Healing Signet change not a nerf?

Healing Signet change not a nerf?

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Posted by: Zutha.5091

Zutha.5091

Consider for a moment that due to Ferocity changes there will be an average of 10% dps lose to power based builds.

Now consider the -8% in healing signet change…

Excluding condition builds, doesn’t this just mean there is no change in healing signet?

I for one on my ele can not break a warrior healing signet a majority of the time and after patch with the continued nerfs to ele, will still not be able to break a PASSIVE heal.

i.e. there’s no change to warrior.

Healing Signet change not a nerf?

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Posted by: EverythingEnds.4261

EverythingEnds.4261

I suppose, you talk about WvW, as the ferocity changes wont affect spvp?

Healing Signet change not a nerf?

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Posted by: Terrahero.9358

Terrahero.9358

Ofcourse its a nerf, Warriors will be easier to kill by builds that do not rely on crit%. And there are quite a bunch of those around, for starters every condition build.

However, its only a drop of water on a hot plate. Warriors excessive survivability comes from far more then Healing Signet. Baseline high toughness and vitality contribute, as does easy access to stability and condition clearing, aswell as high mobility to get out of a bad spot.

Healing Signet wont be brought in line with a minor 8% nerf, and i find it highly questionable that abilities (and professions) in a worst position are getting a far more severe nerf.

Healing Signet change not a nerf?

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Dont forget that ferocity also change warrior damage and they will do less damage to you too, with the exception that your heal will be 10% stronger against critical damage.

Healing Signet change not a nerf?

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Posted by: LordByron.8369

LordByron.8369

It may be true but only warrior have a passive heal that cancel your progression at no cost.

That means a base 22% buff for healing signet against any counter warrior has in www.

I m saying it since the ferocity annoucement.
Anything under 40% nerf will be a buff for warrior passive survivability.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Healing Signet change not a nerf?

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Posted by: stof.9341

stof.9341

I suppose, you talk about WvW, as the ferocity changes wont affect spvp?

It will affect sPvP. The PvP jewels have far too much crit damage and will be hit hard. The amulet part on the other hand will get more crit damage. The combo of the two will remain the same.

But you will still lose 10% crit from the trait line.

Healing Signet change not a nerf?

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Posted by: LordByron.8369

LordByron.8369

That is a good news …
It means we won t have to wait 6 months before they notice what they have done….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Healing Signet change not a nerf?

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Posted by: nemka.1803

nemka.1803

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), the gain is more then 40% crtical dammage.
while for the same invesment you gain less then 8% to the healing sig if you take healing power instead.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

there is no need to nerf it if anything it should have a better modifier from healing power.

Healing Signet change not a nerf?

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Posted by: RyuDragnier.9476

RyuDragnier.9476

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

there is no need to nerf it if anything it should have a better modifier from healing power.

You imply poison lasts until a person cleanses it, or that everybody can consistently spam it. Neither is true, and the signet goes off every second, as long as it is not used, no special thing needing to be done to keep it healing. This is compared to every other signet that heals HP in the game, btw, all of which have a requirement for the healing. Here’s the list of signets that heal passively and what they require.

Signet of Malice: Heals HP when you hit an enemy
Signet of Restoration: Heals HP when you use any kind of weapon skill.
Signet of the Ether: Heals HP every 3 seconds when an illusion is out, more powerful with more illusions.
Signet of Vampirism: Heals HP when you’re hit by an enemy.

Compare all those Signets to Signet of Healing, and you see the problem, they all have a requirement to gain access to that healing, something Healing Signet does not. If it wasn’t for the existence of Adrenal Health, I’d say have it passively heal based on the amount of Adrenaline you have.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald