E.A.D.
Heal in DS
E.A.D.
I am still curious as to how parasitic contagion is going to allow healing via conditions, if the conditionmancer goes into DS. Does it just stop? That will be terrible.
Healing and death shroud is a problem that needs to be addressed since it causes several issues:
- we will never fit in a group with a healer since we can lose that healing if we stay in death shroud (which is promoted)
- Several traits/skills are ineffective due death shroud examples would be parasitic bond, vampiric, … .
- Regeneration is useless fo the necromancer since we could lose some due death shroud
- necromancer are also one of the few (if not only) with a class mechanic that hinders other skills.
-necromancer also have two incompatible trait lines.
I believe personally that letting all heals through death shroud would have no problems, it’s like when other classes use their defensive mechanisms and still can heal.
If turns out to be a bit much we could always let a part of the heal through.
An alternative would be is converting healing into life force when in death shroud.
I am still curious as to how parasitic contagion is going to allow healing via conditions, if the conditionmancer goes into DS. Does it just stop? That will be terrible.
Yup. The healing will stop. Yet another reason why condition builds spend as little time as possible in death shroud, so 3 major reasons why after this patch.
Yup. The healing will stop. Yet another reason why condition builds spend as little time as possible in death shroud, so 3 major reasons why after this patch.
Only 3? I came up with 7:
-no healing (both from itsef and allies)
-no condition removal
-no stunbreakers
-life force diminishes on its own
-no life force on death
-no utility skills
-lower dps
7 reasons why no to enter death shroud and most are not even condition spec specific. Something has to be done about this, I think healing is the most important to tackle since it affects our allies as well.
The three I mean are as follows:
1. Condition builds have poor life force generation. It’s sufficient to eat bursts, but extended periods of time spent in death shroud drastically reduce your sustain.
2. Death Shroud has no sustained damage for condition builds, so you want to hop out again ASAP to continue your damage.
3 (the new one). Death Shroud will now block your primary sustain from Parasitic Contagion.
These are the primary issues for death shroud and condition builds. The lack of stunbreakers in death shroud is not really much of an issue, since you’re using it to eat the damage while stunned while leaving your own health intact. You already didn’t want to spend time using the death shroud skills, so being locked out of those is irrelevant. Plus, there’s Doom as a pseudo-stunbreak (you don’t break out, but your opponent can’t do anything to you either). Likewise, condition builds actually want to have conditions on them. It gives them more ammo. As such, they don’t really care so much about condition removals in death shroud. Even Power builds don’t care so much about conditions in death shroud as it means a bigger heal when they pop out.
The lack of stunbreakers in death shroud is not really much of an issue, since you’re using it to eat the damage while stunned while leaving your own health intact. You already didn’t want to spend time using the death shroud skills, so being locked out of those is irrelevant. Plus, there’s Doom as a pseudo-stunbreak (you don’t break out, but your opponent can’t do anything to you either).
The only reason this is true is because the only reason death shroud is used by conditionmancers is ‘damage sponge’. If this were to change it would be very much possible that condition users will just leave death shroud the moment they are stunned/feared/… just to save their life force. Doom is a solution but is not everything like with pet players or stability, … .
Likewise, condition builds actually want to have conditions on them. It gives them more ammo. As such, they don’t really care so much about condition removals in death shroud.
Perhaps but again doesn’t start that from the assumption they can use these conditions efficiently meaning they want to stay little time in death shroud?
Even Power builds don’t care so much about conditions in death shroud as it means a bigger heal when they pop out.
I wouls be surprised if they don’t. I mean what if they get weakness or cripple or immobilze? They would need to leave death shroud or be ineffective. Even the damaging ones would hurl them faster out of death shroud which would mean lower dps.