[Engi] - Improving the Firearms Trait Line
sitting duck has an icd because of… umm.. what was it…
oh, slick shoes + glue bomb + whatever other immobs you feel like stacking. net turret, crate, rifle 2 or pistol 5
its like instant 8 sec 25 stack of vuln. kinda fun but… you know… a bit silly.
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Silly but it would make for a better or at least more interesting master trait than whatever is in there right now.
I find the possibilities for this trait line stifled by bunching up traits like Coated Bullets, Juggernaut, Rifle Mod, Go for the Eyes in the master trait category where we are forced to just pick one of them. How about placing these in the adept category? This gives us the ability to pick Rifle Mod and Juggernaut together or Rifle Mod and Go for the Eyes together? Rifle Mod and Juggernaut combo would buff a power build built on Rifle and FT burst. Rifle Mod and Go for the Eyes combo might be useful in a SD burst build. Does this change make either of these builds OP? I don’t think so. But it makes them worth thinking about at least.
I agree that the firearms line lacks synergy and some of the traits are a bit lackluster or should perhaps even be moved to some other tree. But I strongly disagree with many of the suggested changes.
These two traits would be too powerful as adept level traits:
III Juggernaut – moved to adept
IV Rifle Mod – moved to adept
Juggernaut gives +200 thoughness and very easy passive might stacking with flamethrower. With +20% boon/might duration, it would mean 6 stacks of might all the time.
Rifle mod gives +10% damage increase. That is a LOT for an adept level trait.
These two traits would be too weak as master level traits:
IX Rifled Barrel – moved to master
X Precise Sights – moved to master
Rifled barrels increases the range ONLY by 100-200 in most cases. It would be weak master level trait. Compare this with ranger eagle eyes master level trait, which gives 300 range increase and 5% additional damage. The real range is even greater. Ranger low bow #1 hits about 1800 range with this trait (tested).
Precise Sights gives 50% chance on critical hits to give 3 s vulnerability. Making it far weaker steel-packed powder (25 explosions trait).
The deadly mixture change doesn’t make sense.
(edited by Deniara Devious.3948)
Firearms isn’t considered weak at all. If you were talking inventions then yea but not firearms.
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inventions isnt really weak either, but theres only like 5 traits with niches of the 13.
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