Healing Signet, Spirit of Nature, and Bugs

Healing Signet, Spirit of Nature, and Bugs

in Profession Balance

Posted by: Acandis.3250

Acandis.3250

Recently, it was mentioned that the ranger elite “Spirit of Nature” is in fact bugged. This skill was designed to heal for 320 in small AoE every 3s. Considering how blatantly strong this skill currently is, I think that 320/3s would be fairly balanced.

That being said, I was doing some digging and found that Healing Signet was reworked in a similar fashion back in July 23rd. For those of you that are unaware, Healing Signet used to heal for ~200/s; the active remained the same.

What the late July patch was supposed to bring was the following:

Healing Signet (Passive): Reworked the formula that this passive heal uses. At level 80, this skill goes from 392 healing per 3 seconds to 467 healing per 3 seconds with 1500 healing power.

Source:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013

Given how ridiculously strong you made Berserker Stance by giving it immunity to conditions, but increasing the duration from 4s to 8s, I cannot for the life of me understand why you have ignored the bugged state that Healing Signet has been in since July.

Don’t get me wrong, I think it was a godawful change, and the previous Healing Signet actually served its purpose of giving already tanky builds a little bit more sustain—and not being a lucrative option for high damage builds which could make more use of Mending or Healing Surge. I just can’t understand why this has gone unchanged for so long.

The upcoming 8% nerf will do nothing to change builds. It is still the best heal to take, simply because it’s 1 less button to have to worry about.

Healing Signet, Spirit of Nature, and Bugs

in Profession Balance

Posted by: Harper.4173

Harper.4173

Except they are reworking the active in order to provide incentive intro using it.
Let’s just wait for the patch notes?

If here they fall they shall live on when ever you cry “For Ascalon!”

Healing Signet, Spirit of Nature, and Bugs

in Profession Balance

Posted by: Soilder.3607

Soilder.3607

These skills were never bugged, they just had incorrect tooltips.

Stormbluff Isle

Healing Signet, Spirit of Nature, and Bugs

in Profession Balance

Posted by: Prysin.8542

Prysin.8542

The healing spirit was bugged, it currently gives 480 healing, instead of the intended 320.

HOWEVER, outside PvP, the Spirit of Nature is a crutch. It removes your stability, it lasts 60 seconds max with a 180 second CD. The healing is within a small AOE, so usually when you move around, you won’t get the bonus. Oh and did i mention you can poison the spirit to reduce the healing? Because you can do that, works very well, perhaps too well.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU