FGS nerf will remove it from play

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Posted by: Rising Dusk.2408

Rising Dusk.2408

So I want to preface this by saying the following:

I want FGS to be nerfed. It is too strong, and too composition-defining for PvE.

But what was presented in the Skill Bar episode just now (listed below)…

  • FGS 4 deals 70% less damage with the trail
  • FGS 4 deals 140% more damage with the hit
  • Fire fields from FGS 4 / Burning Retreat cannot overlap

…is too much. This skill has essentially seen so much of a damage reduction that FGS is no longer viable as a form of DPS. Every single class’s optimal DPS rotation provides higher DPS than an FGS that does not have 4 as a usable DPS skill in any situation. I would much rather this skill be reduced in strength to the point where it provides an increase in DPS for the users, but not so significantly that it nullifies class value.

I think just having the fire fields not overlap would be sufficient for purposes of forcefully adjusting the PVE meta. In that regard, completely nullifying the trail damage is overkill. The buff to the hit from FGS 4 is nice and makes it as strong on-hit as the weakest eviscerate (still 40% weaker than the strongest eviscerate), but not enough considering what it does to the damage rotation of the FGS.

I propose that some damage return to the trail (ie. ~40%) so that the skill retains value for cases where its trail wasn’t used against the wall (ie. Tequatl / Triple Trouble) and can remain useful in those situations. At least this way the skill won’t be completely removed from play like it stands to be with all of the changes currently implemented.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: moi.4398

moi.4398

No more faceroll with FGS , bad day huh ?

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Posted by: nearlight.3064

nearlight.3064

Ele will still have the highest DPS and burst in the game so I see nothing but a healthy change. Plus ice bow will still be a thing.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Rising Dusk.2408

Rising Dusk.2408

No more faceroll with FGS , bad day huh ?

Nah, it’s a great day. It’s good that FGS will no longer be the powerhouse it was. However, it is a knee-jerk reaction for ANet to completely remove it as a viable elite skill in its entirety.

Ele will still have the highest DPS and burst in the game so I see nothing but a healthy change. Plus ice bow will still be a thing.

Ele will still have the highest DPS in the game, but that isn’t a reason to make an elite skill not worth using. It’s the same reason why Healing Signet on the Warrior wasn’t nerfed into oblivion, but nerfed just a bit.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

IMO fire fields should never have done damage to begin with… they are combo fields. meaning to get the most out of them they need to have combo finishers applied. so then if some idiot decided to make a smaller fire field by rolling into a wall, there would be a smaller fire field to make combos out of.

ANET already said that it was being used NOT AS INTENDED. and when unintentional gameplay trivializes boss fights to the point where speed clear groups demand the unintended “i win” button or be kicked, and THEN complain about the content being too easy… and then threaten to leave the game because the bug was fixed, let’s just say they’re lucky the door isn’t locked behind them.

ANET was being classy in this regard. other MMO’s i’ve played would have banned everyone using the exploit at least 3 days, and then patched the game right away to prevent any further abuse of the unintended cheese.

– The Baconnaire

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Posted by: Cecilia.5179

Cecilia.5179

It’ll still be great for WvW. In fact, the bonus damage at the end of the rush will make it better for chasing.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

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Posted by: Aza.2105

Aza.2105

My personal opinion is that the majority of gw2 players look at things in a vertical line, meaning that the higher the better, in this case damage. I don’t think the conjured weapons were ever suppose to increase eles dps by extraordinary amounts but rather increase their versatility.

Think about it, the design philosophy of the class is being versatile. There is no coincidence that the conjured weapon give ele access to weapons they innately don’t have. So the weapons themselves are suppose to provide a a horizontal scaling (options, choices, versatility) instead of a vertical scaling (more damage).

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Posted by: Belorn.2659

Belorn.2659

FGS has returned to what it always was: A running skill. The best running skill, able to outrun thieves and warriors alike. Only cost a elite slot and 180cd.

Now tornado came out worse from this. That skill is not going to be used in any situation (pve, wvw, pvp, farming). It belong in the pile that conjure earth shield sits in, and if I see a player bringing it, I will whisper them with the advice to use something else.

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Posted by: Carighan.6758

Carighan.6758

Considering that 2, 3 and 5 are entirely untouched, no, this will not remove it from PvE in any way, shape or form. It’ll just no longer constitute ~75% of burst output of a PvE group.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Thaia.5146

Thaia.5146

FGS has returned to what it always was: A running skill. The best running skill, able to outrun thieves and warriors alike. Only cost a elite slot and 180cd.

Now tornado came out worse from this. That skill is not going to be used in any situation (pve, wvw, pvp, farming). It belong in the pile that conjure earth shield sits in, and if I see a player bringing it, I will whisper them with the advice to use SOMETHING ELSE.

What exactly? Because from now on I have no viable Elite on my Ele.

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Posted by: Ignavia.7420

Ignavia.7420

Considering that 2, 3 and 5 are entirely untouched, no, this will not remove it from PvE in any way, shape or form. It’ll just no longer constitute ~75% of burst output of a PvE group.

2: If your group is not already stacking burning, you are doing it wrong.
5: Ice Storm is much better.
3: I did not do exact calculations on this one, but the Lightning Hammer autoattack should easily out-DPS this one even if you do it into a corner.

Hence, Fiery Rush into corner was the only reason why FGS was viable outside of giving you great mobility. If they implement the change as presented here, FGS is no longer an option in PvE.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

What exactly? Because from now on I have no viable Elite on my Ele.

What definition of “viable” are you using?

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Posted by: Kibazuka.1390

Kibazuka.1390

FGS has returned to what it always was: A running skill. The best running skill, able to outrun thieves and warriors alike. Only cost a elite slot and 180cd.

Now tornado came out worse from this. That skill is not going to be used in any situation (pve, wvw, pvp, farming). It belong in the pile that conjure earth shield sits in, and if I see a player bringing it, I will whisper them with the advice to use SOMETHING ELSE.

What exactly? Because from now on I have no viable Elite on my Ele.

http://wiki.guildwars2.com/wiki/Hounds_of_Balthazar
Go human or go home

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

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Posted by: Terrahero.9358

Terrahero.9358

First off, its still a very usefull Elite. Maybe not that great anymore in dungeons, where its sole use is based entirely on a broken skill that shouldve been fixed a long time ago. But there is more to GW2 then just dungeons.

It will still be a very good elite in wvw and usefull in pvp, aswell as openworld pve. The least used elite for Ele is probably Elemental, and even that is far more powerful than some truely garbage-tier elites.

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Posted by: morrolan.9608

morrolan.9608

What exactly? Because from now on I have no viable Elite on my Ele.

This is the point, the nerfs haven’t been replaced by anything of real value, now eles have no elite skill worth anything.

Plus anet have been aware of the issue with FGS for a long time now, over a year, why not ‘fix’ it before now?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Thaia.5146

Thaia.5146

What exactly? Because from now on I have no viable Elite on my Ele.

What definition of “viable” are you using?

Let me share my view on the Elementalis elites (in PvE): Tornado is basically a death trap, GoE is very, very situational – only Earth Elemental is beneficial to the team… and Air Elemental doesn’t even give swiftness although it should (it’s bugged since… forever). And FGS? It was bad before the change and only reason to use it was to DPS bosses in dungeons because it lacked the general damage (I can easily do more damage with my Fire Attunement skills…). A “Viable” elite for me is a skill that has better damage (Dagger Storm) or mechanics (Time Warp) than the “regular” ones.

(edited by Thaia.5146)

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Posted by: Lostwingman.5034

Lostwingman.5034

My personal opinion is that the majority of gw2 players look at things in a vertical line, meaning that the higher the better, in this case damage. I don’t think the conjured weapons were ever suppose to increase eles dps by extraordinary amounts but rather increase their versatility.

Think about it, the design philosophy of the class is being versatile. There is no coincidence that the conjured weapon give ele access to weapons they innately don’t have. So the weapons themselves are suppose to provide a a horizontal scaling (options, choices, versatility) instead of a vertical scaling (more damage).

The last things the conjures do is increase versatility…if anything, taking up a spot on the utility bad and their general design inhibits versatility…

Bad@Ele: Alaric Von Manstein
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Posted by: Blix.8021

Blix.8021

Guess I’ll equip take root on my ele for lols now, nothing worth using in pve

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Posted by: nearlight.3064

nearlight.3064

Now we get glyph elemental actives as our “viable” elite. Yay, thanks so much anet! /sarcasm

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: morrolan.9608

morrolan.9608

Ele will still have the highest DPS and burst in the game .

How?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Belorn.2659

Belorn.2659

For WvW, FGS is good for supply runs, scouting, and catching up with zerg when dieing. For small fights, GoE is an additional stun and quite useful. If neither sounds good, bring race exclusive elite skills.

For dungeons, FGS will decrease you damage and whoever get fooled to pick it up. Lava font + fireball is superior damage over FGS 1, 2, 3, 4, and 5 skill combined. It brings no utility beyond running.

Tornado in WvW prevents you from doing fields, prevents you from doing damage, and basically make you a mobile version of lava font, but without the fireballs or blasting staff. It will even be bad in karma train since fireball, lava font and arcane wave is superior for tagging.

(edited by Belorn.2659)

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Posted by: dominik.9721

dominik.9721

SGS skippy-greatsoword will be still viable in PvE I think

Grimkram [sS]

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Posted by: BlackBeard.2873

BlackBeard.2873

FGS will ONLY see use in wvw for mobility, and perhaps some pvp builds (although controlling the elite glyph is AMAZING). It is a dps loss in PvE (and usually wvw/pvp too b/c of how erratic and slow the abilities can be).

3 min ICD is not justified for a mobility skill. Decrease the CD pls. TY.

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Posted by: Belorn.2659

Belorn.2659

Cutting the CD in half would be appropriate yes.

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Posted by: Grimreaper.5370

Grimreaper.5370

Why did burning speed and retreat get hit? especially burning retreat? Seriously Anet nerfs staffs 1v1 potential which already sucks balls? I’m guessin this means no more burning speed+ LF combo to target thats knocked down or immobed.

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Posted by: Dual.8953

Dual.8953

Ele will still have the highest DPS and burst in the game .

How?

Ele has a lot of high DPS options. Staff with Fire Attunement alone give them the highest DPS, and they still can use Lightning Hammer and Frost Bow.
All they lose from the FGS nerf is it ability to boost group DPS 5 times above any other tactic.

Registered Altaholic
Part-time Kittenposter

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Posted by: Dual.8953

Dual.8953

Why did burning speed and retreat get hit? especially burning retreat? Seriously Anet nerfs staffs 1v1 potential which already sucks balls? I’m guessin this means no more burning speed+ LF combo to target thats knocked down or immobed.

I’d assume because it’s likely all fire trails in this game run off the same coding.

Registered Altaholic
Part-time Kittenposter

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Posted by: ArthurDent.9538

ArthurDent.9538

Welp fgs is now solely viable for running away every 3 minutes, and eles now officially have the worst set of elite skills in the game. I have tried fighting with fgs repeatedly in pvp settings, and it is just weak, in fact it is so much weaker than the standard weapon skills that I always feel like I got a power boost when it runs out of charges. The only thing it has going for it is that you don’t need to be facing your target for the auto attack to land, meaning you can run away and still be hitting them while they chase you. How this skill still has a the same cool down as elite skills such as lich form, and supply crate is absurd. Of course a cd reduction won’t help anything since it doesn’t help you win fights just run away from them. I will admit I am curious to see just how hard the new targeted fiery rush will hit but it still isn’t like that is a hard skill to dodge on a decently long cd as opposed to lich forms 1200 range 6-9k autos (yes I have seen them hit 9k)

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Lupi solos on 9/9 professions
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Posted by: spoj.9672

spoj.9672

Its the predicted overnerf i was afraid of. What i didnt predict was the butchering of burning speed and burning retreat along with it. Sayonara D/F ele, you were so close to keeping up with LH. Alas, not anymore.

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Posted by: Daishi.6027

Daishi.6027

Casuals mock A-net’s divine will by exploiting their way to victory! They wanted the encounters to be this way SO ONLY THE TRUELY HAAARD COOORE CAN MANAGE IT!

Although this adds a grand total of what? 30 seconds to a dungeon? lolol What a terrible day it is when we have to slightly try.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: MidnightStar.2960

MidnightStar.2960

Good-bye fgs, I will miss you greatly. A shame we can get the 30 skill points refunded back for another useless skill.

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Posted by: Maugetarr.6823

Maugetarr.6823

Quick couple of questions: The current multiplier on the FGS#4 hit is around a 1.0, isn’t _it? Wouldn’t that put the new hit at around 2.4 making it do similar damage to backstab or a level 2 eviscerate thus useful against players as an elite and not just a PvE speed run tool?

Blank Players [BDL]-Anvil Rock
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Rebalance Ideas for Thief

(edited by Maugetarr.6823)

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Posted by: Veckna.9621

Veckna.9621

The nerfs to similar abilities that leave fire trails are probably being made out of pure laziness as it’s easier to simply change ALL fire trails than just a specific one. Burning Retreat never dealt much damage to begin with even when used against an obstacle and the same could be said for Burning Speed.
I love that Fiery Rush is being put out of comission though I was sort of hoping it would just get hit with a damage reduction to make it slightly better than a regular DPS rotation as in some scenarios utilizing Fiery Greatsword can be a risk like in high-level fractals and a few dungeon bosses. Although the nerfs to other fire trails are simply outrageous, now I’m left with boring elementalist builds to play like Staff (Spam 1, 2 and 5 off cooldown) and LH (Stack might, pick up LH, spam 1, stack might, pick up 2nd LH, spam 1…), where’s the love for D/F that actually kept me entertained with it’s fast paced playstyle? It has now been reduced to a survival build that I don’t see having much use aside from high level fractals and small group clears in dungeons.

#SmitersBoon’ed

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Posted by: robertul.3679

robertul.3679

So I guess we’re back to 3war1mes1guard meta?

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Posted by: Xillllix.3485

Xillllix.3485

But it’s an elite, who care if its useless because it does less damage than the other skills? Right? /sarcasm

Balance done, good GvG.

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Posted by: Xillllix.3485

Xillllix.3485

The nerfs to similar abilities that leave fire trails are probably being made out of pure laziness as it’s easier to simply change ALL fire trails than just a specific one. Burning Retreat never dealt much damage to begin with even when used against an obstacle and the same could be said for Burning Speed.
I love that Fiery Rush is being put out of comission though I was sort of hoping it would just get hit with a damage reduction to make it slightly better than a regular DPS rotation as in some scenarios utilizing Fiery Greatsword can be a risk like in high-level fractals and a few dungeon bosses. Although the nerfs to other fire trails are simply outrageous, now I’m left with boring elementalist builds to play like Staff (Spam 1, 2 and 5 off cooldown) and LH (Stack might, pick up LH, spam 1, stack might, pick up 2nd LH, spam 1…), where’s the love for D/F that actually kept me entertained with it’s fast paced playstyle? It has now been reduced to a survival build that I don’t see having much use aside from high level fractals and small group clears in dungeons.

#SmitersBoon’ed

What?! They nerfed a skill that barely does any damage? What the hell!

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Posted by: Lazze.9870

Lazze.9870

So I guess we’re back to 3war1mes1guard meta?

The ele out-dps all of them with or without the nerf to FGS.

3war1mes1guard isn’t even to close to what should be considered “meta”.

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Posted by: Alilinke.7690

Alilinke.7690

So I guess we’re back to 3war1mes1guard meta?

The ele out-dps all of them with or without the nerf to FGS.

3war1mes1guard isn’t even to close to what should be considered “meta”.

True but the majority of the gw2 player base still seem to think that Warriors do the most DPS. >.>

[nA] Professional Guild Hall Decorator

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Posted by: ArthurDent.9538

ArthurDent.9538

So I guess we’re back to 3war1mes1guard meta?

The ele out-dps all of them with or without the nerf to FGS.

3war1mes1guard isn’t even to close to what should be considered “meta”.

True but the majority of the gw2 player base still seem to think that Warriors do the most DPS. >.>

Not to mention bringing a glass ele is much riskier than bringing a glass warrior (well, a less bulky warrior there is no such thing as a glass one). Ele will still be in record speed running groups but there will be more “heavies only” groups in pugging.

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Posted by: storiessave.3807

storiessave.3807

I figured FGS would be nerfed eventually; it really was too strong. But I didn’t expect it to be this much of a nerf. This is really extreme. :\

Worse than just making FGS totally non-viable for damage (only useful for mobility after this change), they nerfed dagger mh too. Burning Speed was really the only really bursty skill dagger mh had…and now it’ll be worse off. Glad to know they thought an already low burst weapon needed such a large nerf.

Granted, it probably couldn’t be helped since it was a fire field similar to the FGS one, but they should still make up for it somehow.

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie

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Posted by: Lazze.9870

Lazze.9870

So I guess we’re back to 3war1mes1guard meta?

The ele out-dps all of them with or without the nerf to FGS.

3war1mes1guard isn’t even to close to what should be considered “meta”.

True but the majority of the gw2 player base still seem to think that Warriors do the most DPS. >.>

Not to mention bringing a glass ele is much riskier than bringing a glass warrior (well, a less bulky warrior there is no such thing as a glass one). Ele will still be in record speed running groups but there will be more “heavies only” groups in pugging.

That so-called “risk” shouldn’t even be concidered a factor, because there is none. Pug groups can faceoroll a dungeon in full zerk without bringing a single warrior or even a guardian unless there is a need for its utitilies. A nerf to the FGS doesn’t change that.

The only risk with pugs has been and will always be bad and uninformed players. These kind of people are usualy the same people asking for “heavies only”. And they keep asking for it even though there is a large amount of really bad warriors and guardians out there, as with all the other classes.

(edited by Lazze.9870)