High armor and dodging
No… just because someone’s base toughness is higher doesn’t mean they’re necessarily going to have a higher toughness amount fully geared… It all depends on the player… Just no to this idea
I make PvP & WvW videos
No… just because someone’s base toughness is higher doesn’t mean they’re necessarily going to have a higher toughness amount fully geared… It all depends on the player… Just no to this idea
Some one who has naturally high base health and armour is going to hit a lot harder then a person that needs to spec to get to that level.
That extra toughness doesn’t let me survive things like the HoTW troll jump, so no way in hell is this a good idea. The idea of NEEDING energy sigils to even do a dungeon path is…
If that difference in base stats was large enough to actually allow me to not dodge those things, that’d be a different story. But the situations where I actually run out of energy, are the situations where I still NEED to dodge as that extra toughness does me no good when with or without it I splat.
So I don’t see this balancing anything, all I see it doing is punishing the classes with higher health or toughness.
No… just because someone’s base toughness is higher doesn’t mean they’re necessarily going to have a higher toughness amount fully geared… It all depends on the player… Just no to this idea
Some one who has naturally high base health and armour is going to hit a lot harder then a person that needs to spec to get to that level.
Apples/Oranges. Even if higher base health/armor characters hit harder by default, which I doubt is true (thief as one counter example that comes to mind), what on earth does that have to do with taking THE core game survival mechanic away to any degree?!? Offense =/= defense.
I’m just going to go out on a limb here and assume this is about pvp and wanting to stand face to face and just roll heavy armor classes without them being able to dodge (just like you can dodge)?
Yeah…just like mrauls said, just because base toughness is higher, does not mean that character is going to gear for toughness at all. There is also no guarantee that a character will gear for power primarily either…although it is much more likely. Bad idea all around no matter how you look at it. The game is also not just about pvp and wanting your opponent to stand still while you kill them…no matter what kind of armor they wear.