[Engineer/UI]UI and Minor Kit Refinement Buff

[Engineer/UI]UI and Minor Kit Refinement Buff

in Profession Balance

Posted by: Nightmare.8351

Nightmare.8351

First, there’s a general suggestion for the UI, which is summed up briefly (which does tie into this thread):

  • Add a UI addition that shows trait ICD’s, like boons.

There was a thread somewhere that had this idea, and it would pretty much solve a lot of issues with traits and with Kit Refinement as well: Add a notice on the player’s screen that shows cooldown lengths of traits with ICD’s that are currently on cooldown, that only the player can see.

This is a really big issue with traits, because we barely have any idea when certain traits can proc or chance to proc, so there’s a mockup below of what this looks like below. Basically it would look pretty similar to a boon, with the ring around the icon for a quick view of the time remaining. The tooltip while hovering could show the trait info itself, and show the actual time left on the ICD.

Attachments:

[Engineer/UI]UI and Minor Kit Refinement Buff

in Profession Balance

Posted by: Nightmare.8351

Nightmare.8351

Kit Refinement:

  • 1) The CD is long. Reduce from 20 to 15 seconds.

Most of the issue with this trait comes from not knowing when the skill will proc, which the above suggestion will help immensely. Knowing when to swap to a certain kit will be a massive plus for this trait, and will help multi-kit builds so it doesn’t turn into a micro-management game trying to figure it out.

This suggestion would to lower the CD of the trait, to 15 or so. The reason is most of the effects are barely any length of time, and while it’s supposed to be a bonus instead of a cornerstone, the CD is long enough that it’s neither.

  • 2)The effect itself is lackluster. Add a minor effect on trait activation that will be reliable.

While most of the individual effects are okay, overall the trait is still lackluster.

One suggestion for this would have Kit Refinement have a reliable effect to the trait, like cure one condition on swap or 1 to 2 seconds of stability. The reasoning is the trait needs a reliable effect to it, so it isn’t completely useless if the trait is activated at a wrong time.

(edited by Nightmare.8351)