So I want to preface this by saying the following:
I want FGS to be nerfed. It is too strong, and too composition-defining for PvE.
But what was presented in the Skill Bar episode just now (listed below)…
- FGS 4 deals 70% less damage with the trail
- FGS 4 deals 140% more damage with the hit
- Fire fields from FGS 4 / Burning Retreat cannot overlap
…is too much. This skill has essentially seen so much of a damage reduction that FGS is no longer viable as a form of DPS. Every single class’s optimal DPS rotation provides higher DPS than an FGS that does not have 4 as a usable DPS skill in any situation. I would much rather this skill be reduced in strength to the point where it provides an increase in DPS for the users, but not so significantly that it nullifies class value.
I think just having the fire fields not overlap would be sufficient for purposes of forcefully adjusting the PVE meta. In that regard, completely nullifying the trail damage is overkill. The buff to the hit from FGS 4 is nice and makes it as strong on-hit as the weakest eviscerate (still 40% weaker than the strongest eviscerate), but not enough considering what it does to the damage rotation of the FGS.
I propose that some damage return to the trail (ie. ~40%) so that the skill retains value for cases where its trail wasn’t used against the wall (ie. Tequatl / Triple Trouble) and can remain useful in those situations. At least this way the skill won’t be completely removed from play like it stands to be with all of the changes currently implemented.