Hidden buffs to warrior ?

Hidden buffs to warrior ?

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Posted by: Kicast.1459

Kicast.1459

Hi,
I noticed that there is a general reduce of vigor access applied to all classes in the last patches.
Doesn’t it help already strong but telegraphed skills to land correctly as evade is less an less possible ?
As a result doesn’t it make warrior even more powerfull as they are
- the primary profession with very (too much) strong but telegraphed skills where you have absolutely to avoid damage/control effect to survive ?
- the profession which can deal the best by getting hit more often (as dodge rate decreases) with their superior armor and health pool ?

I already see tpvp games with 40% of warriors (2 in a team is usual now). Don’t you feel that this figure is likely to rise even higher ?

Someone noticed also that warriors will get a buff with the incoming sigil change as they will be the only profession able to get benefit of “on switch” effects every 5 sec.
Is this information right ?

On the other hand I heard about a nerf of 8% of HS passive but with a sensitive (but unknown) buff to active.

All in all what do you think is the tendency for warrior meta ?

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Posted by: nicknamenick.2437

nicknamenick.2437

They are OP vs all newbies/average.. They are more and mor UP against any decent player or good players.
If you time your dodge you shouldnt have any problem against a warrior.. And its not only dodge. Thief can still spam evade skills. Now try to hit a burst on warr vs thief.
Ofc people react here and say whaat!? Warr killed me with 1 hit blabla.. But the fact is when your good on thief/any class, and know some burst animations on warr you wouldnt have a real hard time to defeat him.

Problem is allot of people dont react on burst animations and QQ about warr being OP.

warr is good on most new/average players. Because they have simple mechanic.. But thats also there weakness, because it easy to read.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

The vigor nerf will make ALL professions attacks stronger because ALL of them will hit more often.

The sigil changes should be well thought. Right now it gives advantage to warriors. I dont believe the changes will get trought as ANet said.

The HS will be nerfed by 8% and critical damage will be reduced by +/- 10%. This means all classes heals will get a buff of 10% against critical burst damage with the exception of HS and it will be 8% weaker against conditions. I believe HS will be buffed not in healing numbers but in functionality (reason to press HS in THAT moment, losing the passive efect).

With the exception of the sigil changes (and i dont believe they will stay as ANet said) warrior will be weaker than before.

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Posted by: Terrahero.9358

Terrahero.9358

The vigor nerf will make ALL professions attacks stronger because ALL of them will hit more often.

Thats not right. A vigor nerf will make damage rise against professions with vigor.

How would my damage go up against a build that has zero vigor? He’s not dodging any less then before, his survivability comes from other sources that are not getting nerfed.
It doesnt affect everyone equally.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

The vigor nerf will make ALL professions attacks stronger because ALL of them will hit more often.

Thats not right. A vigor nerf will make damage rise against professions with vigor.

How would my damage go up against a build that has zero vigor? He’s not dodging any less then before, his survivability comes from other sources that are not getting nerfed.
It doesnt affect everyone equally.

The vigor nerf doesnt mean that those classes would not have access to vigor as they have now, but actually the classes with easy vigor access will have to build for that instead. (runes/sigils/traits).

The vigor nerf will make ALL professions attacks (not only warrior) stronger because ALL of them (not only warrior) will hit more often against vigor builds. (i forget the vigor part here, thanks)
Without vigor builds the damage stays the same as before (actualy lower if is a critical burst).

(edited by silentnight warrior.2714)

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Posted by: fellyn.5083

fellyn.5083

Is this for real? A nerf to vigor is a buff to warriors? Seriously? And warriors don’t have to use dodge either?

What other stupid reasons can we come up with to nerf warriors (more)?

(edited by fellyn.5083)

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Posted by: Atherakhia.4086

Atherakhia.4086

The only skill in the game more telegraphed than a Warrior’s is Maul for Ranger. With each patch making it even easier to avoid a Warrior’s skills because they’re turning Warriors into giant flashing pinball machines I can’t take this thread seriously… sorry.

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Posted by: Kicast.1459

Kicast.1459

The only skill in the game more telegraphed than a Warrior’s is Maul for Ranger. With each patch making it even easier to avoid a Warrior’s skills because they’re turning Warriors into giant flashing pinball machines I can’t take this thread seriously… sorry.

Lol…weakness of telegraphed skill is that there is time to react and avoid it.
Less dodge..less reaction possible…less weakness.
Less dodge profit most to telegraphed skills than others as they were those suffering the most of it.

You can’t take that seriously???
Well I can’t help you more sorry.

(edited by Kicast.1459)

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Yes, if you nerf dodging you are indirectly buffing big damage and damage soaking.

So, yes, it’s another buff for warriors.

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

The only skill in the game more telegraphed than a Warrior’s is Maul for Ranger. With each patch making it even easier to avoid a Warrior’s skills because they’re turning Warriors into giant flashing pinball machines I can’t take this thread seriously… sorry.

Dragon’s tooth, ice spike, meteor shower, lava font, drake’s breath, cone of ice, churning earth, earthquake, static field, burning speed, fire grab and many more…

How many more times do I need to say this, warriors are not more telegraphed than elementalists. When was the last time you didn’t dodge that giant flaming hunk of lava that floated over your head for 3 seconds, or notice that elementalist popping a squat for 3.5 seconds in the middle of a battle while rocks float around him?

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Posted by: LordByron.8369

LordByron.8369

Id say more:

Nerf 8% healing signet => nerf 10-20% overall direct dps of non tanks…(traits, buffs, food, sigil, runes etc were not considered in the 10%).

That is a smart buff.
I bet even in PvP dps will get some nerf to compensate for the 8% loss.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Id say more:

Nerf 8% healing signet => nerf 10-20% overall direct dps of non tanks…(traits, buffs, food, sigil, runes etc were not considered in the 10%).

That is a smart buff.
I bet even in PvP dps will get some nerf to compensate for the 8% loss.

Id say more:

“nerf 10-20% overall direct dps of non tanks…(traits, buffs, food, sigil, runes etc were not considered in the 10%)” works for every professions, so ALL heals with the exception of HS will be 10-20% overal stronger against “overall direct dps of non tanks”. (smart buff to ALL classes, warrior included with mending and surge)
And against condition/tanks HS will be 8% weaker.

(edited by silentnight warrior.2714)

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Yes, if you nerf dodging you are indirectly buffing big damage and damage soaking.

So, yes, it’s another buff for warriors.

So, yes, it’s another buff for ALL classes, because all classes will hit more often against vigor/evade builds.

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Posted by: LordByron.8369

LordByron.8369

Id say more:

Nerf 8% healing signet => nerf 10-20% overall direct dps of non tanks…(traits, buffs, food, sigil, runes etc were not considered in the 10%).

That is a smart buff.
I bet even in PvP dps will get some nerf to compensate for the 8% loss.

Id say more:

“nerf 10-20% overall direct dps of non tanks…(traits, buffs, food, sigil, runes etc were not considered in the 10%)” works for every professions, so ALL heals with the exception of HS will be 10-20% overal stronger against “overall direct dps of non tanks”. (smart buff to ALL classes, warrior included with mending and surge)
And against condition/tanks HS will be 8% weaker.

If you consider that DPS and condition is the ONLY counter to healing signet…
Thus is a buff to any form of passive HP regen…(maybe spirit rangers too).

The point is that HEALING SIGNET 8% nerf on passive is a buff if paired with overall DPS nerfs.

(if you look at warrior WWW meta hey won t have dps loss mostly)

Agree on the fact that evasion is less related to warriors instead….yet will make armor+vit difference more evident…
I just hope they won t apply the same to ele trait…that would result in a MAJOR nerf…Thus i totally expect them to do it.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Id say more:

Nerf 8% healing signet => nerf 10-20% overall direct dps of non tanks…(traits, buffs, food, sigil, runes etc were not considered in the 10%).

That is a smart buff.
I bet even in PvP dps will get some nerf to compensate for the 8% loss.

Id say more:

“nerf 10-20% overall direct dps of non tanks…(traits, buffs, food, sigil, runes etc were not considered in the 10%)” works for every professions, so ALL heals with the exception of HS will be 10-20% overal stronger against “overall direct dps of non tanks”. (smart buff to ALL classes, warrior included with mending and surge)
And against condition/tanks HS will be 8% weaker.

If you consider that DPS and condition is the ONLY counter to healing signet…
Thus is a buff to any form of passive HP regen…(maybe spirit rangers too).

The point is that HEALING SIGNET 8% nerf on passive is a buff if paired with overall DPS nerfs.

(if you look at warrior WWW meta hey won t have dps loss mostly)

Agree on the fact that evasion is less related to warriors instead….yet will make armor+vit difference more evident…
I just hope they won t apply the same to ele trait…that would result in a MAJOR nerf…Thus i totally expect them to do it.

After patch all HS warriors will lose 8% passive sustain against all kind of damage when compared to all other classes healing buffs. Warrior will only have a increase of 2% while all other classes will have a increase of 10%.
Against conditions it will be also 8% worst.
What ANet manage with this: ALL classes surviability increased by 10% against critical bursts except warrior and only HS is weeker 8% against conditions.