Ele strongest prof in the game Spvp
By ignoring them mostly? most DD ele aren’t even threatening enough to be considered a menace. I mean honestly in hotjoin when one show up its generaly getting itself destroyed.
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Lol mesmers are crazy op but celestial eles are nothing…… lol
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
ele is op?
I pwn every ele in spvp with my d/d necro.
10/10 rekt
ele needs long time to stack might, after they stacked enuf, they r difficult to beat, its better if u manage beatin em earlier, if not, try resetting the fight maybe?
and no, mesmer is not op
mesmer actually counters dd eles (traditional shatter, weapons dont mather much unless they rly take a rubbish combination)
it counters cause mesmers can spam boon remove like hell, and dd eles rely way too heavily on boons
Like I said to this comment of yours on the ele forum.
It’s in a high tier of effectiveness, but you need a good ele to make an impact on a game.
Bad eles will lose to ele counters. Like the D/D necro above.
Celestial ele’s are also strong in 1v1, but that doesn’t really matter in TPvP.
https://www.youtube.com/user/GW2FearGaming
warrior went from one of the weakest tpvp professions to arguably the strongest and then got balanced.
elementalist is just following a similar path now.
Like I said to this comment of yours on the ele forum.
It’s in a high tier of effectiveness, but you need a good ele to make an impact on a game.
Bad eles will lose to ele counters. Like the D/D necro above.
Celestial ele’s are also strong in 1v1, but that doesn’t really matter in TPvP.
no kidding a bad ele will get stomped? what a surprise.
elementalists have become easily one of the most popular professions in TPvP as of late. just look at the profession distribution amongst everyone that’s in the ToG, ele is the most played profession.
also this idea that 1v1 performance has nothing to do with TPvP has always been completely wrong, 1v1s are a huge part of TPvP. If you have an ele for example that can act as a farpoint assualter by successfully winning against the enemy on far and then win most of if not all the 1v1s that come their way afterwards you have a huge advantage because the enemy team then has to send 2 players and/or awkwardly rotate to deal with 1 person, giving you superior strength through numbers at home and mid. so yeah, 1v1 capability can be pretty important in TPvP.
I have been playing ele since open beta. During all this time i have played all the other professions for extensive period of time and I gotta say there’s no other profession more op than the ele in this game. We literally excel at everything. Pve, wvw, and spvp are too easy to do awesome on the hands of experienced players. The elementalist doesn’t lack anything on any role, bunker, hybrid, burst, dps, support, you name them and we conquer. The most op aspect the elementalist posses is the ability to have various weapon skills, utilities and traits that counters all type of playstyles with different builds.
P.S: 1v1 is inevitable on spvp/tpvp. No matter how hard you try you will always find yourself 1v1 at some point and your results in there can determine the entire victory for your team.
I have been playing ele since open beta. During all this time i have played all the other professions for extensive period of time and I gotta say there’s no other profession more op than the ele in this game. We literally excel at everything. Pve, wvw, and spvp are too easy to do awesome on the hands of experienced players. The elementalist doesn’t lack anything on any role, bunker, hybrid, burst, dps, support, you name them and we conquer. The most op aspect the elementalist posses is the ability to have various weapon skills, utilities and traits that counters all type of playstyles with different builds.
P.S: 1v1 is inevitable on spvp/tpvp. No matter how hard you try you will always find yourself 1v1 at some point and your results in there can determine the entire victory for your team.
that one build tho. not ele overall, (i mean pvp)
the meta dd ele is rly too strong, and at fault is the recently buffed celestial amulet and maybe strength runes
Staff ele is pretty amazing as well
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Staff ele is pretty amazing as well
Yes its also very strong but it doesn’t have the burst potential or mobility of dd celestial ele. If staff ele runs zerker he can be easily shut down. I would also add that sf ele is actually very strong and I am surprised I don’t see more of them.
Staff ele is still pretty mobile, I really didn’t mean zerker staff ele. I have tried it and it’s fun as hell but if a mesmer, ranger, thief etc even look at you wrong your dead.
Yeah good s/f eles scare the kitten out of me
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Staff ele is pretty amazing as well
Yes its also very strong but it doesn’t have the burst potential or mobility of dd celestial ele. If staff ele runs zerker he can be easily shut down. I would also add that sf ele is actually very strong and I am surprised I don’t see more of them.
sf ele is too gimmicky to really be all that good in tpvp, it’s kind of like d/d 6/6/0/0/2 thief in that regard: it’s a really hard build to use successfully yeah, but the all in or nothing nature of it brick walls it’s viability.
I honestly believe it’s a learn to play issue. I can understand your feeling about elementalist being the strongest class, so far, I partially agree with you.
I have no problems fighting them, just interrupt what has to be interrupted and deal damage right after they leave water attunement.
Also, learn how they play: my advice is to roll one yourself.
i tend to find a pro ele is godly, but an average ele is cannonfodder.
(i play zerkers of pretty much every class)
staff ele is probably more mobile than d/d ele, burning retreat only 20 s cd, and is affected by swiftness, so it probably travels further than rtl, and half the cd…
rtl just feels smoother cause it doesnt get affected by chill or cripple etc(sux if u wrongly tap it during immobile tho, beeing a glassy boxpillow for 2 s…)
Engi and Ele are the two strongest classes currently in PvP
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Staff ele is pretty amazing as well
Yes its also very strong but it doesn’t have the burst potential or mobility of dd celestial ele. If staff ele runs zerker he can be easily shut down. I would also add that sf ele is actually very strong and I am surprised I don’t see more of them.
sf ele is too gimmicky to really be all that good in tpvp, it’s kind of like d/d 6/6/0/0/2 thief in that regard: it’s a really hard build to use successfully yeah, but the all in or nothing nature of it brick walls it’s viability.
I think Zoose would disagree
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Apparently if a build isn’t too easy or forgiven to play, it isn’t reliable to some from the forum community. Effective Builds can be divided into 2 main categories.
1 – High risk builds that will really punish you if you make multiple mistakes during combat
2 – Low risk builds that will punish you very little if you make multiple mistakes during combat.
(edited by LightningBlaze.4913)
Nex,
I don’t understand why you keep defending D/D ele. It doesn’t “deserve” to be god mode because its 2% harder to play than warrior. It’s incredibly broken. IMO the most broken class the game has ever had, worse than hambow at its peak, because IT CANNOT BE COUNTERED. Celestial elementalist is god mode at 1v1, very good in team fights of you have a half decent team that can peel, Has instant 2-4k heals every 10s along with at least 500 HP/S, perma burning that does minimum 500 DPS… It’s disgusting. You keep saying its a difficult class but it really isn’t… nothing in this game is hard to play after like 1 week of playing… I played ele for like a week after patch and reached basically the same level as many with 1000+ hours because I have knowledge of the game. Look at it from an unbiased POV, ele needs significant nerfs. Also I really agree with Heidia, the game needs less faceroll healbot bunkers running around and more high risk high reward. The problem here isn’t cele, cele engi isn’t so bad… the mechanics of elementalist are a problem. A class shouldn’t have more recovery than a bunker guard while having permafury perma 25 might, etc. Theres definitely a problem.
Also Necro is OP as kitten, no idea why they buffed it in patch. Typical ANet.
-Teef Teef Teef Teef
I’m not coming back, not that you care.
(edited by Elitist.8701)
Staff ele is pretty amazing as well
Yes its also very strong but it doesn’t have the burst potential or mobility of dd celestial ele. If staff ele runs zerker he can be easily shut down. I would also add that sf ele is actually very strong and I am surprised I don’t see more of them.
sf ele is too gimmicky to really be all that good in tpvp, it’s kind of like d/d 6/6/0/0/2 thief in that regard: it’s a really hard build to use successfully yeah, but the all in or nothing nature of it brick walls it’s viability.
I think Zoose would disagree
zoose had to rely on team support and positioning the entirety of the games he used s/f on, which dont get me wrong doing that as well as zoose did is a skill in it’s own, but im pretty sure he lost the large majority of his 1v1s on the set. had apex brought a s/d thief or lb power ranger, zoose could’ve possibly been shut down almost entirely seeing how heavily he relied on sitting a ledge to snipe preoccupied players; apex had no one who could disengage fast enough to move over and focus zoose, especially between the other four players on outplayed who all brought forms of cc/movement control.
Also Necro is OP as kitten, no idea why they buffed it in patch. Typical ANet.
-Teef Teef Teef Teef
I disagree.
24 skilss to doge almost 4 perma bons up runing from side to side using skills healing with each one and runing at 30% poping skills healing along the way and returning with all bons up and all health up and even surviving 3 vs 1 i belive the ele its rly the tank in this game with almost 100% survivability is this wath the devs want ? i pray one day they will be on the chopping block for some (all) balance
(edited by AGGabriel.9230)
24 skilss to doge almost 4 perma bons up runing from side to side using skills healing with each one and runing at 30% poping skills healing along the way and returning with all bons up and all health up and even surviving 3 vs 1 i belive the ele its rly the tank in this game with almost 100% survivability is this wath the devs want ? i pray one day they will be on the chopping block for some (all) balance
best solution eu
24 skilss to doge almost 4 perma bons up runing from side to side using skills healing with each one and runing at 30% poping skills healing along the way and returning with all bons up and all health up and even surviving 3 vs 1 i belive the ele its rly the tank in this game with almost 100% survivability is this wath the devs want ? i pray one day they will be on the chopping block for some (all) balance
Dont blame elementalist because you are not able to kill a guy 3vs1 (lol) , or maybe you try to kill an elementalist with a bunker guard ?
You would be suprised to see all the class that beat Celestial ele in 1N1 ( assuming the 2 players a equals @ skills) , just giving a few : Mesmer , Condi ranger ( with appropriate build) , Enginer ( even without crate they are scary) , a good necro will probably win a healign signet ele , good eviscerate war and some more !
So its alawyas the same thing , first step is to master your class , then play the class that you cant beat to figure out how it works , then find the best way to counter/kill it.Elementalists are weak to some kind of conditions that i wont list here , and can be 1vs2 pretty fast if the opponents knwo what they are doing ( and not random dpsing without having any plans )
I have no idea what NA’s obsession with celestial (the most useless version possible) dagger/dagger is but I hope it continues. Very selfish spec that can’t push far and has no effect on fights at mid whatsoever, dies to or gets pressured off point by very simple burst setups. Can maybe make a decent home bunker but that’s about it.
There are far better Ele setups that actually have an effect on the game and there are far better examples of why celestial is overtuned.
I like how i burst someone down just by swapping weapons while playing a build i have no clue to play.. except “go into electricity thingy when you swap”
I think i was holding a wand.
E.A.D.
I’d say fighting D/D elementalist 1v1 in sPvP is a mistake in almost all situations. Why would you do that??
I’d say fighting D/D elementalist 1v1 in sPvP is a mistake in almost all situations. Why would you do that??
Because 1v1 is inevitable on spvp/tpvp? Can’t say “Here comes a dd celestial op ele, i’m leaving this point for him to take, screw it”
24 skilss to doge almost 4 perma bons up runing from side to side using skills healing with each one and runing at 30% poping skills healing along the way and returning with all bons up and all health up and even surviving 3 vs 1 i belive the ele its rly the tank in this game with almost 100% survivability is this wath the devs want ? i pray one day they will be on the chopping block for some (all) balance
Seriously where do players think they can possibly hold their own on 3v1. Any build, profession and player will die in a matter of seconds when he/she is facing 2 or more opponents alone as long as those opponents deal above average damage. If both are bursty/high dps no matter how bunker he will die as soon as his invulnerability/blocks/endurance are on cd.
(edited by LightningBlaze.4913)
I’d say fighting D/D elementalist 1v1 in sPvP is a mistake in almost all situations. Why would you do that??
The moment a class has a significant and clear advantage over most other classes in a 1v1 setting, it is overpowered.
No one class should be able to dominate several other classes in a game that values balance , in the majority of common settings.
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I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
The game is not balanced around 1v1s.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
The game is not balanced around 1v1s.
This statement again…..make up your own sentences for once. It doesn’t take much time playing this game in a pvp environment to realize 1v1 is still a big aspect.
Yes there will be 1v1s, yes some classes and builds are better at 1v1s than others… none of that means my “sentence” is any less true
I was under the impression that picking your battles was a huge part of tpvp in this game.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
What would you all think of a ‘minor’ 2 second increase to attunement CD?
Having 4 weapons on rotation is what I think is making Ele so outstanding. Learn to suffer more on a slower rotation and attunement choice. Not being able to switch as frequently will force more strategic play and disrupt the meta order making Ele more interesting and less button mashing.
Speed Starr,
Yes, this game isn’t balanced around 1v1s. At a certain level of play you will be countered no matter the skill difference. However, this doesn’t mean one class should be able to 1v1 every class. Obviously you don’t care because necro has always been the faceroll 1v1 king, but to other classes its very difficult to assault side points when you can’t 1v1 an ele. I personally can beat any cele ele pretty easily, but that doesn’t mean the rest of the players or classes can.
-Teef Teef Teef Teef
I’m not coming back, not that you care.
I would hardly call necro the faceroll 1v1 king, but I do play 2 other classes. Honestly I do better in 1v1s on a mesmer than I do on a necro.
I apologize if I seem argumentative with the 1v1 comments but I have been pvping in MMOs since 98 and it’s always the same some classes will beat others a majority of the time, but that same class might be horrible if you add in terrain differences, objectives, and player skill.
I still thinks it’s more about knowing your class and the opponents class and being able to determine if that’s a fight you can win or not lose long enough for help to come.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I agree that d/d ele currently is strong but I don’t think it’s the classes fault. I think it’s Strength Runes and Celes Amulet that need to be looked at. Sure, d/d ele has a lot of tools at it’s disposal but it wasn’t until these two were added in that it became an issue.
That’s just my opinion.
I agree that d/d ele currently is strong but I don’t think it’s the classes fault. I think it’s Strength Runes and Celes Amulet that need to be looked at. Sure, d/d ele has a lot of tools at it’s disposal but it wasn’t until these two were added in that it became an issue.
That’s just my opinion.
Strength Rune is not the issue, I should know, I never use it.
As a main Elementalist I can safely say the problem is the high amount of burning. We apply so much burning with such little effort.
The argument of, “it’s good only for 1v1’s” holds no ground.
Good D/D eles can wreck face in the middle of team fights. Focusing targets while keeping aware of allies in danger so they can heal and cleanse conditions. By water swapping, dodging and then Cleansing Wave for a 6k heal to a low ally.
`
Of coarse, I’m probably the only Elementalist out there that uses Powerful Auras, Arcane Abatement and carry only 1 Cantrip in sPvP.
High Skill > High Survival.
As a main Elementalist I can safely say the problem is the high amount of burning. We apply so much burning with such little effort.
The argument of, “it’s good only for 1v1’s” holds no ground.
Good D/D eles can wreck face in the middle of team fights. Focusing targets while keeping aware of allies in danger so they can heal and cleanse conditions. By water swapping, dodging and then Cleansing Wave for a 6k heal to a low ally.
This right here is what I think makes Ele so strong: Swapping attunements to maximize heals, cleanses, boons, and conditions. It is not one individual attunement that makes Ele’s so capable, it is swapping between them to burn down the ICD without slowing dps, buffing, or heal rate. Each weapon is actually 4 different weapons and, by the time the best skills are used on each, their cool downs are mostly exhausted. Thus, the rotation everyone uses. Professions with weapon swaps have only two sets of weapons so that the swap and skills 4 and 5 cool downs matter a lot.
Ask yourselves this: What if the cool downs carried over from one attunement to another so that, for example, if Meteor Shower was cast, Healing Rain, Static Field, and Shockwave could not be used until Meteor Shower’s CD is up? That would be a huge change and a massive nerf but I hope that example illustrates just how important the attunement rotation is to Ele’s core mechanics.
Here is another ‘what if’ to think about: What if the Elementalist only had skills 1 and 2 of each element without traiting for more in the appropriate trait line? We’d get 14 points to spread and, if I choose to put 6 in Fire Magic, 6 in Water, and 2 in Air, I would see blanks for Earth skills 3-5 and Air 4-5 when I swapped attunements. Scary is it not?
When I play Ele, I have really grown to appreciate the profession’s most powerful advantage; attunement swapping.
“Game isn’t balanced around 1v1’s.” – Ignorant quoter.
Elementalist is one of the best team fight professions in the game. However, I don’t find them OP, except their heals. Get them low, heal up, low again, heal up. Just going water and dodging heals for over 4k.
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adding more cd to attunements would be some nerf to d/d ye, but would be a huge nerf for every other non op spec the ele has.
one way to nerf the regen of ele would be to for example: 15 s cd for EA instead 10
so they cant switch + dodge heal right away but, can do it 15 s later, so they cant : whenever water rdy – swap + dodge heal
that could nerf anything not taking 3 in water but going 6 in arcana tho, like some fresh air eles(0 6 0 2 6)
i personally play with 0 6 0 4 4 but i know that some ppl go 6 in arcana and only 2 for water or not water at all
Sure ele might be the strongest though not by much and its not game breaking. Pretty all classes have specs(in right comp) that can contribute at the level of ele.
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I think atm elementalists are the most versatile and have the most diversity. Do I think they are OP, not necessarily.
Strongest profess.ion? You could make a case for ele for sure in terms of what they bring. However Warriors are still decent, Engis still wreck havoc, Guardians do their job very well
While Tao is apparently one of those “I shouldn’t have to worry about conditions, but I do, so those that use them are broken” people, he does bring up a good point that Corrupt Boon on necros can very easily wreck a D/D ele’s day very, very quickly.
There are strong counters to the build, but they are few.
D/D ele’s are not crucial to victory in the team setup meta, not to mention good ones are few and far between.
Plus hard counters are not really nessessary as they aren’t threatening damage wise, just support and sustain.
When you compare it to last several metas with Hambows high damage, high CC and high sustain, Spamgineers applying a billion conditions and Necromancers… Applying a billion conditions.
In WvW it is a different story with that new Aura Rune that is completely broken, I’d say nerf the rune.
Right now they are indeed above other classes, but it requires high skill and it not crucial for teams.
Are they a problem? Yes. Are they a problem that needs to be fixed now? No.
(edited by Nova Stiker.8396)
Ele’s are very powerful in groups due to the boons and healing they provide as much as the damage.
one way to nerf the regen of ele would be to for example: 15 s cd for EA instead 10
I don’t think this increased CD on EA would affect the typical d/d rotations at all. With Burning Speed/Ring of Fire/Frozen Bust on 15s CDs, the additional on-swap recharge of all off-CD attunements, and good use of Lightning Whip, the typical rotation is already about 15s.
one way to nerf the regen of ele would be to for example: 15 s cd for EA instead 10
I don’t think this increased CD on EA would affect the typical d/d rotations at all. With Burning Speed/Ring of Fire/Frozen Bust on 15s CDs, the additional on-swap recharge of all off-CD attunements, and good use of Lightning Whip, the typical rotation is already about 15s.
if u watch ppl playing dd u will notice that once the fight gets serious they go in water whenever they can right away, use the heals, get out of water asap to get its cd started, adding 5 s extra to the cd would mean they cant burst heal all the time by jumping in water whenever its rdy, get the heals and jump out asap, they would either need to wait in water or need to wait 5s after water is rdy to get into watter for the dodge heal
Nex,
I don’t understand why you keep defending D/D ele. It doesn’t “deserve” to be god mode because its 2% harder to play than warrior. It’s incredibly broken. IMO the most broken class the game has ever had, worse than hambow at its peak, because IT CANNOT BE COUNTERED. Celestial elementalist is god mode at 1v1, very good in team fights of you have a half decent team that can peel, Has instant 2-4k heals every 10s along with at least 500 HP/S, perma burning that does minimum 500 DPS… It’s disgusting. You keep saying its a difficult class but it really isn’t… nothing in this game is hard to play after like 1 week of playing… I played ele for like a week after patch and reached basically the same level as many with 1000+ hours because I have knowledge of the game. Look at it from an unbiased POV, ele needs significant nerfs. Also I really agree with Heidia, the game needs less faceroll healbot bunkers running around and more high risk high reward. The problem here isn’t cele, cele engi isn’t so bad… the mechanics of elementalist are a problem. A class shouldn’t have more recovery than a bunker guard while having permafury perma 25 might, etc. Theres definitely a problem.Also Necro is OP as kitten, no idea why they buffed it in patch. Typical ANet.
-Teef Teef Teef Teef
Hey mate,
Heidia makes some good points about how eles can be powerful in the right hands, but if you think someone who has played ele for a week will honestly have mastered it with the finesse either Heidia or myself have having played for how many hours?… You’re dead wrong.
Now you make some good points. I just want you to consider this one thing, and everyone else can listen to this too. Take away celestial amulet from ele.. What do you have?
You basically have a girl coming out of the shower and having her towel ripped off.
Ele without celestial amulet is a very balanced thing in the game currently.
You are saying nerf the class when really… The class wasn’t being talked about this before the celestial/ferocity change.
Try playing zerk ele. Or valk ele. They don’t pack the same punch as celestial, and as an untested ele, that’s like taking the training wheels off.
You need to realize I’m not defending celestial d/d ele. I’m defending the ele class. Because it doesn’t need nerfs. Not when the problem is celestial. Otherwise, you’re just playing whack-a-mole with balance.
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