Ferocity & Crits confusing - Nerfed Ele

Ferocity & Crits confusing - Nerfed Ele

in Profession Balance

Posted by: Xillllix.3485

Xillllix.3485

So now I have some ferocity stats that doesn’t mean anything really but it seems to affect crit % that is more than twice higher than what it used to be yet I am making about 30% less damage than before with 20 more points in offensive traits.

All my divinity runes are nerfed
All my celestial gear is nerfed
Best trait line for ele (air) is nerfed (class nerf)

Is this why you have made those new bunker traits for the elementalist? Because you knew we would just get totally destroyed by this patch?

Not to mention the huge red circle when we cast meteor shower now everyone just jump out of it and you can’t hit anyone with your best skill. You haven’t even improved the speed the meteors hit instantly or anything that would compensate for this nerf.

What are we supposed to do now as an elementalist? Put 6 points in Earth and 6 points in water and go around healing people?

Ferocity & Crits confusing - Nerfed Ele

in Profession Balance

Posted by: Spicyhash.7605

Spicyhash.7605

Meteor shower should have always had a red circle. The whole point of telegraphing skills is so you can avoid the damage since there are no real healer classes in this game.

I do agree though, the ferocity change removed my desire to play. You may as well just buy a full dire set and use the new earth grandmaster trait to be invincible to physical damage classes. What is funny is that if you thought conditions were bad before you’re gonna cry every time you go in WvW now.

CD