https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
(edited by Moderator)
Something has to be wrong, when a single skill deals 12k damage, heatseeking, doing 180s in midair and all that on a 7-10s cd.
Mind, that is only 1 skill. If it was the only i ever had to dodge against a warrior, it probably would be ok, or if the warrior was somewhere as squishy as a thief built for that amount of damage. But in combination with their abnormal mobility, damage/condition/cc immunity, reg, innate high toughness and vitality and overall high damage, it’s simply too much.
(edited by Moderator)
Woah, finally someone not complaining about thieves but actually mentioning how much dmg warrior can do while still staying quite tanky and mobile… am i dreaming?
I think eviscerate in itself is fine if war goes full glass, it bothers me more that wars can dish out such dmg while actually going relative tanky and having almost no weaknesses. If i wanted to do such numbers in single hit on a thief/ele/mes i would literary have to go 100% glass, war doesn’t have to and it kind of ruins whole risk/reward trade off logic.
That being said, i think coefficient on burst skills need to be changed somehow that it would actually require warrior to have 6 pts in crit and power trees to do such kind of dmg.
Also, as side note: i think in any kind of pvp/wvw enviroment max amount of might stacks needs to be reduced, to 10-15 for example because i suspsect those are main reason why hybrid tanks can do such dmg while being too tanky.
(edited by Cynz.9437)
A warrior landing 12k eviscerates is full glass. A thief gets stealth, a warrior gets Defy Pain.. but if you think of them as thieves they’re not so bad.
There are warriors running around, that do insane damage, and never die. They barely take any damage at all, and conditions have no effect on them…. (not talking about the stance)
…when you see one of those ones, just report them. Let Anet sort it out.
Wiki says, a 3bar Eviscerate does ~1k + 3.0*Power Damage, so it doesn’t actually needs to be that glassy (especially not against a shatter mesmer, the squishiest build in the game). If you figure in might stacks, it’s even easier.
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
working as intended, for some reason, Anet imagines all players being warriors only.
Clue:
http://wiki.guildwars2.com/wiki/File:Borderlands_loading_screen.jpg
Now compare eviscerate to Elementalist’s Fire Grab.
Caution, the abuse of facepalm can lead to serious health damage.
Its pretty silly honestly. I hit 8k as zerker on glassy toons while having 4 stances; 2 signets and not speccing into damage lines at all (except for burst mastery).
Yet tons O sustain and burst.
As to ele fire grab, yea 45 sec cd and hard to land, yet they still seem to do fine lol
Inb4 someone claims it’s balanced because of the “telegraphed animation.” I’m just a bad player who should’ve exploited its weakness to dodging!
inb4 someone says just dodge it
“Just dodge all LB skills while staying in LB burst, dodge pin down, then dodge eviscerate, what’s your problem???”
We just need to l2p.
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
WTB energy sigil buff and a new trait that applies 30 seconds of vigor to necromancers whenever a warrior comes withing 1500 range feet units whatever.
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
The time it takes to re-enter stealth which in turn can be countered resulting in use of a long cooldown, which often means less methods of escape/dodge which often leads to immediate death. Once we trip its a quick fall down.
Also backstab has a lower power coefficient than eviscerate, and does fairly low damage if you don’t hit them from a flanking position which with even a little experience against stealth classes you can accomplish more times than not. We also have to sacrifice a ton of defenses to get those high numbers, so your point being?
(edited by NinjaEd.3946)
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
At least 3 seconds, then we have to actually hit our CnD (which is a challenge in itself) then we have to actually hit your back (which is a challenge in itself) and if we don’t we waste 6 initiative yayy
inb4 Forum"warriors" storming this thread.
Something has to be wrong, when a single skill deals 12k damage, heatseeking, doing 180s in midair and all that on a 7-10s cd.
Mind, that is only 1 skill. If it was the only i ever had to dodge against a warrior, it probably would be ok, or if the warrior was somewhere as squishy as a thief built for that amount of damage. But in combination with their abnormal mobility, damage/condition/cc immunity, reg, innate high toughness and vitality and overall high damage, it’s simply too much.
Please flame me, now.
Here’s an Axe Warrior in full Ascended gear, with food.
Assuming that he crits, has 25 stacks of Might and 25 stacks of Bloodlust, he will deal 12k damage if:
900×3645×2.3x1.05×1.07×1.05x3 / A = 12000
A = 26,702,474 / 12000
A = 2,225
A full ascended Warrior in near-perfect conditions will deal your 12k damage if:
Those are pretty low numbers, considering that:
For comparison, against this condi bunker warrior our Axe Warrior is going to dish out a far less impressive 8,261 hit. If he crits. And if he runs into his Knighted clone he’s going to be at 6,780 damage.
Conclusion: 12k hits are not a common thing outside of glass cannon vs glass cannon fights.
Personal experience: I run Axe a lot in WvW. The one thing that always trips me with Axe is that it has kitten mobility. Even with 50% uptime on Swiftness and 100% uptime on 25% movement speed, people still get away from me easily. The reason for that is that the only thing Axe offers to keep things in place is a puny cripple, which really isn’t enough.
(edited by Olba.5376)
yep eviscerate is lame
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
At least 3 seconds, then we have to actually hit our CnD (which is a challenge in itself) then we have to actually hit your back (which is a challenge in itself) and if we don’t we waste 6 initiative yayy
You dont have that problem with d/p.
inb4 Forum"warriors" storming this thread.
Something has to be wrong, when a single skill deals 12k damage, heatseeking, doing 180s in midair and all that on a 7-10s cd.
Mind, that is only 1 skill. If it was the only i ever had to dodge against a warrior, it probably would be ok, or if the warrior was somewhere as squishy as a thief built for that amount of damage. But in combination with their abnormal mobility, damage/condition/cc immunity, reg, innate high toughness and vitality and overall high damage, it’s simply too much.
Please flame me, now.
Here’s an Axe Warrior in full Ascended gear, with food.
Assuming that he crits, has 25 stacks of Might and 25 stacks of Bloodlust, he will deal 12k damage if:
900×3645×2.3x1.05×1.07×1.05x3 / A = 12000
A = 26,702,474 / 12000
A = 2,225A full ascended Warrior in near-perfect conditions will deal your 12k damage if:
- He’s facing a light armor character with <342 extra Toughness
- He’s facing a medium armor character with <191 extra Toughness
- He’s facing a heavy armor character with <38 extra Toughness
Those are pretty low numbers, considering that:
- A traitline can give up to 300 Toughness
- Ascended armor gives 235 for Minor and 329 for Major in Toughness
- Runes of Melandru give 175 Toughness
For comparison, against this condi bunker warrior our Axe Warrior is going to dish out a far less impressive 8,261 hit. If he crits. And if he runs into his Knighted clone he’s going to be at 6,780 damage.
Conclusion: 12k hits are not a common thing outside of glass cannon vs glass cannon fights.
Personal experience: I run Axe a lot in WvW. The one thing that always trips me with Axe is that it has kitten mobility. Even with 50% uptime on Swiftness and 100% uptime on 25% movement speed, people still get away from me easily. The reason for that is that the only thing Axe offers to keep things in place is a puny cripple, which really isn’t enough.
How much might does one need to hit 12K in spvp on a light armored target with no toughness? Since most mesmers have to run glkittenter in order to do anything in pvp.
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
The time it takes to re-enter stealth which in turn can be countered resulting in use of a long cooldown, which often means less methods of escape/dodge which often leads to immediate death. Once we trip its a quick fall down.
Also backstab has a lower power coefficient than eviscerate, and does fairly low damage if you don’t hit them from a flanking position which with even a little experience against stealth classes you can accomplish more times than not. We also have to sacrifice a ton of defenses to get those high numbers, so your point being?
My point is if a warrior builds has a thief (full zerker) to be able to land those eviscerates it is a lot more vulnerable than any zerker thief.
And again what is the cd of backstab? or smoke fields?
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
It can potentially be infinity because you spent all your initiative trying to blind the warrior in a feeble attempt to avoid his 1.5k-3k autos and you weren’t able to stealth. And it still does less damage than eviscerate.
You dont have that problem with d/p.
Then the cooldown is 9 seconds.
You dont have that problem with d/p.
Then the cooldown is 9 seconds.
Its way less than 9 seconds (the time you land your backstab till you have another one ready to be landed) but lets assume it is.
Its balanced right????
And dont forget that thiefs have multiple ways to enter stealth without using iniciative.
Inb4 someone claims it’s balanced because of the “telegraphed animation.” I’m just a bad player who should’ve exploited its weakness to dodging!
When a warrior up close, the only “telegraphed animation” you’re going to see from a 12k eviscerate is your character going instantly into down state.
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
It can potentially be infinity because you spent all your initiative trying to blind the warrior in a feeble attempt to avoid his 1.5k-3k autos and you weren’t able to stealth. And it still does less damage than eviscerate.
Mean while you are attaking with your auto that also does very nice damage and is quicker that warrior one and also can aply poison (d/p), you ckittene (are able to use) a leap that deals damage AND gives you stealth if you are inside the smoke field and backstab again. Repeat. The iniciative mechanic give thiefs that possibility.
The thing is against bad players eviscerate is strong, Its the same with backstab thiefs. As soon as people learn how to deal with those classes it turn way easier to fight.
I still dont get why people whine when they have very good / op skills on their side.
(edited by silentnight warrior.2714)
You dont have that problem with d/p.
Then the cooldown is 9 seconds.
Its way less than 9 seconds (the time you land your backstab till you have another one ready to be landed) but lets assume it is.
Its balanced right????
And dont forget that thiefs have multiple ways to enter stealth without using iniciative.
Multiple? If you mean SR 60 sec and Blinding Powder 40 sec then yeah it’s balanced or maybe stealing from another thief eh?
You dont have that problem with d/p.
Then the cooldown is 9 seconds.
Its way less than 9 seconds (the time you land your backstab till you have another one ready to be landed) but lets assume it is.
Its balanced right????
And dont forget that thiefs have multiple ways to enter stealth without using iniciative.
Multiple? If you mean SR 60 sec and Blinding Powder 40 sec then yeah it’s balanced or maybe stealing from another thief eh?
You already said three ways to enter stealth withou ini.. but there is more… keep looking
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
It can potentially be infinity because you spent all your initiative trying to blind the warrior in a feeble attempt to avoid his 1.5k-3k autos and you weren’t able to stealth. And it still does less damage than eviscerate.
Mean while you are attaking with your auto that also does very nice damage and is quicker that warrior one and also can aply poison (d/p), you ckittene (are able to use) a leap that deals damage AND gives you stealth if you are inside the smoke field and backstab again. Repeat. The iniciative mechanic give thiefs that possibility.
The thing is against bad players eviscerate is strong, Its the same with backstab thiefs. As soon as people learn how to deal with those classes it turn way easier to fight.
I still dont get why people whine when they have very good / op skills on their side.
Do you really think it’s fair to compare a thief who has to use multiple skills AND has a positional requirement in order to produce that damage to a warrior who can strap on a blindfold and press f1 with his ckitten and still output more damage?
You dont have that problem with d/p.
Then the cooldown is 9 seconds.
Its way less than 9 seconds (the time you land your backstab till you have another one ready to be landed) but lets assume it is.
Its balanced right????
And dont forget that thiefs have multiple ways to enter stealth without using iniciative.
Multiple? If you mean SR 60 sec and Blinding Powder 40 sec then yeah it’s balanced or maybe stealing from another thief eh?
You already said three ways to enter stealth withou ini.. but there is more… keep looking
Yes there is more but the situation won’t let those happen most of the time. You do not compare damage between medium and heavy armor class here is why : The lower the armor (tough/vital) the higher the burst and the more rewarding is the sustain system is glass ele>glass thief>glass war but glass guard is closer to thief or ele because of lower HP.
The higher your base defense your ability to survive will be inferior to others immune/reflect>stealth>GS mobility/block but meditations are closer to stealth.
(edited by Sagat.3285)
Its a hella strong skill. Reason I question why all burst skills have a 10 second cooldown, as if they are balanced around that. cough combustive shot cough
So… What is the cooldown of backstab? or any thief skill?
It can potentially be infinity because you spent all your initiative trying to blind the warrior in a feeble attempt to avoid his 1.5k-3k autos and you weren’t able to stealth. And it still does less damage than eviscerate.
Mean while you are attaking with your auto that also does very nice damage and is quicker that warrior one and also can aply poison (d/p), you ckittene (are able to use) a leap that deals damage AND gives you stealth if you are inside the smoke field and backstab again. Repeat. The iniciative mechanic give thiefs that possibility.
The thing is against bad players eviscerate is strong, Its the same with backstab thiefs. As soon as people learn how to deal with those classes it turn way easier to fight.
I still dont get why people whine when they have very good / op skills on their side.
Do you really think it’s fair to compare a thief who has to use multiple skills AND has a positional requirement in order to produce that damage to a warrior who can strap on a blindfold and press f1 with his ckitten and still output more damage?
Totaly because.
1 – You can see the warrior since the beginning.
2 – You only fight the warrior (no AI) so you are not worry about pets CC or where would he attack.
3 – You can almost perma blind the warrior if you know what you are doing.
4 – Like Thiefs with backstab, warrior has to do a lot more than only use eviscerate to win. (again, against bads either classes only need to press some buttons).
5 – His gap closers are not ports and they do not blind the targets.
You dont have that problem with d/p.
Then the cooldown is 9 seconds.
Its way less than 9 seconds (the time you land your backstab till you have another one ready to be landed) but lets assume it is.
Its balanced right????
And dont forget that thiefs have multiple ways to enter stealth without using iniciative.
Multiple? If you mean SR 60 sec and Blinding Powder 40 sec then yeah it’s balanced or maybe stealing from another thief eh?
You already said three ways to enter stealth withou ini.. but there is more… keep looking
Yes there is more but the situation won’t let those happen most of the time. You do not compare damage between medium and heavy armor class here is why : The lower the armor (tough/vital) the higher the burst and the more rewarding is the sustain system is glass ele>glass thief>glass war but glass guard is closer to thief or ele because of lower HP.
The higher your base defense your ability to survive will be inferior to others immune/reflect>stealth>GS mobility/block but meditations are closer to stealth.
Well a healing skill that gives you stealth (and removes conditions) can be used really well. And a steal that gives you stealth is also very good.
I see that from another view. All classes should be able to have the same surviability rate, just using their diferent class mechanics. The thing is professions are able to fit diferent roles. You dont want a thief bunkering a point, but you would want a thief roaming.
Even if backstab have a lower damage than eviscerate, thiefs are better at that role than warriors.
(edited by silentnight warrior.2714)
All necro’s wisely hold their breath while seeing numerous weaponskills that overpower their strongest utilities and easily match their so called OP elite. ^^
1 – You can see the warrior since the beginning.
That’s true for the thief as well, unless he stealthed while being out of sight or you already were busy with another fight. Most of the time, you at least know that there is a thief near you.
2 – You only fight the warrior (no AI) so you are not worry about pets CC or where would he attack.
True.
3 – You can almost perma blind the warrior if you know what you are doing.
passive & active Berserker Stance can counter that. Also BP costs 6 initiative and when you spam it, you won’t be doing much else. LB burst also easily counters the field by removing blind every second.
4 – Like Thiefs with backstab, warrior has to do a lot more than only use eviscerate to win. (again, against bads either classes only need to press some buttons).
If Eviscerate was the only skill watching for, that’s true, but against a WvW GS + Axe/Sword (or Shield) build with or without Bull’s Rush, nearly every skill that’s not an autoattack is potentially deadly. And with Axe, even autos hit like a truck.
5 – His gap closers are not ports and they do not blind the targets.
Gap “closers” are totaly fine and needed on a class that’s designed to fight in melee range, but being able to run like 1600 units with Rush + Swiftness (1200 base range + 33%) in the blink of an eye is probably not what the skill was meant for. And that’s without Whirlwind and potentially Bull’s Rush.
/edit:
And a steal that gives you stealth is also very good.
Could be me, but that trait was never working for me. My thief always autoattack directly after, revealing herself (with autoattack disabled).
inb4 Forum"warriors" storming this thread.
Something has to be wrong, when a single skill deals 12k damage, heatseeking, doing 180s in midair and all that on a 7-10s cd.
Mind, that is only 1 skill. If it was the only i ever had to dodge against a warrior, it probably would be ok, or if the warrior was somewhere as squishy as a thief built for that amount of damage. But in combination with their abnormal mobility, damage/condition/cc immunity, reg, innate high toughness and vitality and overall high damage, it’s simply too much.
Please flame me, now.
Here’s an Axe Warrior in full Ascended gear, with food.
Assuming that he crits, has 25 stacks of Might and 25 stacks of Bloodlust, he will deal 12k damage if:
900×3645×2.3x1.05×1.07×1.05x3 / A = 12000
A = 26,702,474 / 12000
A = 2,225A full ascended Warrior in near-perfect conditions will deal your 12k damage if:
- He’s facing a light armor character with <342 extra Toughness
- He’s facing a medium armor character with <191 extra Toughness
- He’s facing a heavy armor character with <38 extra Toughness
Those are pretty low numbers, considering that:
- A traitline can give up to 300 Toughness
- Ascended armor gives 235 for Minor and 329 for Major in Toughness
- Runes of Melandru give 175 Toughness
For comparison, against this condi bunker warrior our Axe Warrior is going to dish out a far less impressive 8,261 hit. If he crits. And if he runs into his Knighted clone he’s going to be at 6,780 damage.
Conclusion: 12k hits are not a common thing outside of glass cannon vs glass cannon fights.
Personal experience: I run Axe a lot in WvW. The one thing that always trips me with Axe is that it has kitten mobility. Even with 50% uptime on Swiftness and 100% uptime on 25% movement speed, people still get away from me easily. The reason for that is that the only thing Axe offers to keep things in place is a puny cripple, which really isn’t enough.
How much might does one need to hit 12K in spvp on a light armored target with no toughness? Since most mesmers have to run glkittenter in order to do anything in pvp
Well, in sPvP, a light armored character such as Mesmer would have 1804 armor. Here is an sPvP incarnation of that Eviscerate Warrior.
From there, we can figure out how much additional Power you would need to hit 12000:
(2463 + M)x952x2.1×1.05×1.07×1.05×3 / 1804 = 12000
(2463 + M)x952x2.1×1.05×1.07×1.05×3 = 12000×1804
M = (12000×1804 – 2463×952×2.1x1.05×1.07×1.05×3) / (952×2.1×1.05×1.07×1.05×3)
M=596
Since Might gives 35 Power per stack, we get 18 stacks.
Note that this differs from the previous calculation in that here I assumed an average roll on the Axe damage, rather than minimum. With a minimum roll, you would need 27 stacks, which is obviously impossible. With an average roll on the previous calculation, you’d get 2,596 rather than 2,225. I felt that minimizing the damage was a fair trade for all the other favorable assumptions.
passive & active Berserker Stance can counter that. Also BP costs 6 initiative and when you spam it, you won’t be doing much else. LB burst also easily counters the field by removing blind every second.
Whats this passive blind counter you say about? Also longbow field only triggers once every 3 seconds to possibly remove the blind.
Gap “closers” are totaly fine and needed on a class that’s designed to fight in melee range, but being able to run like 1600 units with Rush + Swiftness (1200 base range + 33%) in the blink of an eye is probably not what the skill was meant for. And that’s without Whirlwind and potentially Bull’s Rush.
I feel the same way about thieves when they turn and do 5 heart seekers away from me followed by a SR. Im not sure thats how heart seeker was intended to be used.
Ah, yeah, they nerfed that field. I forgot about that. Berserker Stance still remains, though, and BP costs a lot of initiative. Also remember that LB is ranged and thus not that vulnerable against BP and WW from GS hits multiple times (while also evading the blind field?)
Regarding Heartseeker, at least they spend all of their initiative this way while Rush is a single cd. But i think HS needs to be changed some way or the other since it offers the same heatseeking ability Eviscerate does (if you HS a player that is about to stealth and queue up multiple HS, they will auto-aim).
However, let’s not derail this thread. This is about Eviscerate, not thieves. There are threads about them as well.
(edited by Iavra.8510)
How bout 16k in wvw or spvp?
or 39k vs. no armor player in WvW
All screens taken after June 22, 2014.
See this is a typical problem with the average player. They expect an win without effort.
Instead of cry OPed how about go on your class forum and ask for the strategy to beat such warrior in either your class forum or warrior forum. By crying here you are basically inviting trolls, and at the end of the day, you will still loose to such warriors.
If you actually do that you will know such warrior has some very glaring weaknesses. And are very easily countered. Of course you might have to work a bit to learn the fight, or change a few things in your build.
A while ago I was completely shutdown by Mesmer, so I ask for strategy on Mesmer in the warrior’s forum. I got some awesome info on Mesmer class in general, and generally have no issue with them in any game mode now.
See this is a typical problem with the average player. They expect an win without effort.
Instead of cry OPed how about go on your class forum and ask for the strategy to beat such warrior in either your class forum or warrior forum. By crying here you are basically inviting trolls, and at the end of the day, you will still loose to such warriors.
If you actually do that you will know such warrior has some very glaring weaknesses. And are very easily countered. Of course you might have to work a bit to learn the fight, or change a few things in your build.
A while ago I was completely shutdown by Mesmer, so I ask for strategy on Mesmer in the warrior’s forum. I got some awesome info on Mesmer class in general, and generally have no issue with them in any game mode now.
I’ve been on a warrior for the past 7.5 months and I fail to see these weaknesses, unless we are talking about the inability to excel by slapping the keyboard.
Vs no armor? Really?
Let’s be honest here – if you’re getting hit for more than 12k by an evis that warrior is full glass and can melt if you focus him.
Of course he hits hard with 0 defense.
You dont have that problem with d/p.
Then the cooldown is 9 seconds.
Its way less than 9 seconds (the time you land your backstab till you have another one ready to be landed) but lets assume it is.
Its balanced right????
And dont forget that thiefs have multiple ways to enter stealth without using iniciative.
Multiple? If you mean SR 60 sec and Blinding Powder 40 sec then yeah it’s balanced or maybe stealing from another thief eh?
You already said three ways to enter stealth withou ini.. but there is more… keep looking
Yes there is more but the situation won’t let those happen most of the time. You do not compare damage between medium and heavy armor class here is why : The lower the armor (tough/vital) the higher the burst and the more rewarding is the sustain system is glass ele>glass thief>glass war but glass guard is closer to thief or ele because of lower HP.
The higher your base defense your ability to survive will be inferior to others immune/reflect>stealth>GS mobility/block but meditations are closer to stealth.
Well a healing skill that gives you stealth (and removes conditions) can be used really well. And a steal that gives you stealth is also very good.
I see that from another view. All classes should be able to have the same surviability rate, just using their diferent class mechanics. The thing is professions are able to fit diferent roles. You dont want a thief bunkering a point, but you would want a thief roaming.
Even if backstab have a lower damage than eviscerate, thiefs are better at that role than warriors.
Well as long as war has way more HP than guard the guard’s sustain will be superior aka blind and med. Every class will NEVER has the same sustain as long as based stats are different heavy,medium,light and base HP affect your class. Every class can choose their function even they’re not the best at it something else make up for it. Don’t like glass war vs glass thief decrease war HP and the sustain might become more rewarding will it be the same no because of armor difference.
HiS can be easily interrupted,steal evaded I’m not sure people understand the punishment we get when mistakes happen even when trying to retreat or breathe a little.
Vs no armor? Really?
Let’s be honest here – if you’re getting hit for more than 12k by an evis that warrior is full glass and can melt if you focus him.
Of course he hits hard with 0 defense.
Which was really my point. All those high hits only work because they’re from a glass cannon in a very good scenario. Heck, I run axe/shield with Knight armor and Berserker trinkets and I pretty much never see >10k eviscerates.
Vs no armor? Really?
Let’s be honest here – if you’re getting hit for more than 12k by an evis that warrior is full glass and can melt if you focus him.
Of course he hits hard with 0 defense.
Which was really my point. All those high hits only work because they’re from a glass cannon in a very good scenario. Heck, I run axe/shield with Knight armor and Berserker trinkets and I pretty much never see >10k eviscerates.
Then can you explain that guys screenshot?
Vs no armor? Really?
Let’s be honest here – if you’re getting hit for more than 12k by an evis that warrior is full glass and can melt if you focus him.
Of course he hits hard with 0 defense.
Which was really my point. All those high hits only work because they’re from a glass cannon in a very good scenario. Heck, I run axe/shield with Knight armor and Berserker trinkets and I pretty much never see >10k eviscerates.
No zerker gear equipped during the screen shots. 100% Valk/Cav gear with sigil of intelgence. 2.8k toughness and over 22k hp
See this is a typical problem with the average player. They expect an win without effort.
Yes ofc they do.
Warriors, that is. :P
I’ve been on a warrior for the past 7.5 months and I fail to see these weaknesses, unless we are talking about the inability to excel by slapping the keyboard.
That’s funny I have never seem you in the warrior forum. So I ask you what are you doing with the warrior in the past 7.5 month. Oh yeah you were playing a Thief. Lol.
By that logic, I can say I have been an Elementalist for the past year, that doesn’t mean I know much about them. Even then I can think of several things they can do to stop an axe warrior. The same goes for Thief, Guardian, Mesmer which I also play.
See this is a typical problem with the average player. They expect an win without effort.
Yes ofc they do.
Warriors, that is. :P
I don’t disagree, and perhaps that’s the reason why there are a lot of warriors out there. But there are build from many classes that are also very noob friendly, and a noob warrior will likely loose to a noob player of these builds.
Really??? Don’t like 12K Eviscerates? Then stop running around with 1800 armor seriously. It is kind of funny that these are the kind of people that are complaining. Don’t run glass then, or if you do, don’t complain if you get hit that hard.
I’ve played Axe Warrior and in most of my experience I have rarely ever hit 12K unless it was on an uplevel. I could probably count the amount of times on my finger.
There is probably a reason why I don’t run axe at all. It is mostly a dueling build, and I would argue it isn’t even the best dueling build for a warrior. It has no CC except for the shield, and you pretty much have to equip Bull’s Rush on your utility bar.
You can kite circles around this build literally. Some of the problems I have had while running this build was blind spam and evasion by thieves and also condis. A ranger’s combination of soft CC, range and evasion, a PU mesmer’s high uptime on aegis, blocking and protection, Guardian’s protection and aegis/blocking. And really, it isn’t nearly as good in teamfights as let us say a hammer or a longbow.
In order to hit 12K you need to have a fairly potent combination of might stacks and glass cannon attributes. Because on most decently armored targets, my eviscerates will hit for 6K or less. And it isn’t like you can spam it in duels either. You need to be close to the target, have full adrenaline and most likely some form of CC to guarantee a hit. Eviscerate can be countered by so many things. Cripples, chills and immobilizes, even for a second or two drastically reduce the leap distance. Blind, evasion, blocking, aegis all stop it. Staying out of range stops it.
Honestly run Axe Warrior in WvW and eventually you will pretty much wonder why you didn’t use hammer instead and get tired of being cheesed so hard by all these other builds that are out there. People act like this build is unstoppable and can’t be killed and one shots people all the time. Dude, that is your fault lol. I wouldn’t even call any build involving Axe a top-tier 1v1 build. Not even if it is paired with longbow.
Celestial Axe/Longbow might be decent, but that is as far as it goes.
Really??? Don’t like 12K Eviscerates? Then stop running around with 1800 armor seriously. It is kind of funny that these are the kind of people that are complaining. Don’t run glass then, or if you do, don’t complain if you get hit that hard.
What if they have 2500+ armor and still get hit with numbers close to that?
Really??? Don’t like 12K Eviscerates? Then stop running around with 1800 armor seriously. It is kind of funny that these are the kind of people that are complaining. Don’t run glass then, or if you do, don’t complain if you get hit that hard.
What if they have 2500+ armor and still get hit with numbers close to that?
And so what if that’s the case? To get that number with 2.5k armor warrior will probably need to be in full pve build. Do you not think he will have other weaknesses? Do people expect PvP in this game to be like “rock’em sock’em robots” now? I am going to tell you, if you are going to trade hits with a warrior in a melee range, you are not going to come out on top.
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