Hey everyone,
As with my scepter and staff suggestion threads, here’s the following goals to improve our Focus skillset:
- Analyze the problems with the weaponset.
- Suggest buffs to the weaker skills.
- Brainstorm creative changes when/ if needed.
- Promote synergy.
- Avoid powercreep – weaken the stronger skills a bit when buffing the weaker ones.
The Focus – What it is and isn’t
At the current state, the Focus is mostly a defensive and utility weaponset. It has a really strong party support skill (Swirling Winds), but is otherwise a bit selfish. It offers more survival to the elementalist, but usually at the cost of everything.
The skills are generally a bit inconsistent. No one knows if it is meant to be a condition or direct damage setup. We have a burst condi-cleanse in earth, which does not follow our paradigm with fire and water being the cleansing attunements. And the might-stacking subtheme is unreliable and situational.
Generally, it’s not even a good set for bunker eles, because most of the focus skills are either mediocre or really poor, with some exceptions at the opposite end. Focus sometimes finds a place in this meta, because it can hard counter some meta builds, but it still has trouble fitting in.
Finally, there’s not much synergy with MH Dagger setups.
Magnetic Wave and Fire Aura
I’ve dedicated a section for those two skills for a reason. Not only are they one of our strongest and weakest skills respectively, but my entire focus suggestion list is going to revolve around the proposed changes I have for those two skills.
New Magnetic Wave
- No longer cleanses conditions, and no longer reflects projectiles. It is now an aoe push-back skill that also applies 3 stacks of bleeding for 6 seconds. 1 second casting time added.
- The damage, blast finisher and cripple will still be there.
So, I’ve took three strong things out of this, to add two new effects that are probably only situationally as good. That was a lot of changes, so let me explain:
The push-back is the big thing here. It allows for some good synergy with both scepter and dagger:
- S/F builds want to stay at range. By pushing back and crippling nearby melee foes, focus would now get a tool to maintain the range advantage.
- D/F builds want to push into almost-melee range, but they need the defense. A PBAoE that allows you to interrupt all foes around you can be pretty nice, and even more so when following by a Burning Speed, or in the case of pvp, to decap the point faster.
But it’s not only mechanically that makes sense. When it comes to flavor, we already have a magnetic skill to reflect projectiles (the aura), a magnetic skill to leap into foes (from MH dagger), and a magnetic skill to pull foes into us (from conjure shield). We were missing a push-back magnetic effect so far, and this change fills that hole.
There is, however, a main problem with adding a push-back to this skill. When I proposed this change in a streaming page some time ago, one of Anet’s developers, Jon Peters, said it was not a good idea to add even more CC skills to our weaponsets. I do agree with that, however, because I think a push-back change would fit this perfectly, I think it’s better to go for it, and remove the daze from Comet. Let’s make Comet an epic skill instead:
Comet
- No longer dazes target.
- Now applies 6 stacks of Torment for 6 seconds.
- Higher delay animation.
6 stacks of torment is very strong, but with a higher delayed animation, this would be closer to Dragon Tooth – it would require some skill and CC to make the skill hit. (I don’t think, however, the it should take as long to fall as DT does).
And because this change pushes focus elementalists into condition damage, that was the main reason why I added bleeding to magnetic wave too.
Not only that, but both MW and Comet will have higher counterplay due to the added casting times and delayed animations respectively. This is healthy for the game, promotes skillful play from both sides, and avoids power creep.
I know the projectile reflection is very fun in the current MW, but it’s a bit redudant when we already have swirling winds. It makes focus coutner too hard specific playstyles, while not offer enough defenses against other playstyles.