Forced Immobility to Use a Skill.

Forced Immobility to Use a Skill.

in Profession Balance

Posted by: coglin.1867

coglin.1867

I was commanding in WvW last night on my Engineer, when another experienced commander got on and relieved me for a bit of a break. I jumped on my elementalist. When using skills such as Magnetic Aura on my elementalist, I realized just how out of place the restrictions on Engineers Magnetic Shield.

The problem I see is that Magnetic Shield as a skill is that is only functions when immobile. Any character movement breaks the skill. This seems very counter intuitive in a game based on action, as well as active and reactive game play.

Personally, I feel this skill needs to be adjusted to function similarly to magnetic Aura.

When they added the a similar component to warrior great sword skill Hundred Blades, I felt it was a bad move as well. I greatly dislike any skill that forces immobility to utilize the skill.

Does it bother anyone else that we have skills that do not function when in motion in this game?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Roe.3679

Roe.3679

Engi skill has a second activation, elementalists don’t. I’m sure eles would be ecstatic to have another blast finishing CC on their bar.

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Posted by: coglin.1867

coglin.1867

What elementalist would love to have or not, is not my point. My point is whether or not you, or others feel skills skills that force immobility to use them, should be in a game designed around mobile and active combat. Do not misinterpret my comparison for contrast, as a class comparison. For that matter, Engineers have access to Magnetic Aura as well, so you can make the comparison with in the profession itself.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Roe.3679

Roe.3679

What elementalist would love to have or not, is not my point. My point is whether or not you, or others feel skills skills that force immobility to use them, should be in a game designed around mobile and active combat. Do not misinterpret my comparison for contrast, as a class comparison. For that matter, Engineers have access to Magnetic Aura as well, so you can make the comparison with in the profession itself.

I don’t find it unreasonable that strong skills also require immobility. Could you imagine a mobile hundred blades? Or a mobile meteor shower? It would be crazy and those skills would need to be toned down to compensate.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

What elementalist would love to have or not, is not my point. My point is whether or not you, or others feel skills skills that force immobility to use them, should be in a game designed around mobile and active combat. Do not misinterpret my comparison for contrast, as a class comparison. For that matter, Engineers have access to Magnetic Aura as well, so you can make the comparison with in the profession itself.

mobile hundred blades

Grenth help us.

But since you said no class comparison, lets focus on the shield.

I think the issue with the mobility on the shield is that the release is a blast finisher in addition to its initial use in reflecting projectiles, which would allow players to move into line of sight of an arcing projectile and ferry it back, with the added benefits of activating any fields they may walk over.

Mobile Stealth/knockback bombs every 30 seconds sounds…taxing.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

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Posted by: Wyrden.4713

Wyrden.4713

´different proffesions , different skills, deal with it

mesmer has clones wooow, but my ele doesnt, why cant my ele have cloneees

why cant my mesmer have warrior gs3, gs5, sword 2

why cant my engi have attunements

etc.

just my ytb channel

FeintFate~

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I agree, let me move while casting meteor shower and churning earth!

;)

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Posted by: BobbyT.7192

BobbyT.7192

Just because the game advertises fast “action, active and reactive game play”, doesn’t mean it can’t have a few slow skills, especially when they are pretty strong for the most part.
In regards to the Engineer’s Magnetic Shield, it a reflect with aoe knockback that also counts as a black finisher. It a proactive skill ( which we need more of imo) that can reward proper timing, and can be cancel at anytime for the secondary effects when needed. It really good utility based skill, wouldn’t it be a little overpowered if it allowed u to move also?

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Posted by: coglin.1867

coglin.1867

I don’t find it unreasonable that strong skills also require immobility. Could you imagine a mobile hundred blades? Or a mobile meteor shower? It would be crazy and those skills would need to be toned down to compensate.

Imagine it? They used to be that way…………
No one is suggesting they did or did not need to be toned down, I am simply suggesting that forcing immobilization upon the player was not the was to go about it. I simply feel it is counter intuitive to the games mobile combat design

wouldn’t it be a little overpowered if it allowed u to move also?

No, I do not feel it would be at all.

Yeah, I have no idea why you have to be immobile to cast churning earth or meteor shower. Part of what draws my attention to this, is how they are changing it with rangers long bow skill “Barrage”.

Magnetic Wave is a longer duration, reflects, cures 3 conditions, is also a blast finisher, has a lower cool down, and doesn’t force immobility.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Siva Mira.3546

Siva Mira.3546

Maybe you should watch someone who know how strong this skill is?

All is vain.

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Posted by: coglin.1867

coglin.1867

Maybe you should watch someone who know how strong this skill is?

Only if it is a video of you using it. I have never had any negative feedback of my use of it from the videos of my efforts.

I have been using the skill quit well for a long time now. I have spent nearly two years using it to command on a JQ in WvW very regularly. There is no need to make back handed comments. I am simply bringing my thoughts on the matter up for discussion. If the general community disagrees with me, then I am happy to know how they feel, and if I am in the minority, then that is fine.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: DeceiverX.8361

DeceiverX.8361

I don’t find it unreasonable that strong skills also require immobility. Could you imagine a mobile hundred blades? Or a mobile meteor shower? It would be crazy and those skills would need to be toned down to compensate.

Imagine it? They used to be that way…………
No one is suggesting they did or did not need to be toned down, I am simply suggesting that forcing immobilization upon the player was not the was to go about it. I simply feel it is counter intuitive to the games mobile combat design

wouldn’t it be a little overpowered if it allowed u to move also?

No, I do not feel it would be at all.

Yeah, I have no idea why you have to be immobile to cast churning earth or meteor shower. Part of what draws my attention to this, is how they are changing it with rangers long bow skill “Barrage”.

Magnetic Wave is a longer duration, reflects, cures 3 conditions, is also a blast finisher, has a lower cool down, and doesn’t force immobility.

I actually think it’s particularly good design. Have you not seen caveats? These skills are absolutely game-changing at points and should require such penalties. You can still cancel the animation early and get a few hits, too. If anything the ranger’s barrage skill is one of the least useful and least-deserving of an immobilized channel state.

Losing defenses for enabling major offensive bombs is clever – especially when mobility is defense. I commonly relate to the ranger class of R:BF, which had the best ranged DPS implementation I’ve ever seen in any game, but the ranger there had no defenses except for its absolutely incredible mobility – it ran at an effective, stackable base speed 40% faster than the fastest mounts available in the game (get hit and you die, however) – but it never really had an exceptional form of damage, either, except for a skill combination which yielded absolutely massive burst damage potential to the point it could shred tanks with ease… except this damage combo immobilized the ranger for ten seconds. Ten seconds of immobilize on a class frequently one-shot killed. That was a huge sacrifice, but one every single ranger made and made do with because it had such a great yield, and nobody complained about it because it was balanced. One mis-play and you waste everything and die (classes frequently could perform hard un-cleansable perma-CC-lock or 30+ seconds of it), or you could take out one or two critical players. How you played and worked around the caveat of the skill (knowing when CC cooldowns were on for your foes, exact attack range of other skills, etc.) was what made good players succeed. It had almost nothing to do with class matchups.

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Posted by: Valtarius.8671

Valtarius.8671

Magnetic Shield
-reflects projectiles lasts for 3sec
-AoE knockback
-blast finisher
Since your using shield you also have a:
-mobile shield
-stuns the enemy if hit
-secondary effect – dazes 2x if both hit back and forth. pierces, long ranged

Elementalist
-reflects projects lasts for 5sec
-no mobility restriction

and you want mobility on engineer’s magnetic shield also? An elementalist could complain about why yours is so much better and wants your version of magnetic shield.

(edited by Valtarius.8671)

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Posted by: coglin.1867

coglin.1867

and you want mobility on engineer’s magnetic shield also? An elementalist could complain about why yours is so much better and wants your version of magnetic shield.

I am an elementalist bright boy. I was very clear that my point was not a specific desire to buff an engineer skill, I just happened to mention that it was the profession I was on when I started thinking how much I dislike having mobility break skill channels in a game designed around mobile combat.

I am surprised how many posters here actually support having skills force immobility in the game.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: loseridoit.2756

loseridoit.2756

well, the skill was more interesting when the game started. Basically, if you cancel before the full channel. It only gives a 3 cd.

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Posted by: coglin.1867

coglin.1867

well, the skill was more interesting when the game started. Basically, if you cancel before the full channel. It only gives a 3 cd.

That is kind of some of the point I am getting at. Many of the skills didn’t have forced immobilization until the forums was flooded with “profession X” is OP threads. I never agreed with forcing immobilization for a skill to function as a method to nerf a profession. I was very shocked to see so many posters here supporting the idea of forcing immobilization into the functioning of a skill.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: loseridoit.2756

loseridoit.2756

well, the skill was more interesting when the game started. Basically, if you cancel before the full channel. It only gives a 3 cd.

That is kind of some of the point I am getting at. Many of the skills didn’t have forced immobilization until the forums was flooded with “profession X” is OP threads. I never agreed with forcing immobilization for a skill to function as a method to nerf a profession. I was very shocked to see so many posters here supporting the idea of forcing immobilization into the functioning of a skill.

it was a immobilize since the beginning of the game. However, lots of skills have some of their more interesting unintended functionality removed.

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Posted by: coglin.1867

coglin.1867

it was a immobilize since the beginning of the game.

Yes, but it was not before the game released. Which goes back to my point. Which is why would you go the direction of forcing immobility over other options, when it comes to toning down a specific skil? As well, there are several skills that were given forced immobilization with the skill such as hundred blades.

Again your trying to make this discussion about one skill and not the topic, which is in the title.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: loseridoit.2756

loseridoit.2756

it was a immobilize since the beginning of the game.

Yes, but it was not before the game released. Which goes back to my point. Which is why would you go the direction of forcing immobility over other options, when it comes to toning down a specific skil? As well, there are several skills that were given forced immobilization with the skill such as hundred blades.

Again your trying to make this discussion about one skill and not the topic, which is in the title.

actually, i play an engineer when it was released. If you move it did cancel the channel

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Posted by: Roe.3679

Roe.3679

it was a immobilize since the beginning of the game.

Yes, but it was not before the game released. Which goes back to my point. Which is why would you go the direction of forcing immobility over other options, when it comes to toning down a specific skil? As well, there are several skills that were given forced immobilization with the skill such as hundred blades.

Again your trying to make this discussion about one skill and not the topic, which is in the title.

Immobile skills are very powerful skills, except probably barrage as mentioned. So making them mobile would be OP and therefore require a nerf. That’s why. It’s not any more complicated.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I agree that there are better ways to scale back a skill then to make you stand in place to use them. It certainly seems to go against the concept of the games combat as a whole.

Side note loseridoit, in the beta (or was it alpha, bah I can’t remember) there was no immobilization on that skill. which is what I think he was saying. I think it was 2nd or 3rd beta when they started with this counter intuitive concept.