This is how i see the proffessions in gw2 as of 1/17/14
- Warrior: A slight healing signet nerf should bring this class balanced
- Guardian: Balanced
- Thief: Reduce slightly the long term stealth and they should be good, more support builds would be nice
- Engineer: Balanced
- Ranger: Different builds then full auto attack spam and spirit builds.
- Mesmer: Rework the AI on Illusionary leap to work properly and not get stuck midway, otherwise class balanced.
- Necromancer: Necro’s don’t have much rez/stomp potential because of the lack of stability, i’d like to see necro’s able to rez/stomp using death shroud, this would also make foot in the grave an interesting comback.
- Elementalist: Did the search and rescue team get lost in their mission?
PvE Ele’s do the best dmg, therefor we need a Survivability buff for SPvP, also more viable builds would be nice
Anet’s doing a good job, just wish the would fix our proffessions/gameplay befor introducing more content, we can wait.
Feedback Appreciated!