Explicit Warrior Balance Suggestions

Explicit Warrior Balance Suggestions

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Posted by: Orpheal.8263

Orpheal.8263

Mod deleted my posting, cause I should post something more “concise” and not so “derailing” cough … ok, so here again in concise, when my postign was clearly not derailing, it was about the topic, but I guess this was meant, because that other thread was all about Healign Signet only, so here an own thread for what I’ve posted now in concise :

- Slow Warriors Down, reduce their ranges of Rush/Leap Skills or make their Cooldowns longer, they absolutely should be able to outrun everybody, especially not Thieves in much lighter medium Leather Armors, while they are packed full of heavy Metal Armors. Just makes common sense!

- Reduce Hundred Blade Damage or link its current Power to a Grand Master Trait needed to equip, so that Warriors have to lose something different for such insane Damage via Great Swords as a Counter Balance.

- Add to their Adrenaline System a new Condition of Exhaustion that temporarely disables Warriors to receive new adrenaline, after using an Adrenaline Skills, therefore can become Adrenalien SKills slightly more powerful/impactful. Exhaustion can be removed by Condition Cleaners, but this means Warriors would have to waste their Condition Cleaner for getting quicker again new Adrenaline.

- Make their other Weapons more iunteresting, because currently 90% of all Warriors just run around with Great Swords only,because its the only real useful Weapon for them, that is also powerful due to its high insane DPS you can get with Hundred Blades, which is just out of reach for all thre other Weapons which can’t even get to half of the DPS, that you can get with Hundred Blades and that for cheap 8 seconds of colldown time, which makes this skill totally overpowered.
Hundred Blades should get moved to SKill Number 5 with like 20 seconds of Recharge Time and GS #2 should become a new Skill, like some kind of Thrust Attack with that you can hit multiple foes in a line and launch them back or like some kind of Jump Attack similar like the Guardians Leap of Faith, but just with a different effect and remove theirfore the Rush Skill and replace it with some kind of defensive Counter Attack Skill with that you can block an attack to counter it with some kind of Whirlwind Slash that could suck nearby foes in that could deal also a condition like bleedign or torment.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Gokil.2543

Gokil.2543

Mod deleted my posting, cause I should post something more “concise” and not so “derailing” cough … ok, so here again in concise, when my postign was clearly not derailing, it was about the topic, but I guess this was meant, because that other thread was all about Healign Signet only, so here an own thread for what I’ve posted now in concise :

- Slow Warriors Down, reduce their ranges of Rush/Leap Skills or make their Cooldowns longer, they absolutely should be able to outrun everybody, especially not Thieves in much lighter medium Leather Armors, while they are packed full of heavy Metal Armors. Just makes common sense!

- Reduce Hundred Blade Damage or link its current Power to a Grand Master Trait needed to equip, so that Warriors have to lose something different for such insane Damage via Great Swords as a Counter Balance.

- Add to their Adrenaline System a new Condition of Exhaustion that temporarely disables Warriors to receive new adrenaline, after using an Adrenaline Skills, therefore can become Adrenalien SKills slightly more powerful/impactful. Exhaustion can be removed by Condition Cleaners, but this means Warriors would have to waste their Condition Cleaner for getting quicker again new Adrenaline.

- Make their other Weapons more iunteresting, because currently 90% of all Warriors just run around with Great Swords only,because its the only real useful Weapon for them, that is also powerful due to its high insane DPS you can get with Hundred Blades, which is just out of reach for all thre other Weapons which can’t even get to half of the DPS, that you can get with Hundred Blades and that for cheap 8 seconds of colldown time, which makes this skill totally overpowered.
Hundred Blades should get moved to SKill Number 5 with like 20 seconds of Recharge Time and GS #2 should become a new Skill, like some kind of Thrust Attack with that you can hit multiple foes in a line and launch them back or like some kind of Jump Attack similar like the Guardians Leap of Faith, but just with a different effect and remove theirfore the Rush Skill and replace it with some kind of defensive Counter Attack Skill with that you can block an attack to counter it with some kind of Whirlwind Slash that could suck nearby foes in that could deal also a condition like bleedign or torment.

Why don’t you just delete the warrior while you’re at it o.O

I do not mean to offend you in any way, but the fact that you are still amazed by how ‘great’ of a skill hundred blades is, shows that you have a bit more to learn about this game. Warrior can come off as very impressive to new players due to the simplicity and ease of learning to play one effectively, however that’s also their Achilles tendon, as you more easily learn how to deal with them effectively in return.

These changes are completely unrealistic, and out of scope. Sorry

[Walk] Elemelentalist
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Posted by: Tyragon.2496

Tyragon.2496

I would say that the “slowing warriors down” or “remove movement skills” from the class is a complete no no. It may not make sense for a heavy guy to run fast, but in the gaming world warriors have always been these guys who are masters at closing the gap between them and their enemy. They are the masters of close combat, and if they can’t reach close combat, than why sport melee weapons at all. If anything, if they lacked it, warrior would need a buff not only in armor, but in damage.

I do agree though that greatsword is getting tiresome. The greatsword legendaries means nothing in my eyes, cause everyone and their dog has either Sunrise or Twilight. The problem with Hundred Blades isn’t the damage, but in PvE, it’s because all mobs are dumb enough to just stand in it. What we need is mobs that moves away when they take too much damage unless immobilized, just like players.

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Posted by: mini.6018

mini.6018

We really need a new report category/option

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Posted by: Orpheal.8263

Orpheal.8263

Theres nothing unrealistic about those changes, only because you don’t like them. These changes would clearly scale back Warriors to their place where they belong to in regard of Class Balance and thats the only reason why you badmouth those suggestions as unrealistic. Let me guess, your main Character is a Warrior, right? And let me guess again, because I’m 100% sure it fits to your reaction – your a Great Sword Warrior Player right? like 90% of all other warrior players in this game, because they have basically nothing else that is viable to be played as Main Weapon.
Its the typical reaction of people who play somethign as main class, what you’ve written here in regard of the Warrior.
People that are so blinded by their own class favorism, that they just ignore game imbalances, if some of them are related to their most liked class, even if those imbalances hit them self right in the face.

Warriors have way too superior Moveability right now with the GS, not to mention their insane Healing Power with Healing Signet, but that especially gets already discussed in an other thread.

They can receive way too fast Adrenaline, thery have even an Elite, that can give them instantly back all Adrenaline to the Max, so that they can use their Burst Skills directly twice for the case that 1 Kill Shot wasn’t already deadly enough or for the case that 1 jumping Hammer Smash missed to knock down a foe.

I’m not amazed by the amount of damage this skill does.

All of those suggestions could be quickly done in one upcoming Class Balancign Patch.
I’ve suggested nothing, that is impossible to be programmed, so don’t come up with something silly like “its unrealistic”, when its clearly not unrealistic to add some kind of Traits to Hundred Blades, so that it will be weaker than currently now, if you don’t use the traits.

Its also not unrealistic to increse cooldown times or reduce ranges for some of the GS Skills or change effects of some GS Skills. Anet has already change skill effects of various skills to completely different new effects, so again, don’t come up with unrealistic lol

Adding Exhaustion to Adrenaline after using an Adrenalie SKill is also not some kind of witchcraft to program to implmented a cooldown time to Adrenaline, before you can gain again new Adrenaline.

The only real amazing thing I see here is, how extremely you seem to underestimate the abilities of the Skill Balancing Team of ANet, what they could change all at any given time (and what they have done already several times in regard of skill effects and cool down times)

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Atherakhia.4086

Atherakhia.4086

Your suggestions simply don’t make any sense and seem like something someone who has only ever been on the receiving end of the class would make. Greatsword is an awful weapon. 100b is the only redeming factor offensively. Otherwise it’s about as useful as a Ranger’s greatsword (an escape tool).

A more realistic approach to 100b spam (if it’s even a problem…) is to simply make it the burst skill, which is something ANet has mentioned in the past.

I also have no idea where you’re getting this “90% of warriors run 100b” when anyone can tell you that 99% of Warriors are running Hammer. Are we talking PvE then?

The question I have for you is, overall, do you feel Warriors are in a league of their own? Do you feel their leaps and bounds above Guardians, Thieves, and Necromancers? Or would you say overall they’re about even with these classes? I’m worried you’re trying to balance this game as if the Ranger is the benchmark for success in this game. God help us if you are.

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Posted by: snow.8097

snow.8097

100b is not the Problem, ist just about Timing, i mean when they attack they cant move.
In WvW there is an actual war meta called “Run away warrior” and that guys are trollers. They get no dmg, for that they do too much dmg and when they think “okay 4 People are too many for my HS”, they just rush away.
Warrior have everything, high defensive, offensive and mobility.
I dont call for it that they should get nerfed everywhere, but in one part of their build for sure. Tanks or dmg dealer, not both, when that happens i think the mobility will not be a big problem

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

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Posted by: Turamarth.3248

Turamarth.3248

They can receive way too fast Adrenaline, thery have even an Elite, that can give them instantly back all Adrenaline to the Max, so that they can use their Burst Skills directly twice for the case that 1 Kill Shot wasn’t already deadly enough or for the case that 1 jumping Hammer Smash missed to knock down a foe.

1. What Elite does that?
2. Burst skills still have a cooldown.
3. A warrior who solely uses greatsword cripples himself.
4. What area of the game are you even talking about? In my opinion hundred blades alone is only useful in pve. Against any competent player you need other skills to set it up.
5. Before you jump to conclusions I main a thief for wvw.

Let me guess, your main Character is a Warrior, right? And let me guess again, because I’m 100% sure it fits to your reaction – your a Great Sword Warrior Player right? like 90% of all other warrior players in this game, because they have basically nothing else that is viable to be played as Main Weapon.

6. Depending on your answer to 4 I might be telling you l2p.

Brandar – Kodash [DE]
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(edited by Turamarth.3248)

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Posted by: Molch.2078

Molch.2078

Do you know that Axe does more damage than Greatsword?

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Posted by: Orpheal.8263

Orpheal.8263

I havet said 90& of people use 100B, I said 90% of people I see running around in the overall game, regardless if now PvE or WvW use Great Swords. I don’t play SPvP, so I can’t say if there people use much more Hammer over GS. But I guess so thats the case due to Knock Downs being more important for SPvP I guess.

The Moveability of GS Warriors is just out of their league. They can basicalyl outrun everything …
Haven’t seen ever since the balance changes of giving Warriors the 25% run speed trait change while using melee weapons any class being faster than them.

When 1 Warrior uses his Rush Skill it has a range of 1200 and catapults the warrior forward with like a felt run speed of + 200% for its duration.
A Thief in comparison has to make in that same time like 3 Heart Seaker to get the same range and is much much muhc slower than the Warrior.

In the tiem where the thief has to make his 3 Heart Seakers, is already the Rush Skill rechargign and before the Thief has his Initiative back to do again 3 Heart Seekers, a Warrior with traited GS Cooldown Reduction is already again rushing away and has all kinds of Damage blockign skills that can easily stop people from following them so that they easily can outrun everybody plus havign heavy armor while doign this, thius receive very less damage and naturally also together with Healing Signet they can easily use this to completely recover from a battle, while others can’t regenerate at that insane speed Health while being in battle.

Poison doesn’t even matter to then, their permanent health regeneration is still way too powerful, just slows their health regen only marginally down by a few seconds maybe that cou absolutely don#t recognize in the heat of a battle.

I’ve also beaten Warriors, way before they received the changes that came with their 25% movement speed trait and some kind of stealth buff to Healing Signet passive healing (or one might call it perhaps also Bug Fix, if it just wasn’t scaling Healing Power a long time correctly.) But as it is right now, its too strong with all the massive mobility Warriors got and their insane amount of damage mitiation abilities that let them block all sources of damage, even while running away!!! what is the most annoying thing, that these effects even work, when they run away!! what makes no sense, that you can automatically defense everythign ,even when it hits you right in your back without weapon and shield beign drawn and fighting face to face the foe seeign the attack coming … Auto Blocks shouldn’t work for attacks that hit you in the back, but thats not a warriro only problem – thats a general balancing problem of the game.

I’d be also ok with it if 100B becomes the GS Burst Skill, as long there gets also something like Exhaustion implemented, that prevents Warriros from instantly receiving all Adrenaline back in a matter of seconds, after having used the Adrenalien Skill..

Thieves also can’t get back instantly into Stealth, after having used it, so tell a a good reason, why Warriors should be able to gain instantly back full Adrenaline after using their Burst Skills? …

If you think its ok with Warriros to burst instantly again afte having usedc a Burst SKill, then I think its only fair and ok, if Thiefs should become able to Stealth instantly again after having used a Stealth Skill..

But I guess, about this would you be naturally strongly against either, am I right?
However, I see no difference in Burst Attacks and Stealth Attacks both being too powerful, if they can be used instantly again after their last use…
It would be absolutely balanced to add like 3-4 seconds of Exhaustion to Warriors that stops them for those 3-4 seconds to gain new Adrenaline.

Like I said, as counter could ANet make the Burst Skills a little bit more powerful for that change, so its a little Win & Loss for Warriors.
Nothing to be all Q.Q only about. That way would become their bursts more impactful and good Warrior players would wait more for the perfect moment to use their bursts, instead of spamming them, whenever their Adrenaline has reached maxed in a matter of seconds.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Turamarth.3248

Turamarth.3248

Thieves also can’t get back instantly into Stealth, after having used it, so tell a a good reason, why Warriors should be able to gain instantly back full Adrenaline after using their Burst Skills? …

If you think its ok with Warriros to burst instantly again afte having usedc a Burst SKill, then I think its only fair and ok, if Thiefs should become able to Stealth instantly again after having used a Stealth Skill..

1. The only thing which gives warriors instantly full adrenaline is Signet of Fury with 30(24)seconds cd or Healing Surge also with 30 seconds cd.
2. “burst instantly again” If you see a warrior doing this report him because he is cheating and ignores the cd of 10(7,75)seconds.

Brandar – Kodash [DE]
[SPQR]

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Posted by: mahariel.4981

mahariel.4981

From when I took a video of a recent champion risen giant kill I did, hundred blades itself does ~10% more damage than the axe auto chain (this is with slashing power, no axe mastery). Is axe auto overpowered?

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: Zaxx.8125

Zaxx.8125

To the OP: Saying that Greatsword is the only useful weapon on Warriors proves that you are totally ignorant about this profession. No offense meant, but this looks more like another QQ-nerfwarriorsplz post.

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Posted by: Black Box.9312

Black Box.9312

I agree that warriors have a little too much mobility at their disposal, but the rest just seems like QQ to me.

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Posted by: Ahlen.7591

Ahlen.7591

Hundred blades is balanced by the fact that you are completely immobile while doing it, leaving it wide open for being avoided/evaded.

You’re correct about Greatsword….in PVE. In PVE Greatsword should be worn by 100% of Warriors, with your offhand being Axe+Mace.

For PVP/WvW with the insane nerfs to Hammer, Greatsword popularity probably only increased. (I don’t know, I see a lot of S/S/LB now.)

Your adrenaline suggestion is stupidly laughable, for two reasons:

1. Generally you don’t even use your adrenaline because the benefits of simply holding 3 bars far outweighs use.
1. No other class has to suffer for using their class defining ability, so unless you suggest also ramming them, that’s just QQ.

(edited by Ahlen.7591)

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Posted by: fierotecknics.5961

fierotecknics.5961

I don’t think warrior needs to be nerfed, however, your idea of slowing down the GS movement skills actually makes sense imo. GS is the weapon that gives warrior’s the best movement so they use it in place of weapons that would possibly be better in different situations. Also warrior is not really a movement based class, readjusting these abilities on GS might be a way to even make GS more viable in some situations, for instance, allowing the warrior to control the movement on GS#3. The rush #5 skill makes sense in the way that you’re “warrior rushing” your target, why that skill isn’t shorter is questionable imo, no other class can do that and warrior is not necessarily a movement class like thief which relies on movement as a form of survival.

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Posted by: nicknamenick.2437

nicknamenick.2437

Mod deleted my posting, cause I should post something more “concise” and not so “derailing” cough … ok, so here again in concise, when my postign was clearly not derailing, it was about the topic, but I guess this was meant, because that other thread was all about Healign Signet only, so here an own thread for what I’ve posted now in concise :

- Slow Warriors Down, reduce their ranges of Rush/Leap Skills or make their Cooldowns longer, they absolutely should be able to outrun everybody, especially not Thieves in much lighter medium Leather Armors, while they are packed full of heavy Metal Armors. Just makes common sense!

? sword without leap cant do anything..
Btw every class have some.. guardian sword doesn’t have leap but its an instant teleport. other classes have teleports.. stealth + shadowsteb etc etc..

- Reduce Hundred Blade Damage or link its current Power to a Grand Master Trait needed to equip, so that Warriors have to lose something different for such insane Damage via Great Swords as a Counter Balance.

LOL! you still get hit by this??

- Add to their Adrenaline System a new Condition of Exhaustion that temporarely disables Warriors to receive new adrenaline, after using an Adrenaline Skills, therefore can become Adrenalien SKills slightly more powerful/impactful. Exhaustion can be removed by Condition Cleaners, but this means Warriors would have to waste their Condition Cleaner for getting quicker again new Adrenaline.

You also add this to other classes? this is just a weird suggestion

- Make their other Weapons more iunteresting, because currently 90% of all Warriors just run around with Great Swords only,because its the only real useful Weapon for them, that is also powerful due to its high insane DPS you can get with Hundred Blades, which is just out of reach for all thre other Weapons which can’t even get to half of the DPS, that you can get with Hundred Blades and that for cheap 8 seconds of colldown time, which makes this skill totally overpowered.
Hundred Blades should get moved to SKill Number 5 with like 20 seconds of Recharge Time and GS #2 should become a new Skill, like some kind of Thrust Attack with that you can hit multiple foes in a line and launch them back or like some kind of Jump Attack similar like the Guardians Leap of Faith, but just with a different effect and remove theirfore the Rush Skill and replace it with some kind of defensive Counter Attack Skill with that you can block an attack to counter it with some kind of Whirlwind Slash that could suck nearby foes in that could deal also a condition like bleedign or torment.

Do you even PVP??? GS the most usefull weapon for warriors? WHAT?

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Posted by: killahmayne.9518

killahmayne.9518

Ok, I could understand nerfing some of our mobility skills but reducing Hundred Blade damage really? It is a stationery skill that relies on CC for it to land and even then somebody can stunbreak or cure conditions and will 95% of the time not land the full channel. That suggestion is just lol, I can’t believe people still think hundred blades should be nerfed.

Adding a new condition just to counter a unique mechanic of a specific... Now that is just outright biased and ridiculous it isn’t even funny. How about if you suggest that, that you also suggest new conditions to slow lifeforce regen, cause longer CD’s on attunement, shatter, virtue skills, etc.

And clearly you said 90% of warriors run around with greatsword ... which isn’t even remotely true at all. Alot more people run with hammers, swords and shields than greatsword, at least in WvW. In tPvP you rarely ever see a warrior with a GS and even in hotjoins or solo queue hammers, longbows are all more common. And saying that it is our most useful weapon clearly expresses your lack of knowledge of this class. Insane DPS against who? 3 AFK targets or mobs? This is just .... lol.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I thought this was a PvE thread and was going to make a smug post about it being 2014 and people still not realizing warriors suck in PvE.

Then I realized it was a PvP thread, remembered that HB hasn’t been good since the second beta test, and decided to make a smug post anyway.