(edited by Grimreaper.5370)
Elementalist: Ready-up evaluation
What SHOULD have been nerfed:
-Celestial amulet(SPvP) healing potential reduced (subtract points from healing power and add them to offensive stat lines.)
The other classes have so much healing man ele pales in comparison maannn the celestial is op on them boooyyy.
Back to the serious you might need that healing after patch lol compare all the skill bar so far lol(specifically the recent one…) I’m so impatient for guard and necro.
The Dhuumfire thread
What SHOULD have been nerfed:
-Celestial amulet(SPvP) healing potential reduced (subtract points from healing power and add them to offensive stat lines.)
The other classes have so much healing man ele pales in comparison maannn the celestial is op on them boooyyy.
Back to the serious you might need that healing after patch lol compare all the skill bar so far lol(specifically the recent one…) I’m so impatient for guard and necro.
Perhaps, we will see. As of now I’m disgusted by the amount of defense provided by celestial amulet when equipped on an elementalist.
I JUST WISH THEY WOULD FIX POORLY DESIGNED SKILLS! >.<
Oh and was the burning speed and retreat nerf really needed? You can’t get most people to even stand on the fire trail for more than a second. I’m assuming its nerfed with lightning Flash as well now.
(edited by Grimreaper.5370)
What SHOULD have been nerfed:
-Celestial amulet(SPvP) healing potential reduced (subtract points from healing power and add them to offensive stat lines.)
The other classes have so much healing man ele pales in comparison maannn the celestial is op on them boooyyy.
Back to the serious you might need that healing after patch lol compare all the skill bar so far lol(specifically the recent one…) I’m so impatient for guard and necro.
Perhaps, we will see. As of now I’m disgusted by the amount of defense provided by celestial amulet when equipped on an elementalist.
I JUST WISH THEY WOULD FIX POORLY DESIGNED SKILLS!
I’m going to be honest I’m tired of this game being all about burst power or condi (only power in pve). So many traits,gear,skills and set up not used because the game pushes you to damage the main tanks are seen in conquest(tank guard,turret engi..and are hated) and WWW.
Most of the community want to see all damage power or condi and complain at any sight of tank even a mix burst/tank(shout war,…) they want fights to end quick. I kinda feel that it might changed first with change of conquest and pve content but I’ll keep hoping.
The Dhuumfire thread
What SHOULD have been nerfed:
-Celestial amulet(SPvP) healing potential reduced (subtract points from healing power and add them to offensive stat lines.)
The other classes have so much healing man ele pales in comparison maannn the celestial is op on them boooyyy.
Back to the serious you might need that healing after patch lol compare all the skill bar so far lol(specifically the recent one…) I’m so impatient for guard and necro.
Perhaps, we will see. As of now I’m disgusted by the amount of defense provided by celestial amulet when equipped on an elementalist.
I JUST WISH THEY WOULD FIX POORLY DESIGNED SKILLS!
I’m going to be honest I’m tired of this game being all about burst power or condi (only power in pve). So many traits,gear,skills and set up not used because the game pushes you to damage the main tanks are seen in conquest(tank guard,turret engi..and are hated) and WWW.
Most of the community want to see all damage power or condi and complain at any sight of tank even a mix burst/tank(shout war,…) they want fights to end quick. I kinda feel that it might changed first with change of conquest and pve content but I’ll keep hoping.
I can agree with a lot of what you’re saying, but allow me to list a few scenarios that bother me when it comes to a celestial ele bunker.
-Never ending ele vs ele fights
-being able to completely outheal the dps many builds can dish out.
With that being said maybe nerfing the celestial amulet isn’t the answer, and rather increasing the damage some (classes + build) can achieve is the answer. Which is where this patch seems to be going.
IMO this game would be a lot better off if it was completely balanced around the idea of:
who ever dodges/avoids(mainly dodge) the most burst in a fight, wins
Instead of
I can outlast you in a dps race so I win
(edited by Grimreaper.5370)