Following ferocity; Benevolence and Menace?

Following ferocity; Benevolence and Menace?

in Profession Balance

Posted by: Lalangamena.3694

Lalangamena.3694

so, we have Ferocity to replace the critical damage percentage stat.

how about Benevolence that will replace the boon duration percentage?
it will replace the current ‘givers’ armor and will have primary: healing power, secondary toughness and benevolence?

and how about Menace that will replace condition duration percentage? and a new armor will be introduced:

primary: condition damage, secondary: vitality and menace?

Following ferocity; Benevolence and Menace?

in Profession Balance

Posted by: K U T M.4539

K U T M.4539

Please don’t add condi duration on armor LOL

Basic [BS] NSP/Mag

Following ferocity; Benevolence and Menace?

in Profession Balance

Posted by: Brew Pinch.5731

Brew Pinch.5731

Just change the names? Yeah, don’t see why not…

Although I think condi duration is “Malice”.

Following ferocity; Benevolence and Menace?

in Profession Balance

Posted by: Lalangamena.3694

Lalangamena.3694

Just change the names? Yeah, don’t see why not…

Although I think condi duration is “Malice”.

it is not about changing names but normalize raw percentage into stat points.
thus making it available for full set of armor.

Following ferocity; Benevolence and Menace?

in Profession Balance

Posted by: kyubi.3620

kyubi.3620

armor with cond duration and boon duration would indeed be a + to support builds and condition builds especialy if coupled with healing power and condition damage respectively. Those armor however should be restricted to the pve part of the game.

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Following ferocity; Benevolence and Menace?

in Profession Balance

Posted by: PopeUrban.2578

PopeUrban.2578

The difference is that Crit damage was far out of line for the same cost as every other stat in the game. You don’t get a multiplicative advantage in terms of damage or support utility for investing in boon or condi duration, you get a linear advantage that has similar power as using that same stat space for power, vitality, or toughness.

The ferocity change was needed simply because the crit damage stat was paying far too much in terms of utility for its low cost.

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