[Engi] Elixer Gun #4 has no AOE ring

[Engi] Elixer Gun #4 has no AOE ring

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Posted by: Kharr.5746

Kharr.5746

Dear Anet,

Please add an area of effect ring to Acid Bomb: http://wiki.guildwars2.com/wiki/Acid_Bomb.

Currently this skill does not have an area of effect ring like every other aoe skill in the game, and is very hard to see on the brown terrain in most PVP maps (especially on points).

Given that it is a 1/4 cast unblockable AOE that can do upwards of 7000 damage per person, it’s pretty important to be able to see it.

Thanks!

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Posted by: Shaogin.2679

Shaogin.2679

Seems like a legit request.

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Posted by: Wyrden.4713

Wyrden.4713

in wich map is it hard to see?:o

just my ytb channel

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Seems incredibly reasonable. Really should be there anyway just for consistency’s sake, even ignoring the actual power of the skill.

Also, would help you tell the difference between friendly and enemy skills.

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Posted by: Bacon.4918

Bacon.4918

Well there are many skills which don’t display an AoE ring, for example the thief throw gunk ability, so consistency is not really a concern here. I assume such skills have no AoE ring because the ability itself obviously displays the area of effect on the ground. Personally I think there are many more important things for the developers to be focusing on than rather than this.

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Posted by: coglin.1867

coglin.1867

Does muddy terrain have an actual AoE circle? I can’t remember.

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Posted by: Kharr.5746

Kharr.5746

I believe muddy terrain has an AoE circle. It seems like the brown “liquid” AoEs (Acid Bomb & gunk,) might be using similar animations and suffer from the same problem.

It’s possible that this was originally done intentionally, but it does not follow Anet’s new policy on making skills more readable to allow counter-play — e.g. pin-down got a new animation, skull crack was made easier to read, and rapid fire is up next to get a swirly easier-to-read animation.

Unless the game engine is built very strangely, the AoE ring should just be a toggle option in the toolset. E.g. <skill>.ShowEffectRing = True.

Edit: Just tested Muddy Terrain and it has an AoE ring, so I fixed my post.

(edited by Kharr.5746)

[Engi] Elixer Gun #4 has no AOE ring

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Posted by: Lupanic.6502

Lupanic.6502

F1 Hammer skill from warrior also does not have a circle.

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Posted by: Terrahero.9358

Terrahero.9358

Maybe it can borrow one from Grenade Barrage which has like 7.

Anyway, it would be more reasonable if skills in general got better aoe rings. Instead of constantly going and picking out only 1 ability. There are plenty of abilities and effects that do not have an aoe ring.
To the point that adding an aoe ring, increasing the visibility of each skill makes it easier to counter, by evading or moving. Might also clutter the screen more than it already is aswell.

I think there just needs to be a clear understanding of what kind of skills do, and what kind dont, have aoe circles. In my opinion, abilitities that instantly trigger once shouldnt get AoE, but abilities that lay on the terrain and “pulse” should.
The reason for this is that the activation should be the tell for the instant-immediate abilities, and its obvious when its ended.
But for abilities who persist for a certain duration this is not so obvious or clear, that an extra visual aid is a good idea.

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Posted by: Halcyon.7352

Halcyon.7352

I’ve no qualms with it being given an AoE circle.

But I mean, it is one of the more obvious moves an engineer can make, with a monster of a tell.

Elixir gun equipped? Did the engineer just fly back randomly? If so, you may not want to stand where they just were. Granted, I guess the leap back can be cancelled.

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