[General][Engineer] Turret Nerf
basicaly your proposing what i myself proposed earlyer in my pet scaling on power and toughness topic but yea enginer turret needs power scaling to be damage viable and so does all pets
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
This sounds great, as long as it Does not affect supply, that would make an already amazing elite, 100% god-mode.
I read the title and was like….. what? Why is he of all people asking for nerfs. Reads post OHHHHHHH….
Anyhow, I do agree with the turret changes stat wise with what you have been going on about. However, I doubt anything will be done with them any time soon since there seems to be a giant fear of summon builds now-a-days. Still nonetheless I agree with you wholeheartedly, but I would rather they fix the current skillset as is before they do any changes. An entire skillset unviable mainly due to coding for almost a year and a half now is kind of ridiculous.
This sounds great, as long as it Does not affect supply, that would make an already amazing elite, 100% god-mode.
I rather it would for the time because that means less variables for it to call from and thus less bugs.
give mortar extra 1000 range too ; D ?
This sounds great, as long as it Does not affect supply, that would make an already amazing elite, 100% god-mode.
Considering that the main problem of that elite is that turrets die far too quickly – making it near useless versus any pve boss, like for any other turret – i would rather see some change there too.
Until they are fixed, any talk about balance is futile.
Unless the dev’s think they are working as intended…..SCOPE anyone?
Trust me, I agree that the bugs should be fixed first – I don’t think something can be balanced properly if it doesn’t work, after all.
The devs don’t seem to agree, though, given their incessant “Well, let’s just make these traits better and see if people use Turrets more. There’s so many bugs that the guy keeping track has lost count, but maybe if we make these traits good enough…”
Turrets don’t work, but they’re intent on trying to balance them anyway. This might lead to Turrets becoming overpowered later down the line when they actually get fixed, if they don’t just get replaced. So, I figure…kitten it. Let’s try to get something that might actually help Turrets happen.