Guardian Virtues Traits Query
You aren’t quite right. Getting Stability does not break stun at all, it just means that further disables don’t work.
Shielded Mind is unique because it can break other people out of stun, something that literally no other ability can do. It’s also vastly more helpful when a stun pops up that you didn’t (or couldn’t, if it came from stealth) see coming, as by that point, you want to break the stun and doge follow-up, rather than prevent the hit that already occurred.
This isn’t a matter of one trait being better than another, it’s a matter of them both doing different things that are somewhat related.
Indomitable Courage is a preventative measure. Shielded Mind is a reactionary measure.
(edited by Drarnor Kunoram.5180)
You aren’t quite right. Getting Stability does not break stun at all, it just means that further disables don’t work.
Shielded Mind is unique because it can break other people out of stun, something that literally no other ability can do. It’s also vastly more helpful when a stun pops up that you didn’t (or couldn’t, if it came from stealth) see coming, as by that point, you want to break the stun and doge follow-up, rather than prevent the hit that already occurred.
This isn’t a matter of one trait being better than another, it’s a matter of them both doing different things that are somewhat related.
Indomitable Courage is a preventative measure. Shielded Mind is a reactionary measure.
This ^ more or less.
Though it should be noted that stability will automatically end knock downs, fear and a few other effects.
Really they should just combine allot of the virtue traits in the Virtues line.
Allot of them are very underwhelming considering how long the CD for resolve & Courage are.
I used to run foot in the grave, stability never ended knockdowns or fears.
I used to run foot in the grave, stability never ended knockdowns or fears.
Probably because the game wouldn’t let you activate death shroud to get stability when knocked down or feared. The DS has been weird for some time, and the recent ‘fix’ for interactions in DS moved the problem instead of correcting it.
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I used to run foot in the grave, stability never ended knockdowns or fears.
Probably because the game wouldn’t let you activate death shroud to get stability when knocked down or feared. The DS has been weird for some time, and the recent ‘fix’ for interactions in DS moved the problem instead of correcting it.
Death Shroud has always been usable regardless of you stunned/knocked down/feared status. What you’re mistaken on is Stability ending anything. It is quite possible to have both Fear and Stability on you simultaneously if the stability was applied post-Fear (such as by an allied “Stand Your Ground!”).