condition every 8-10 seconds is? I’ve seen others go as far to say 1 condi, no adren gain, and make the adrenaline be consumed on a miss. Want to talk about forcing Warriors to run one build? This would be how you would do it. It would necessitate taking Burst Mastery and LB would still be a must (even more so than it currently is).
If you wanted this idea to work then you would HAVE to make Mobile Strikes remove Immob, Cripple, and Chill because in PvP simply having Dogged March will not be enough to keep Warriors from being easily kited to death (or would force the use of Hoelbrak/Mel runes which means further reducing build options).
How about this, go run Warrior without the use of Cleansing Ire, no -condi duration food, or maybe play PvP, and tell us how that goes. You would have to dedicate half your build around not being kited which means sacrificing offensive power to the point where you might as well play a S/D Thief because they would simply be better.
Yeah, I know. Other things would need to be buffed in return (mending, mobile strikes, other garbage traits, etc. etc.) but cleansing ire does need to be nerfed to do that.
Other classes need stuff nerfed and buffed etc. etc. etc. but who cares to actually post anything about it anymore since people have been discussing balance for almost 2 years and we have had a grand total of ~2 “major” balance patches. One of them hardly even counts because of the huge power creep with dual sigils, increased rune stats for literally no reason and many useless grandmasters.
Brawler’s Recovery could use a buff too because it’s one of the worst traits in the entire game. These pathetic grandmasters not affecting the meta are a result of the Duumfire change a long time ago when that was added and everyone complained about it more than backstab thieves. So rather than create good grandmasters, they make garbage ones and might think about buffing them.
Problem is that you can’t balance the game once per year…
(edited by Zefrost.3425)
New Earthshaker-
Jump to the targeted location and slam your hammer down, damaging, dazing, and crippling foes.
2s duration at 3 bars of adrenaline.
What it will do: Give players time to react to Backbreaker + Staggering blow. It will make the combo less unfair as Earthshaker is very cheap to use + very reliable stun.
Hammer has already been nerfed a ton of times. The only place where people consistently run Hammer is sPvP and zergs in WvW. Both of these are due to Hammer being an AoE weapon, which fits perfectly with the mechanics of both of those cases.
In case you missed with, the combo on Hammer is already capped with the high cooldown on Backbreaker. Even traited, it’s 24s, which is plenty of time to replenish your defenses between rotations.
So your argument is because hammer isn’t in pve, its ok?
Backbreaker isn’t a problem, earthshaker isn’t a problem, staggering blow isn’t a problem, its all of these in 1 kit that’s the problem. You can only dodge/blind so many hits before something hits, and if you don’t play aggressively to some degree their Healing signet/adrenal healing out does you.
Oh yeah with the staggering 1 sec push + the wow 2 sec knowdown (backbreaker) and the amazing 2s full adrenaline earthshaker…! 3 skills that does jack damage, and force you to trait : Merciless Hammer: Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills, if you want a little more damage of course, trading off any stability or Cleansing Ire.
Btw you just need to evade\block 1 of those skills or snare a warrior to break the chain.They don’t need to trait merciless hammer, and they don’t need to get every one of those off, the few seconds of cc is enough for them to start a combo. Even without a zerker set up you can hit hard with hammer, and in general mess up over and over on many warrior builds and still pick yourself up. There is too little a risk for playing (most) warrior builds. I understand frontline builds are supposed to be beefy but the amount of screw ups I can do on them is a joke. They get the necessities of a well rounded build far easier than the rest, and that’s the problem.
I understand their condi clear outside of cleansing ire is bad, and cleansing ire for the most part is a well thought trait, but at the same time its not hard to utilize. Healing signet is most definitely the worst designed healing skill when its punishing to use the active, cc spam (an issue with everyone not just warrior), etc complaints go on. There is just too much in their kit atm and that’s the reason why they are incredibly popular in every part of the game.
Exactly this. ^^ Very well said.