[Engineer] Rifle Auto-Attack + Trait Rework
while i support your non-use of kits, there’s two issues with this.
1: if you changed modified ammunition to what you propose, it’ll effectively kill a powerful condi engi build.
2: it would also drive more people to use kits, instead of using their rifle/pistols
if it maybe replaced a different trait ( i’m looking at you adrenal implant), then could see it working
Rifle Mods could replace Bunker Down in the Grandmaster tier and it’s effect could change to:
Rifle Mod: Your Rifle attacks now have bonus effects when dealing damage to foes at a close proximity.
At 150 range-
-Hip Shot: Could inflict Bleeding.
-Net Shot: Could inflict a 0.5 second Daze.
-Blunderbuss: Could inflict 5 stacks of Vulnerability.
-Overcharged Shot: Could inflict 3 stacks of Confusion.
-Jump Shot: Could inflict Blind.
Also!
Modified Ammunition: could increase damage by 4% for each condition on your target. Plus an additional 4% when wielding a Pistol in your off hand.
This would make Build freedom blossom with the prospect of Condition Rifle Builds and Power Pistol Builds all the while giving Kitless builds have more room for play.
An Engineer can dream can’t he?
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King