Elementalist Maxing out Condition Damage

Elementalist Maxing out Condition Damage

in Profession Balance

Posted by: Serious Thought.5394

Serious Thought.5394

Ok, so this is more of a question that I didn’t know where to post other than here or bugs. And I think it was intentional and not a bug BUT!

On scepter/focus elementalist condition build:
10/ Burns last longer
0/ n/a
30/ bleeds last longer and more dmg to bleeding, stabil in earth, gain condi dmg from toughness
20/ cantrips recharge faster, remove condition when attune water
10/ 50% more endurance regen while wielding scepter
Undead runes. Corruption and Might-swap sigils.
When I started adding Undead runes and it went to gain toughness (it does condi,tough,condi,tough,condi,convert) instead of going up like its supposed to, my condition damage went down. It still applied the extra 5% convert at end, and condi dmg still went up when runes said to but when it went to toughness, it went down. I had no prior runes attached.

Bug aside, this is kind of funny to fight with because you through down flame-wall in the middle of a capture point and watch the opponent team run through it and get ~800 burn damage in 1.5 seconds. Pretty funny.

My question despite the quick side-track and massive amount of detail is: does condition damage have an unknown cap? Or does stat conversion have an unknown cap? Please help. Or tell me I done goofed, and this info is wrong. I will appreciate either.

Worst Thief in the world, yes I am.

Elementalist Maxing out Condition Damage

in Profession Balance

Posted by: Jski.6180

Jski.6180

Ele biggest problem to condition dmg is the same as guardians they do not have enofe build in types. Bleed and burn alone is not enofe for most real fights. I think they need to add in a way for ele to apply torment on chill. It fits the ideal of chill in that when your frozen or cold its painful to move.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA