Swagg, read through everything here. You’re not in touch with elementalist as it is now, and you’re suggesting a new elementalist all together. It won’t work.
People keep saying that. Truth be told, the only things that are truly game-changing are the scepter changes and maybe the updraft change.
Operate within the confines with which we have now, and you’ll receive better comments, and your ideas won’t seem so whacky.
I heard Phantaram put it rather well a little while ago with regards to “the elementalist confines” (I’ll paraphrase): the Elementalist is in a dangerous spot in which certain buffs or nerfs to anything would completely throw off the entire class.
At that, you’re giving a boat load of our skills cast times, ect. where they don’t need them. Mist form doesn’t need a damaging attack at the end..
You don’t damage someone with a chill-inflicting skill with a 61 base damage attack and a 0.2 damage coefficient; you make escapes with it. The [Mist Form] change is about giving the Elementalist more survivability by giving it some more in-combat mobility.
The change to cleansing fire is poor at best. Easily interruptible, and it’ll go unused just like ether renewal does for any D/D ele with a brain (in WvW).
Sure, but ether renewal doesn’t cure conditions on allies or knock back enemies. Having a knock-back and AoE condition removal that requires investment opens up the door to really neat plays for the Elementalist.
Lastly, I’ll end on the thing everybody is criticizing. The burning speed evasion. It is necessary, the skill already should have had it (continuity with burning retreat) and it gives D/D ele (such a fragile thing) a bit of an opener that can’t be stopped by a randomly swinging hammer warrior.
I’ll refer you back to what I’ve said below my [Burning Speed] comment. Truth be told, giving an offensive attack evasion frames is a DANGEROUS slope. It’s the reason why Thief is so stupid. ANet quickly realized that the Thief was a worthless profession because it couldn’t do anything without dying repeatedly, so, instead of actually designing a worthwhile profession that has a unique function or flavor on the battlefield, they just gave it huge damage, blind spam and evasion frames everywhere to make sure that it hit everything without instantly dying. It’s not a good paradigm. Giving [Burning Speed] evasion frames is step 1 on the way to making Elementalist into Thief 2.0 (as if scepter/arcane burst isn’t already that).
Best of luck,
Thanks.
P.S. Where the heck do you get the idea of changing nothing about Dragon’s Tooth but the base damage by a few points of damage? Please explain.
Being able to aim [Dragon’s Tooth] would be an enormous game-changer, the magnitude of which I don’t think that anyone truly comprehends. Because of that factor, having a targeted, 4-6k, 180-radius AoE damage bomb appear on the field once every 6—or even 4 3/4—seconds that also inflicts a hefty duration of burning is a scary thought from a balance perspective.