Hunter's Call- Ranger Warhorn #4
could something possibly be done to this skill to make Warhorn more worth while running, because as it stands, Hunters call is only good for dealing about 4k damage to yourself if the target has retaliation.
lmao
+1
Guild Leader of Favorable Winds [Wind]
I run warhorn all the time, though mostly to blast Healing Spring and provide at least some group support in team fights. Hunter’s Call is pretty lackluster for how long the cast is, I agree.
Maybe if each damage tick applied vulnerability. It would improve the warhorn as a support tool by increasing damage against the called target.
Or each tick could apply a second of blindness as the birds peck at the target’s eyes, making is a pretty strong defensive technique.
Or perhaps a more extreme case, the birds could strip a boon or two during the course of the damage to give rangers some boon hate.
There are tons of skills that have similar problems. Flame thrower has a 10 hit AoE auto attack. Retal can be brutal.
https://www.youtube.com/watch?v=6q3em9s5I4c
I run warhorn all the time, though mostly to blast Healing Spring and provide at least some group support in team fights. Hunter’s Call is pretty lackluster for how long the cast is, I agree.
Maybe if each damage tick applied vulnerability. It would improve the warhorn as a support tool by increasing damage against the called target.
Or each tick could apply a second of blindness as the birds peck at the target’s eyes, making is a pretty strong defensive technique.
Or perhaps a more extreme case, the birds could strip a boon or two during the course of the damage to give rangers some boon hate.
I like your second and third suggestions.
I wouldn’t mind seeing something Pet related on the Skill instead, like giving your pet 2 seconds of Evade or something, presently I’d much rather anything than what it currently is. 100% useless
The cast time is too long for what it offers, however it can sometimes do some nice damage. With moderate power it can hit 3k with generous crits, and if you have sharpened edges, it’s 16 chances to inflict bleeding, which, again with generous crits, can add about 5-8 bleeds usually. But retal make it more harmful than useful, and the cast time is definitely a pain.
It is not what you do, but how and why you do it that counts.
Let’s not forget that it also has a mysterious “line of sight” requirement that nullifies the damage if they walk behind a chest high wall.
There are tons of skills that have similar problems. Flame thrower has a 10 hit AoE auto attack. Retal can be brutal.
The issue is with retaliation, it should be a % of damage done dealt back with an upper limit, but I don’t think anet will ever change the mechanic of this boon.
The skill(s) were done right in gw1.
Condi rangers disagree with you.
Lol at first when i started the game i thought retal worked like a complete melee and ranger reflect.
For example: 12k backstab woul be 12k damage to you, but than figured out it was always a base amount :’(
For example: 12k backstab woul be 12k damage to you
That would be so insanely overpowered it’s not even funny.
There are tons of skills that have similar problems. Flame thrower has a 10 hit AoE auto attack. Retal can be brutal.
The issue is with retaliation, it should be a % of damage done dealt back with an upper limit, but I don’t think anet will ever change the mechanic of this boon.
The skill(s) were done right in gw1.
Yeah I am inclined to agree. Either that or make it only take damage per skill and not individually for each hit on a skill.
https://www.youtube.com/watch?v=6q3em9s5I4c
It helps to land crit sigil or the sharpening edges traits (usually proc about 6 bleeds stack… if decent crit chance!) Otherwise pretty much lack luster…
it is true that Hunters Call can Stack a fair number of bleeds, but when it comes down to it the other offhand weapons are far superior for Condition builds. As it stands the main condition Ranger has access to is bleeds, and for any condition build to work you need sustain and diversity of DoTs otherwise you’ll just have your main condition cleared over and over.
Currently the only use for Warhorn is the limited support it has “Call of the wild” which is essentially 15 seconds of Fury and swiftness attached to a blast finisher on a 35 second cooldown (which in my opinion is very long, but that’s not important).
then + Hunter’s call, which is a Double edged blade, 3k to the target 3k to yourself if you have negotiated the Line of sight issue with the ground you’re standing on.
Now personally I see warhorn as a very supportive weapon, just look at warrior warhorn, 15 second cooldown for swiftness and a cure to all movement conditions for you and ~9~ other allies at 1200 range, and a 20 second cooldown for Vigor and weakness on target with a Blast finisher.
So to recap, Hunters Call- Ok for some bleeds if you like dealing with LoS issues and retaliation, Warhorn pretty lackluster compared to others.
while i agree that the damage by its self doesn’t warrant the lengthy cooldown,
it can be good for burst since the damage comes after you’ve cast it, for example using warhorn #5 then #4 and switching to longbow for rapid fire deals some serious burst.
the ability to stack it with other damage sources makes it pretty potent.
Signet of the wild + warhorn #4 + Rapid fire…but anyway imo warhorn is underperforming like so many ranger weapons…
There are tons of skills that have similar problems. Flame thrower has a 10 hit AoE auto attack. Retal can be brutal.
The issue is with retaliation, it should be a % of damage done dealt back with an upper limit, but I don’t think anet will ever change the mechanic of this boon.
The skill(s) were done right in gw1.
that would improve damage back, and retaliation was nerfed now its like 240-280 damage, big AOE hits needed theyr counterplay if not it would be more free bags than already is.
There are tons of skills that have similar problems. Flame thrower has a 10 hit AoE auto attack. Retal can be brutal.
The issue is with retaliation, it should be a % of damage done dealt back with an upper limit, but I don’t think anet will ever change the mechanic of this boon.
The skill(s) were done right in gw1.
that would improve damage back, and retaliation was nerfed now its like 240-280 damage, big AOE hits needed theyr counterplay if not it would be more free bags than already is.
Big AoE hits already have counterplay. It’s people standing on top of each other with the crappy AoE limit. AoE skills like barrage and flamethrower end up doing more damage to the person casting because of it.
LGN
There are tons of skills that have similar problems. Flame thrower has a 10 hit AoE auto attack. Retal can be brutal.
The issue is with retaliation, it should be a % of damage done dealt back with an upper limit, but I don’t think anet will ever change the mechanic of this boon.
The skill(s) were done right in gw1.
that would improve damage back, and retaliation was nerfed now its like 240-280 damage, big AOE hits needed theyr counterplay if not it would be more free bags than already is.
That would depend on how Anet implements such a change. For skills that hit several times but for low damage, retaliation is way to powerful today, and the opposite is true for that single heavy hitting attack.
Adding an icd to the boon would also be a possible solution, meaning you can’t get hit by more than one single retaliation strike per second, for example.
Condi rangers disagree with you.
My condi ranger disagree with you.
1. Torch and Dagger is a much superior offhand.
2. I don’t see bleeds/poison/burning/or any other condition in it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Agree with others, it is only good for stacking bleeds but torch and dagger are both better in a condition build…
It needs to be an alternative to axe in a power build. Which means giving it a big damage boost, or some utility like a blind.
Space Marine Z [GLTY]
Condi rangers disagree with you.
My condi ranger disagree with you.
1. Torch and Dagger is a much superior offhand.
2. I don’t see bleeds/poison/burning/or any other condition in it.
Only way it would be good with condi is with the sharpened edges trait. It has the ability to stack quite a few bleeds considering it hits 16 times. However, it does still need something.
It is not what you do, but how and why you do it that counts.
Should cause vulnerability for a few seconds per hit or cause blind if it crits. Basically be a short lasting window of “get them off of me!”.
break. I feel like they should be back by now..”
All skills that rely on multiple, smaller hits in rapid succession suffer a direct counter via Retaliation. Flamethrower Engies. Unload Thieves.
To claim, or imply, that Hunter’s Call is useless (or even a liability) is completely false. I absolutely love this skill. I find it to be a very important (and versatile) part of my Berserker Sw/Wh+Gs Power Ranger/Pet.
Although I still think Longbow is trash and would never use it, I do HAVE to agree with Liewec. With proper usage, in a good rotation, this skill can be absolutely amazing as part of a burst. It also has many synergies I won’t get into here. HC is a great and useful skill.