Elementalist attunements too subtle

Elementalist attunements too subtle

in Profession Balance

Posted by: Piogre.2164

Piogre.2164

Time and time again, when facing off against an elementalist, I find that it becomes really difficult to judge what attunement they’re in. This makes it really difficult to make informed actions against an elementalist. Putting an icon that you see when you target them is simply not useful, and watching the skills they use makes it too difficult to focus.

While I don’t think eles need a nerf, I do think that some change is in order to fix this issue- namely, prominent visual tells on the character model itself. I’d propose this be done in the form of attunement-specific models worn on the ele’s back, so that we can clearly see them when the ele is facing our direction. This backpiece would not be optional- letting the ele hide it to show off their own backpiece skin would make them harder to play against. Instead, these backpacks would just kind of go over the equipped back piece- it wouldn’t hide it though, so the ele can still sort of show it off.

Each back piece should really embody the spirit of the attunement. I feel fire represents raw power, and constant consumption. I feel the best back model to represent this sheer, unbridled horse, to set it apart from the other attunements, would be a big brown bag. Maybe it could have some napalm in it or something, for an extra artistic touch.

The Water attunement, on the other hand, is regenerative. Water in the game is an energy of healing, of constant living and mending- an eternal current of life. I feel the best back model to represent this gentle, healing horse, to set it apart from the other attunements, would be a big brown bag. Maybe it could have an ankh on it or something, for an extra artistic touch.

The Air attunement is one of movement. Air gives mobility, and air takes it away. Air is controlling, and air is freeing. To be attuned to air is to be a leaf on the wind. I feel the best back model to represent this flowing, agile horse, to set it apart from the other attunements, would be a big brown bag. Maybe it could have some sparks coming out of it or something, for an extra artistic touch.

Finally, the attunement of earth is one of solidity, rigidity- yet at the same time, of constant motion. The element of earth is not a cold, dead element- but a living, flowing horse of rock and soil, both shielding and cutting, both sturdy and abrasive. I feel the best back model to represent this sturdy, but dynamic horse, to set it apart from the other attunements, would be a big brown bag. Maybe it could have some dirt in it or something, for an extra artistic touch.

I hope you will all consider my proposal. If you have managed to read this far and still think I’m serious about this (atrocious) addition, read my signature, and consider that given my main, I actually have to deal with this.

[VIG], SoR
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping

(edited by Piogre.2164)

Elementalist attunements too subtle

in Profession Balance

Posted by: Tao.5096

Tao.5096

I dunno my opponent’s secondary weapon unless he start using it. hence I dunno his offhand unless he’ll start using skills from it.

I want full info in split second before I’ll get into combat with other players.
Also I want full info of their utilities, elite, traits and benefits, so I know what to do next.

Did I ever tell you, the definition, of Insanity?

Elementalist attunements too subtle

in Profession Balance

Posted by: zaced.7948

zaced.7948

owait, kitten my post. didn’t read the whole thing and missed the joke. :/

op just won the internet.

(edited by zaced.7948)

Elementalist attunements too subtle

in Profession Balance

Posted by: Iavra.8510

Iavra.8510

Well done OP, well done.

Elementalist attunements too subtle

in Profession Balance

Posted by: Tuomir.1830

Tuomir.1830

I raise my hands in cheer.

Only fools and heroes charge in without a plan.

Elementalist attunements too subtle

in Profession Balance

Posted by: adozu.6398

adozu.6398

you fooled me up to the bag part.

Elementalist attunements too subtle

in Profession Balance

Posted by: Necrotize.2974

Necrotize.2974

I for one welcome our new elemental hobosacks and can’t wait to throw out all my ugly backpieces.

Elementalist attunements too subtle

in Profession Balance

Posted by: Deifact.3095

Deifact.3095

constant consumation
.

All classes need more of this in general.

Elementalist attunements too subtle

in Profession Balance

Posted by: robertul.3679

robertul.3679

I agree! But what about warrior stances? Thief and mesmer revealed need some more obvious tells too. I find it very confusing.

Elementalist attunements too subtle

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Posted by: Carighan.6758

Carighan.6758

For Warriors, adrenaline should really take the shape of a big brown bag you carry on your back.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Elementalist attunements too subtle

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Posted by: Rusc.4978

Rusc.4978

Bravo, Pi.

I really don’t know why they haven’t changed this yet. The hobosacks are a pointless eyesore. If I don’t know what kit an Engi has when they start throwing grenades at me or laying down bombs, a brown backpack is not going to help me.

Not to mention the fact that the hobosacks for tool kit and bomb kit look completely identical.

Prosper

Brought to you by ArenaNet. Soon™.

Elementalist attunements too subtle

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Posted by: Tao.5096

Tao.5096

I just facepalm when I read those complains about I dunno what kit or attunement someone has.

Like it even matter at all.

Did I ever tell you, the definition, of Insanity?

Elementalist attunements too subtle

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Posted by: GreyWraith.8394

GreyWraith.8394

ele hobosacks plz

End of the Dream by Evanescence
unofficial theme song of the Nightmare Court

Elementalist attunements too subtle

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Posted by: Wyrden.4713

Wyrden.4713

thief hobosacks pls, the bag gets bigger if initiative is full, its gone if initiative is empty, courages hs spam!

adrenaline empty hobosack for war pls, it goes away when adrenaline full

enginner .. oh wait

necro hobosack pls, just make it perma cause why not

guardian hobosack, if he has aegis he also has hobosack!

ranger, a perma bearbackpack , cause why not

mesmer, every illusion itself is a backpack w legs running around!

just my ytb channel

FeintFate~