Enhance Rangers' Sniping Capabilities
Truthfully the stuff I find so off about Ranger Longbow as a sniping-style weapon is way more core than something some trait-able distance could hope to fix.
For example,
As much as RPG fans view ranged attacks as a kind of easy mode, in the FPS world Snipers are actually among the more high skillfloor/ceiling characters. So the fact Ranger longbow delivers damage in such an automatic and brainless way drives me straight up the wall.
The only skills on that weapon that require some aiming or timing or predictive capabilities from the player is the bloody control skills. No matter how much damage that thing does, it’s always going to feel like a control/utility weapon if that’s all I ever think about when using it. The gameplay is focused on the wrong thing.
Truthfully the stuff I find so off about Ranger Longbow as a sniping-style weapon is way more core than something some trait-able distance could hope to fix.
For example,
As much as RPG fans view ranged attacks as a kind of easy mode, in the FPS world Snipers are actually among the more high skillfloor/ceiling characters. So the fact Ranger longbow delivers damage in such an automatic and brainless way drives me straight up the wall.The only skills on that weapon that require some aiming or timing or predictive capabilities from the player is the bloody control skills. No matter how much damage that thing does, it’s always going to feel like a control/utility weapon if that’s all I ever think about when using it. The gameplay is focused on the wrong thing.
Maybe rangers should get a proper skilled sniper skill, like a 2000 range arrow-aimed projectile?
Truthfully the stuff I find so off about Ranger Longbow as a sniping-style weapon is way more core than something some trait-able distance could hope to fix.
For example,
As much as RPG fans view ranged attacks as a kind of easy mode, in the FPS world Snipers are actually among the more high skillfloor/ceiling characters. So the fact Ranger longbow delivers damage in such an automatic and brainless way drives me straight up the wall.The only skills on that weapon that require some aiming or timing or predictive capabilities from the player is the bloody control skills. No matter how much damage that thing does, it’s always going to feel like a control/utility weapon if that’s all I ever think about when using it. The gameplay is focused on the wrong thing.
Thats what i find rediculous about the Longbow aswell. Its incredibly powerful autoattack that takes no skill to use. Meanwhile the other abilities that actually take a resemblance of skill, are lacking.
And i dont see how you can buff these other skills when the AA is so strong.
Which leads to a very boring playstyle. All you try to do is get max. range and then brainlessy autoattack. As the OP described. Thats just not fun.