Many vocal players have recently asked for a nerf of the Fiery Greatsword’s Fiery rush. Their argument is that this skills deals extraordinary damage and therefore it “trivialises” dungeon fights.
I would like to respond by saying that asking for a nerf of this skill is completely wrong.
First, please understand that I am not a fan of the skill. I never liked it, even though I main an elementalist in a prominent speedclearing guild. The point I will make here is that asking for a nerf is a huge mistake.
Is FGS making fights easy?
Not quite. It takes skill to use it properly. The KING fractal tournament showed that FGS cannot be so simply used in all areas of the game. In fact, it is an extremely risky move. Risk should be rewarded.
Will a nerf of FGS make fights more interesting?
No. Of course not. Fights were boring even before we started spamming fiery rush everywhere. A nerf would only make boring fights last longer.
Why are people complaining then?
Because PvE content is boring. They are confusing the symptoms with the cause. FGS abuse is a symptom caused by the extreme dullness of dungeons. Nerfing FGS will only move players to the next best thing, and the content will remain just as boring. Then what, people will ask for a nerf of 100blades? Strange that most people complaining about FGS are warriors, who used to have the best toys in the old meta!
What should those unsatisfied people complain about then?
About PvE content, and mainly the reward structure. I will surprise no one here if I say that fractals are the most balanced PvE component of the game. Yet this content is extremely unrewarding compared to other dungeons. Consequently players spend more time in the bore-fest that are most explorable paths. If rewards shifted away from boring content and moved into challenging areas instead, people would complain much less. Of course, the best would be to have only interesting content. All mobs in PvE do not move dynamically (while attacking), therefore the PvE game is polarly different from PvP. Such imbalanced create absurd gameplay. These are examples of game areas that should be asked to work on instead of blindly nerfing FGS.
Now what?
Too late. Short-sighted stubborn people complained too much. The devs will take the easy way out. PvE content will become more boring, and in the end more players may simply just leave the game. Wrong move all the way.
Retired elementalist theorycrafter