[Engineer] Rifle Auto-Attack + Trait Rework

[Engineer] Rifle Auto-Attack + Trait Rework

in Profession Balance

Posted by: Zaviel.1245

Zaviel.1245

Hello all. Engineer is by far my favorite class to play, but I dislike using kits in general. As a result of this I’ve made plenty of good non-kit builds for both physical or condition damage. Rifle is preferred over Pistol for me.

Rifle’s abilities are all great offering close-range burst, yet these abilities are very shotgun-oriented. I believe there should at least be an option to allow for the auto-attack on Rifle to reflect this as well. A slight cone added at the cost of range.

I propose for this change to be added to the Grandmaster trait [Modified Ammunition]. Currently this trait increases your damage for every condition on the enemy, but it should alter the Rifle’s autoattack as well. I found this trait fitting to offer this alteration.

As an Engineer who uses no kits and relies fully on my Rifle I would love this change. At least having the option to take a more close-range AoE approach would be great. Because it is purely optional players who would rather have range can still have their range. This also give Rifle-users a reason to pick up [Modified Ammunition], allowing for greater build diversity.

[Engineer] Rifle Auto-Attack + Trait Rework

in Profession Balance

Posted by: JusticarArkiel.1564

JusticarArkiel.1564

while i support your non-use of kits, there’s two issues with this.
1: if you changed modified ammunition to what you propose, it’ll effectively kill a powerful condi engi build.
2: it would also drive more people to use kits, instead of using their rifle/pistols
if it maybe replaced a different trait ( i’m looking at you adrenal implant), then could see it working

Fix what you have before you build something new

[Engineer] Rifle Auto-Attack + Trait Rework

in Profession Balance

Posted by: Wolf.5816

Wolf.5816

Rifle Mods could replace Bunker Down in the Grandmaster tier and it’s effect could change to:

Rifle Mod: Your Rifle attacks now have bonus effects when dealing damage to foes at a close proximity.

At 150 range-
-Hip Shot: Could inflict Bleeding.
-Net Shot: Could inflict a 0.5 second Daze.
-Blunderbuss: Could inflict 5 stacks of Vulnerability.
-Overcharged Shot: Could inflict 3 stacks of Confusion.
-Jump Shot: Could inflict Blind.

Also!

Modified Ammunition: could increase damage by 4% for each condition on your target. Plus an additional 4% when wielding a Pistol in your off hand.

This would make Build freedom blossom with the prospect of Condition Rifle Builds and Power Pistol Builds all the while giving Kitless builds have more room for play.

An Engineer can dream can’t he?

Veteran of The Mists & Professional Engineer
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