Grounding Proffessions

Grounding Proffessions

in Profession Balance

Posted by: Drazerg.8956

Drazerg.8956

This is how i see the proffessions in gw2 as of 1/17/14

  • Warrior: A slight healing signet nerf should bring this class balanced
  • Guardian: Balanced
  • Thief: Reduce slightly the long term stealth and they should be good, more support builds would be nice
  • Engineer: Balanced
  • Ranger: Different builds then full auto attack spam and spirit builds.
  • Mesmer: Rework the AI on Illusionary leap to work properly and not get stuck midway, otherwise class balanced.
  • Necromancer: Necro’s don’t have much rez/stomp potential because of the lack of stability, i’d like to see necro’s able to rez/stomp using death shroud, this would also make foot in the grave an interesting comback.
  • Elementalist: Did the search and rescue team get lost in their mission?
    PvE Ele’s do the best dmg, therefor we need a Survivability buff for SPvP, also more viable builds would be nice

Anet’s doing a good job, just wish the would fix our proffessions/gameplay befor introducing more content, we can wait.
Feedback Appreciated!

Grounding Proffessions

in Profession Balance

Posted by: Iavra.8510

Iavra.8510

I’d include a slight nerf to PU mesmers (replace Aegis with swiftness or something similar, so it also has a bad RNG option like every other mesmer RNG skill, or only let it trigger every 2s).