Firstly i am relatively new to forums and have been known to accidentally place things in the wrong place so please forgive me if i do that again :p.
I am making the post as a constructive feedback post shall i say, not a rant about wanting more power for my elementalist as personally i think since the last balance patch elementalists are in a decent position in all aspects of the game.
I will only mention the traits i have a problem with and what i (personally) think will be an improvement. Any traits that are not mentioned you may assume that i personally feel that it is an acceptable trait for the number of trait points spent in that field.
Overall improvements:
- Lingering elements: been mentioned a few times about changes to it however i personally like this ability. However i think a better description is needed on the skills and traits that are affected by it. For example: Flame barrier- should have a note at the bottom of the trait saying that it affected by lingering elements. This trait is exceptionally confusing for new players.
- Traits that reduce the CD on spells: If that doesnt make sense i mean for example pyromancers alacrity in fire trait line (20% reduced CD on fire spells) and the equivalent in the other 3 trait lines.
Regardless of the build you run whether its support or burst each attunement is as vital as the next and by reducing 20% cooldown in one attunement it is not the same as a 20% reduced cooldown in your build. It is a 20% reduced CD in a quarter of your build thus a 5% cd overall. These traits cannot be merged together and thus i propose that on top of a reduced CD on skills, that the specific attunement recharge rate is reduced by X amount of seconds (probably one second). This X amount of seconds change should not be affected by the arcana trait line. Thus arcane attunement recharge rate (in arcana) should only apply the percentage to the maximum attunement recharge rate and not the new one this change would create.
This would mean that an elementalist that wants to make more use of a certain attunement can really make use of it. I do not believe that a 1 second less CD in any 1, 2 or even 3 trait lines would produce OP elementalists. As to get reduced CD’s on 2-3 attunements you sacrifice far more powerful traits.
Fire magic: generally ok.
Air magic:
lightning rod- A little weak for a grandmaster trait as elementalists do not have many interrupts and the little they have are on large cooldowns. The only reason i can see for it being this high in the trait line is due to tempest defense. Maybe merge the two together and increase the CD of the tempest defense part to 45 seconds. As a result reduce the damage done to stunned foes to 10%.
-One with air – Personally i think this should be removed entirely. Considering this costs the same amount of trait points as some of the most powerful traits to an elementalist it is no suprise that i have never seen this used. However that is me.
-Zephyr’s speed – I do not believe that the speed buff is considerably noticable and that a person building an elementalist with 1 point left to spend would place it in here. Elementalists have a decent up-time on swiftness and any that do trait for swiftness have to pick up this trait that becomes useless when they do have swiftness. However i am at a loss as to what could replace this. Maybe an increased duration of swiftness at around 15-20% increased duration? This would apply to the elementalist only but would affect swiftness from other sources that are applied to the elementalist.
(edited by Sheppy.9306)