Elementalist Focus Air 4
necro want stability and now this
let every class have 0 weakness
we don’t need war 2.0 any time soon.
Well, you may not get a dev, but you are likely to get feedback.
If you take a look are ele’s two offhands, you should notice something really quickly. Dagger has a metric ton of of offensive burst and one of the best movement abilities in the game so you can get close enough to use it. Focus is almost solid defense. You have a wall of fire, a daze, a ranged chill, an invuln, a projectile reflect, a projectile destroyer, and a ranged knockdown, all of which keep you alive.
It’s a matter of active versus somewhat passive defenses. You shut down any opponent for at least a few seconds at any range with focus, while the mobility of dagger lets you actively avoid being hit.
If you need swiftness that bad, use staff or the movement speed signet. Staff has a lot of the same defensive abilities, just with different methods of delivery. Focus is good, and adding mobility could make it too good, which is not something you want. (RIP D/D bunker, gone before your time)
necro want stability and now this
let every class have 0 weakness
we don’t need war 2.0 any time soon.
are you really comparing swiftness on one skill (the class that has no access to swiftness with that weapon set) to a hambow warrior? go troll somewhere else
We have loads of swiftness without using the weapon skills at all.