GW1 trade offs

GW1 trade offs

in Profession Balance

Posted by: Lethal Njection.8741

Lethal Njection.8741

Am I the only one who misses the the negative effect trade offs from the original Guild Wars on things like runes which would require you to sacrifice large portions of health in order to get attribute points? I just feel like it really helped with build diversity and could possibly be helpful/enjoyable in this game for something other than simply picking what gives you the largest boost. I know necro has skills that do this sort of thing but I would want something less class specific. What are you’re guys’ thoughts on this?

I save Ascalon against another Charr invasion, and my father trifles with doors!

GW1 trade offs

in Profession Balance

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

it would be good.

for a simple start,
we can have advanced runes that increase more way stats but decreases other stats as well.

for example,

Superior Rune of the Berserker
(1): +25 Power, +25 Precision, -25 Vitality
(2): +35 Precision, +35 Ferocity, -35 Vitality
(3): +50 Power, +50 Precision, -50 Vitality
(4): +65 Precision, +65 Ferocity, -65 Vitality
(5): +100 Power, +100 Precision, -100 Vitality
(6): +150 Power, -100 Vitality

total stats
+ 325 Power
+ 275 Precision
+ 100 Ferocity
- 375 Vitality

what do you think?

(edited by Deimos Tel Arin.7391)

GW1 trade offs

in Profession Balance

Posted by: Domey.9804

Domey.9804

I think you need to do the math again.
It Would be funny but i think this will Show the extremely large differences in Base health Even more.
How could a Ele or thief /guard use this rune? For a Nec or warrior it Would be less of a Problem.

GW1 trade offs

in Profession Balance

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I think you need to do the math again.
It Would be funny but i think this will Show the extremely large differences in Base health Even more.
How could a Ele or thief /guard use this rune? For a Nec or warrior it Would be less of a Problem.

there’s nothing wrong with my math.
that is how true berserkers should be.

have chance to deal incredible but may die very easily.

of course, warrior and necro will have some advantage, but.

ele have access to protection, healing
thief have stealth

GW1 trade offs

in Profession Balance

Posted by: coglin.1867

coglin.1867

I think you need to do the math again.
It Would be funny but i think this will Show the extremely large differences in Base health Even more.
How could a Ele or thief /guard use this rune? For a Nec or warrior it Would be less of a Problem.

there’s nothing wrong with my math.
that is how true berserkers should be.

have chance to deal incredible but may die very easily.

of course, warrior and necro will have some advantage, but.

ele have access to protection, healing
thief have stealth

You just described the current system.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

GW1 trade offs

in Profession Balance

Posted by: Lethal Njection.8741

Lethal Njection.8741

Well it doesn’t necessarily have to apply to a players stat increase, perhaps we can get something that’s more of an active trade off such as effect duration from skills or traits. For example the Gw1 skill “Illusion of Pain” would do really nice DoT but at the end of the skills duration it gave a base heal to the foe who had it. So the higher damage the skill did the more healing the enemy got when it ended which required very good timing. I’m sure there are other things that could be added but this is just a suggestion.

I save Ascalon against another Charr invasion, and my father trifles with doors!

GW1 trade offs

in Profession Balance

Posted by: Domey.9804

Domey.9804

@Deimos:
Your suggested rune Has a Lot less vitality than you claimed in “total stats”

Yea thieves have stealth, but Thats Not invulnerable. ~7k HP =2 enemy autoattacks. But warriors have an advantage :-)

GW1 trade offs

in Profession Balance

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

@ Domey
horry kitten !!!
you are right !!!

i just noticed that!

sorry about that, i edited the numbers properly.

yeah warriors will have a slight advantage with a bit more health.

but i reckon thieves in stealth might have a better chance to land the first hit in stealth.

GW1 trade offs

in Profession Balance

Posted by: Harper.4173

Harper.4173

it would be good.

for a simple start,
we can have advanced runes that increase more way stats but decreases other stats as well.

for example,

Superior Rune of the Berserker
(1): +25 Power, +25 Precision, -25 Vitality
(2): +35 Precision, +35 Ferocity, -35 Vitality
(3): +50 Power, +50 Precision, -50 Vitality
(4): +65 Precision, +65 Ferocity, -65 Vitality
(5): +100 Power, +100 Precision, -100 Vitality
(6): +150 Power, -100 Vitality

total stats
+ 325 Power
+ 275 Precision
+ 100 Ferocity
- 375 Vitality

what do you think?

New PVE meta!

If here they fall they shall live on when ever you cry “For Ascalon!”